зеркало из https://github.com/stride3d/xkslang.git
44 строки
1.1 KiB
GLSL
44 строки
1.1 KiB
GLSL
|
|
// Test mixed InputPatch structure: user and builtin members. Hull shaders involve extra
|
|
// logic in this case due to patch constant function call synthesis.
|
|
|
|
// This example tests the main EP and the PCF EP both having an input patch.
|
|
|
|
struct HS_Main_Output
|
|
{
|
|
float4 m_Position : SV_POSITION ;
|
|
};
|
|
|
|
struct HS_Output
|
|
{
|
|
float fTessFactor [ 3 ] : SV_TessFactor ;
|
|
float fInsideTessFactor : SV_InsideTessFactor ;
|
|
};
|
|
|
|
struct HS_Input
|
|
{
|
|
float4 m_Position : SV_POSITION;
|
|
float4 m_Normal : TEXCOORD2;
|
|
};
|
|
|
|
HS_Output HS_ConstFunc ( InputPatch < HS_Input , 3 > I )
|
|
{
|
|
HS_Output O = (HS_Output)0;
|
|
|
|
O.fInsideTessFactor = I [ 0 ].m_Position.w + I [ 0 ].m_Normal.w;
|
|
|
|
return O;
|
|
}
|
|
|
|
[ domain ( "tri" ) ]
|
|
[ partitioning ( "fractional_odd" ) ]
|
|
[ outputtopology ( "triangle_cw" ) ]
|
|
[ patchconstantfunc ( "HS_ConstFunc" ) ]
|
|
[ outputcontrolpoints ( 3 ) ]
|
|
HS_Main_Output main( InputPatch < HS_Input , 3 > I , uint cpid : SV_OutputControlPointID )
|
|
{
|
|
HS_Main_Output output = ( HS_Main_Output ) 0 ;
|
|
output.m_Position = 0;
|
|
return output ;
|
|
}
|