зеркало из https://github.com/stride3d/xkslang.git
47 строки
1.2 KiB
CMake
47 строки
1.2 KiB
CMake
cmake_minimum_required(VERSION 2.8.12)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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enable_testing()
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set(CMAKE_INSTALL_PREFIX "install" CACHE STRING "prefix")
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project(glslang)
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if(WIN32)
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set(CMAKE_DEBUG_POSTFIX "d")
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include(ChooseMSVCCRT.cmake)
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add_definitions(-DGLSLANG_OSINCLUDE_WIN32)
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elseif(UNIX)
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add_definitions(-fPIC)
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add_definitions(-DGLSLANG_OSINCLUDE_UNIX)
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else(WIN32)
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message("unknown platform")
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endif(WIN32)
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if(CMAKE_COMPILER_IS_GNUCXX)
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add_definitions(-std=c++11)
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elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
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add_definitions(-std=c++11)
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endif()
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function(glslang_set_link_args TARGET)
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# For MinGW compiles, statically link against the GCC and C++ runtimes.
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# This avoids the need to ship those runtimes as DLLs.
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if(WIN32)
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if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
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set_target_properties(${TARGET} PROPERTIES
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LINK_FLAGS "-static -static-libgcc -static-libstdc++")
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endif()
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endif(WIN32)
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endfunction(glslang_set_link_args)
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# We depend on these for later projects, so they should come first.
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add_subdirectory(External)
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add_subdirectory(glslang)
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add_subdirectory(OGLCompilersDLL)
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add_subdirectory(StandAlone)
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add_subdirectory(SPIRV)
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add_subdirectory(hlsl)
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add_subdirectory(gtests)
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