|
struct VS_OUTPUT {
|
|
float4 Position : SV_Position;
|
|
float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing)
|
|
float4 clip1 : SV_ClipDistance1; // ...
|
|
};
|
|
|
|
float4 main(VS_OUTPUT v) : SV_Target0
|
|
{
|
|
return v.Position + v.clip0 + v.clip1;
|
|
}
|