зеркало из https://github.com/stride3d/xkslang.git
33 строки
698 B
GLSL
33 строки
698 B
GLSL
#version 430 core
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layout(location = 4) uniform vec4 uv4;
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out gl_PerVertex {
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float gl_ClipDistance[];
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};
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const float cx = 4.20;
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const float dx = 4.20;
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in vec4 bad[10];
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highp in vec4 badorder;
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out invariant vec4 badorder2;
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out flat vec4 badorder3;
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uniform float f;
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void main()
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{
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gl_ClipDistance[2] = 3.7;
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if (bad[0].x == cx.x)
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badorder3 = bad[0];
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gl_ClipDistance[0] = f.x;
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}
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layout(binding = 3) uniform boundblock { int aoeu; } boundInst;
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layout(binding = 7) uniform anonblock { int aoeu; } ;
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layout(binding = 4) uniform sampler2D sampb1;
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layout(binding = 5) uniform sampler2D sampb2[10];
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layout(binding = 31) uniform sampler2D sampb4;
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