xkslang/Test/hlsl.clipdistance-3.frag

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253 B
GLSL

float4 main(in float4 pos : SV_Position,
in float clip[2] : SV_ClipDistance, // array of scalar float
in float cull[2] : SV_CullDistance) : SV_Target0 // array of scalar float
{
return pos + clip[0] + cull[0];
}