зеркало из https://github.com/stride3d/xkslang.git
26 строки
360 B
GLSL
26 строки
360 B
GLSL
#version 100
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lowp float foo();
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uniform int low, high;
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lowp float face1 = 11.0;
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void main()
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{
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int z = 3;
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if (2 * low + 1 < high)
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++z;
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gl_FragColor = face1 * vec4(z) + foo();
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}
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lowp float face2 = -2.0;
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lowp float foo()
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{
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// testing if face2 initializer insert logic is correct in main
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return face2;
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}
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