зеркало из https://github.com/stride3d/xkslang.git
40 строки
611 B
GLSL
40 строки
611 B
GLSL
#version 150 core
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in vec4 iv4;
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uniform float ps;
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uniform int ui;
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invariant gl_Position;
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struct s1 {
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int a;
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int a2;
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vec4 b[3];
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};
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struct s2 {
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int c;
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s1 d[4];
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};
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out s2 s2out;
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void main()
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{
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gl_Position = iv4;
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gl_PointSize = ps;
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gl_ClipDistance[2] = iv4.x;
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int i;
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s2out.d[i].b[2].w = ps;
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// test recovery from nonsupported built-ins
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//float n1 = noise1(2.4);
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//n1 = noise1(vec4(n1));
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//vec2 n2 = noise2(vec3(n1));
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//vec3 n3 = noise3(n2);
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//vec4 n4 = noise4(n3);
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}
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out float gl_ClipDistance[4];
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