xkslang/Test/hlsl.clipdistance-6.frag

11 строки
330 B
GLSL

struct VS_OUTPUT {
float4 Position : SV_Position;
float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing)
float4 clip1 : SV_ClipDistance1; // ...
};
float4 main(VS_OUTPUT v) : SV_Target0
{
return v.Position + v.clip0 + v.clip1;
}