зеркало из https://github.com/stride3d/xkslang.git
43 строки
1.1 KiB
GLSL
43 строки
1.1 KiB
GLSL
#version 450
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layout(constant_id = 200) const float scf1 = 1.0;
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layout(constant_id = 201) const bool scbt = true;
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layout(constant_id = 202) const int sci2 = 2;
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void main()
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{
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bool(scf1); // not a spec-const
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bool(scbt); // spec-const
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bool(sci2); // spec-const
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float(scf1); // not a spec-const
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float(scbt); // not a spec-const
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float(sci2); // not a spec-const
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int(scf1); // not a spec-const
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int(scbt); // spec-const
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int(sci2); // spec-const
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scf1 * scf1; // not a spec-const
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scbt || scbt; // spec-const
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sci2 * sci2; // spec-const
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scf1 + sci2; // implicit conversion not a spec-const
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-scf1; // not a spec-const
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!scbt; // spec-const
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-sci2; // spec-const
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scf1 > scf1; // not a spec-const
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sci2 > sci2; // spec-const
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scf1 != scf1; // not a spec-const
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scbt != scbt; // spec-const
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sci2 != sci2; // spec-const
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ivec2(sci2, sci2); // spec-const
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ivec2[2](ivec2(sci2, sci2), ivec2(sci2, sci2)); // not a spec-const
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vec2(scf1, scf1); // not spec-const
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vec2[2](vec2(scf1, scf1), vec2(scf1, scf1)); // not a spec-const
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}
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