зеркало из https://github.com/stride3d/xkslang.git
23 строки
338 B
GLSL
23 строки
338 B
GLSL
#version 310 es
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#define X 1
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#define Y clamp
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#define Z X
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#define F 1, 2
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#define make_function \
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float fn ( float x ) \
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{\
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return x + 4.0; \
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}
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make_function
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int main() {
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gl_Position = vec4(X);
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gl_Position = Y(1, 2, 3);
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gl_Position = vec4(Z);
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gl_Position = vec4(F);
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gl_Position = vec4(fn(3));
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}
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