зеркало из https://github.com/stride3d/xkslang.git
95 строки
1.5 KiB
GLSL
95 строки
1.5 KiB
GLSL
#version 420
|
|
|
|
struct S
|
|
{
|
|
vec3 color;
|
|
};
|
|
|
|
layout(location = 0) out vec3 OutColor;
|
|
|
|
uniform int u;
|
|
|
|
void GetColor1(const S i)
|
|
{
|
|
OutColor += i.color.x;
|
|
}
|
|
|
|
void GetColor2(const S i, int comp)
|
|
{
|
|
OutColor += i.color[comp];
|
|
}
|
|
|
|
void GetColor3(const S i, int comp)
|
|
{
|
|
OutColor += i.color[comp].x;
|
|
}
|
|
|
|
void GetColor4(const S i, int comp)
|
|
{
|
|
OutColor += i.color[comp].x;
|
|
}
|
|
|
|
void GetColor5(const S i, int comp)
|
|
{
|
|
OutColor += i.color;
|
|
}
|
|
|
|
void GetColor6(const S i, int comp)
|
|
{
|
|
OutColor += i.color.yx[comp];
|
|
}
|
|
|
|
void GetColor7(const S i, int comp)
|
|
{
|
|
OutColor.xy += i.color.yxz.yx;
|
|
}
|
|
|
|
void GetColor8(const S i, int comp)
|
|
{
|
|
OutColor += i.color.yzx.yx.x.x;
|
|
}
|
|
|
|
void GetColor9(const S i, int comp)
|
|
{
|
|
OutColor.zxy += i.color;
|
|
}
|
|
|
|
void GetColor10(const S i, int comp)
|
|
{
|
|
OutColor.zy += i.color.xy;
|
|
}
|
|
|
|
void GetColor11(const S i, int comp)
|
|
{
|
|
OutColor.zxy.yx += i.color.xy;
|
|
}
|
|
|
|
void GetColor12(const S i, int comp)
|
|
{
|
|
OutColor[comp] += i.color.x;
|
|
}
|
|
|
|
void GetColor13(const S i, int comp)
|
|
{
|
|
// OutColor.zy[comp] += i.color.x; // not yet supported
|
|
}
|
|
|
|
void main()
|
|
{
|
|
S s;
|
|
OutColor = vec3(0.0);
|
|
GetColor1(s);
|
|
GetColor2(s, u);
|
|
GetColor3(s, u);
|
|
GetColor4(s, u);
|
|
GetColor5(s, u);
|
|
GetColor6(s, u);
|
|
GetColor7(s, u);
|
|
GetColor8(s, u);
|
|
GetColor9(s, u);
|
|
GetColor10(s, u);
|
|
GetColor11(s, u);
|
|
GetColor12(s, u);
|
|
GetColor13(s, u);
|
|
}
|