#version 300 es
in mediump float ps;
invariant gl_Position;
void main()
{
mediump int i = (4 * gl_VertexID - 10);
mediump int j = (4 * gl_VertexID - 10);
gl_Position = vec4(ps);
gl_Position *= float(i);
gl_PointSize = ps;
gl_PointSize *= float(j);
}