зеркало из https://github.com/stride3d/xkslang.git
18 строки
340 B
GLSL
18 строки
340 B
GLSL
struct VI {
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float4 m[2] : mysemA;
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float4 coord : SV_POSITION;
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linear float4 b : mysemB;
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};
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VI main(float4 d : mysem, VI vi, float4 e : mysem)
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{
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VI local;
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local.b = vi.m[1] + vi.m[0] + (float4)vi.coord.x + d + e;
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local.coord = (float4)1;
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local.m[0] = (float4)2;
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local.m[1] = (float4)3;
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return local;
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}
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