зеркало из https://github.com/stride3d/xkslang.git
22 строки
419 B
GLSL
22 строки
419 B
GLSL
#version 420 core
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// testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
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int i;
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layout(triangles) in;
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in vec4 colorun[];
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in vec4 color3[3];
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void foo()
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{
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gl_in.length();
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gl_in[1].gl_Position;
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gl_in.length();
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gl_in[i].gl_Position; // should be sized to 3 by 'triangles'
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}
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in gl_PerVertex { // ERROR, already used
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vec4 gl_Position;
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} gl_in[];
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