зеркало из https://github.com/stride3d/xkslang.git
51 строка
991 B
GLSL
51 строка
991 B
GLSL
#version 150
|
|
|
|
uniform mat3 colorTransform;
|
|
varying vec3 Color;
|
|
uniform mat4 m, n;
|
|
|
|
uniform mat4x3 um43;
|
|
uniform mat3x4 un34;
|
|
uniform mat2 um2;
|
|
uniform mat3 um3;
|
|
uniform mat4 um4;
|
|
|
|
varying vec4 v;
|
|
|
|
varying vec3 u;
|
|
|
|
out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
mat3x4 m34 = outerProduct(v, u);
|
|
|
|
m34 += mat3x4(4.3);
|
|
|
|
FragColor = vec4(Color, 1.0);
|
|
FragColor *= vec4(FragColor * m34, 1.0);
|
|
|
|
m34 *= v.x;
|
|
|
|
mat4 m44 = mat4(un34);
|
|
|
|
m44 += m34 * um43;
|
|
|
|
FragColor += (-m44) * v;
|
|
|
|
FragColor *= matrixCompMult(m44, m44);
|
|
|
|
m34 = transpose(um43);
|
|
FragColor *= vec4(FragColor * m34, 1.0);
|
|
FragColor *= vec4(determinant(um4));
|
|
mat2 inv = inverse(um2);
|
|
FragColor *= vec4(inv[0][0], inv[1][0], inv[0][1], inv[1][1]);
|
|
mat3 inv3 = inverse(um3);
|
|
FragColor *= vec4(inv3[2][1]);
|
|
|
|
mat4 inv4 = inverse(um4);
|
|
FragColor *= inv4;
|
|
|
|
FragColor = vec4(FragColor * matrixCompMult(un34, un34), FragColor.w);
|
|
}
|