зеркало из https://github.com/stride3d/xkslang.git
41 строка
675 B
GLSL
41 строка
675 B
GLSL
#define ON1
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#define ON2
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float sum = 0.0;
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void main()
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{
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#if defined(ON1) && (defined(OFF) || defined(ON2))
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//yes
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sum += 1.0;
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#endif
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#if !defined(ON1) || (defined(OFF) || (!defined(OFF2) && defined(ON2)))
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//yes
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sum += 20.0;
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#endif
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#if defined(ON1) && (defined(OFF) || !defined(ON2))
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//no
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sum += 0.1;
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#endif
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#if !defined(ON1) || (defined(OFF) || !defined(OFF2) && !defined(ON2))
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//no
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sum += 0.2;
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#endif
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#if !defined(ON1) || !defined(OFF) || defined(ON2) && defined(OFF2)
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//yes
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sum += 300.0;
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#endif
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#if (!defined(ON1) || !defined(OFF) || defined(ON2)) && defined(OFF2)
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//no
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sum += 0.4;
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#endif
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// sum should be 321.0
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gl_Position = vec4(sum);
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}
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