зеркало из https://github.com/stride3d/xkslang.git
22 строки
411 B
GLSL
22 строки
411 B
GLSL
#version 130
|
|
uniform sampler2D texSampler2D;
|
|
varying vec4 color;
|
|
varying float alpha;
|
|
|
|
varying vec4 gl_TexCoord[6];
|
|
|
|
varying vec4 userIn[2];
|
|
|
|
uniform int a, b;
|
|
|
|
void main()
|
|
{
|
|
vec4 texColor = texture2D(texSampler2D, vec2(userIn[b] + gl_TexCoord[a] + gl_TexCoord[5]));
|
|
|
|
texColor += color;
|
|
|
|
texColor.a = alpha;
|
|
|
|
gl_FragColor = gl_TexCoord[0] + gl_TexCoord[b] + texColor + userIn[a];
|
|
}
|