зеркало из https://github.com/stride3d/xkslang.git
80 строки
2.0 KiB
GLSL
80 строки
2.0 KiB
GLSL
#version 140
|
|
|
|
uniform isamplerBuffer sbuf;
|
|
|
|
layout(std140) uniform blockName {
|
|
int anonMem;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
int id = gl_InstanceID;
|
|
id += anonMem;
|
|
id += texelFetch(sbuf, 8).w;
|
|
gl_ClipVertex; // could be ERROR, but compiling under compatibility profile
|
|
gl_Color; // could be ERROR, but compiling under compatibility profile
|
|
gl_LightSource[0]; // could be ERROR, but compiling under compatibility profile
|
|
gl_DepthRange.far;
|
|
gl_TexCoord; // could be ERROR, but compiling under compatibility profile
|
|
gl_FogFragCoord; // could be ERROR, but compiling under compatibility profile
|
|
gl_FrontColor; // could be ERROR, but compiling under compatibility profile
|
|
}
|
|
|
|
out vec4 gl_Position; // ERROR
|
|
|
|
layout(location = 9) in vec4 locBad; // ERROR
|
|
|
|
#extension GL_ARB_explicit_attrib_location : enable
|
|
|
|
layout(location = 9) in vec4 loc;
|
|
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
out vec4 gl_Position;
|
|
in vec4 gl_Position; // ERROR
|
|
out vec3 gl_Position; // ERROR
|
|
|
|
out float gl_PointSize;
|
|
out vec4 gl_ClipVertex;
|
|
out float gl_FogFragCoord;
|
|
|
|
uniform sampler2DRect s2dr;
|
|
uniform sampler2DRectShadow s2drs;
|
|
in ivec2 itloc2;
|
|
in vec2 tloc2;
|
|
in vec3 tloc3;
|
|
in vec4 tloc4;
|
|
|
|
void foo()
|
|
{
|
|
vec4 v = texelFetch(s2dr, itloc2);
|
|
v += texelFetch(s2dr, itloc2, 0.2); // ERROR, no lod
|
|
v += texture(s2dr, tloc2);
|
|
v += texture(s2dr, tloc2, 0.3); // ERROR, no bias
|
|
v += texture(s2drs, tloc3);
|
|
v += textureProj(s2dr, tloc3);
|
|
v += textureProj(s2dr, tloc4);
|
|
v += textureProjGradOffset(s2dr, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
|
|
v += textureProjGradOffset(s2drs, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
|
|
}
|
|
|
|
void devi()
|
|
{
|
|
gl_DeviceIndex; // ERROR, no extension
|
|
gl_ViewIndex; // ERROR, no extension
|
|
}
|
|
|
|
#ifdef GL_EXT_device_group
|
|
#extension GL_EXT_device_group : enable
|
|
#endif
|
|
|
|
#ifdef GL_EXT_device_group
|
|
#extension GL_EXT_multiview : enable
|
|
#endif
|
|
|
|
void devie()
|
|
{
|
|
gl_DeviceIndex;
|
|
gl_ViewIndex;
|
|
}
|