зеркало из https://github.com/stride3d/xkslang.git
60 строки
1.7 KiB
GLSL
60 строки
1.7 KiB
GLSL
#version 140
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uniform isamplerBuffer sbuf;
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layout(std140) uniform blockName {
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int anonMem;
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};
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void main()
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{
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int id = gl_InstanceID;
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id += anonMem;
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id += texelFetch(sbuf, 8).w;
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gl_ClipVertex; // could be ERROR, but compiling under compatibility profile
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gl_Color; // could be ERROR, but compiling under compatibility profile
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gl_LightSource[0]; // could be ERROR, but compiling under compatibility profile
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gl_DepthRange.far;
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gl_TexCoord; // could be ERROR, but compiling under compatibility profile
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gl_FogFragCoord; // could be ERROR, but compiling under compatibility profile
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gl_FrontColor; // could be ERROR, but compiling under compatibility profile
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}
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out vec4 gl_Position; // ERROR
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layout(location = 9) in vec4 locBad; // ERROR
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#extension GL_ARB_explicit_attrib_location : enable
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layout(location = 9) in vec4 loc;
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#extension GL_ARB_separate_shader_objects : enable
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out vec4 gl_Position;
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in vec4 gl_Position; // ERROR
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out vec3 gl_Position; // ERROR
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out float gl_PointSize;
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out vec4 gl_ClipVertex;
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out float gl_FogFragCoord;
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uniform sampler2DRect s2dr;
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uniform sampler2DRectShadow s2drs;
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in ivec2 itloc2;
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in vec2 tloc2;
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in vec3 tloc3;
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in vec4 tloc4;
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void foo()
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{
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vec4 v = texelFetch(s2dr, itloc2);
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v += texelFetch(s2dr, itloc2, 0.2); // ERROR, no lod
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v += texture(s2dr, tloc2);
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v += texture(s2dr, tloc2, 0.3); // ERROR, no bias
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v += texture(s2drs, tloc3);
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v += textureProj(s2dr, tloc3);
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v += textureProj(s2dr, tloc4);
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v += textureProjGradOffset(s2dr, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
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v += textureProjGradOffset(s2drs, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
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}
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