зеркало из https://github.com/stride3d/xkslang.git
26 строки
435 B
GLSL
26 строки
435 B
GLSL
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struct VS_INPUT
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{
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int x0_in : foo0;
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float4 Pos_in : SV_Position;
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int x1_in : foo1;
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};
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struct VS_OUTPUT
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{
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int x0_out : foo0;
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float4 Pos_out : SV_Position;
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int x1_out : foo1;
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};
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VS_OUTPUT main(VS_INPUT vsin, float4 Pos_loose : SV_Position)
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{
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VS_OUTPUT vsout;
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vsout.x0_out = vsin.x0_in;
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vsout.Pos_out = vsin.Pos_in + Pos_loose;
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vsout.x1_out = vsin.x1_in;
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return vsout;
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}
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