typedef float4 myVec4;
float4 ShaderFunction(float4 input, int ii) : COLOR0
{
typedef int myInt;
myVec4 a1 = myVec4(1.0);
myInt i = 2;
typedef myInt myInt2;
myInt2 j = ii;
return input * a1 + myVec4(i + j);
}