зеркало из https://github.com/stride3d/xkslang.git
140 строки
4.0 KiB
GLSL
140 строки
4.0 KiB
GLSL
#version 150 core
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in fromVertex {
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in vec3 color;
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} fromV[];
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out toFragment {
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out vec3 color;
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} toF;
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out fromVertex { // okay to reuse a block name for another block name
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vec3 color;
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};
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out fooB {
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vec2 color;
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} fromVertex; // ERROR, cannot reuse block name as block instance
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int fromVertex; // ERROR, cannot reuse a block name for something else
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out fooC {
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vec2 color;
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} fooC; // ERROR, cannot have same name for block and instance name
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void main()
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{
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EmitVertex();
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EndPrimitive();
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EmitStreamVertex(1); // ERROR
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EndStreamPrimitive(0); // ERROR
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color = fromV[0].color;
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gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2];
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gl_Position = gl_in[0].gl_Position;
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gl_PointSize = gl_in[3].gl_PointSize;
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gl_PrimitiveID = gl_PrimitiveIDIn;
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gl_Layer = 2;
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}
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out vec4 ov0; // stream should be 0
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layout(stream = 4) out vec4 ov4;
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out vec4 o1v0; // stream should be 0
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layout(stream = 3) uniform; // ERROR
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layout(stream = 3) in; // ERROR
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layout(stream = 3) uniform int ua; // ERROR
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layout(stream = 3) uniform ubb { int ua; } ibb; // ERROR
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layout(line_strip, points, triangle_strip, stream = 3, points, triangle_strip) out; // just means "stream = 3, triangle_strip"
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layout(stream = 3, triangle_strip) out;
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out vec4 ov3; // stream should be 3
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layout(stream = 6) out ooutb { vec4 a; } ouuaa6;
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layout(stream = 6) out ooutb2 {
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layout(stream = 6) vec4 a;
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} ouua6;
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layout(stream = 7) out ooutb3 {
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layout(stream = 6) vec4 a; // ERROR
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} ouua7;
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out vec4 ov2s3; // stream should be 3
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layout(max_vertices = 200) out;
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layout(max_vertices = 300) out; // ERROR, too big
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void foo(layout(max_vertices = 4) int a) // ERROR
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{
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ouuaa6.a = vec4(1.0);
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}
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layout(line_strip, points, triangle_strip, stream = 3, points) out; // ERROR, changing output primitive
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layout(line_strip, points, stream = 3) out; // ERROR, changing output primitive
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layout(triangle_strip) in; // ERROR, not an input primitive
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layout(triangle_strip) uniform; // ERROR
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layout(triangle_strip) out vec4 badv4; // ERROR, not on a variable
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layout(triangle_strip) in vec4 bad2v4[]; // ERROR, not on a variable or input
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layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0
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out outbn2 {
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layout(invocations = 3) int a; // 2 ERRORs, not on a block member, not until 4.0
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layout(max_vertices = 3) int b; // ERROR, not on a block member
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layout(triangle_strip) int c; // ERROR, not on a block member
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} outbi;
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layout(lines) out; // ERROR, not on output
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layout(lines_adjacency) in;
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layout(triangles) in; // ERROR, can't change it
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layout(triangles_adjacency) in; // ERROR, can't change it
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layout(invocations = 4) in; // ERROR, not until 4.0
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in inbn {
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layout(stream = 2) int a; // ERROR, stream on input
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} inbi[];
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in sameName {
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int a15;
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} insn[];
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out sameName {
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float f15;
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};
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uniform sameName {
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bool b15;
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};
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float summ = gl_MaxVertexAttribs +
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gl_MaxVertexUniformComponents +
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gl_MaxVaryingFloats +
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gl_MaxVaryingComponents +
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gl_MaxVertexOutputComponents +
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gl_MaxGeometryInputComponents +
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gl_MaxGeometryOutputComponents +
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gl_MaxFragmentInputComponents +
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gl_MaxVertexTextureImageUnits +
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gl_MaxCombinedTextureImageUnits +
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gl_MaxTextureImageUnits +
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gl_MaxFragmentUniformComponents +
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gl_MaxDrawBuffers +
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gl_MaxClipDistances +
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gl_MaxGeometryTextureImageUnits +
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gl_MaxGeometryOutputVertices +
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gl_MaxGeometryTotalOutputComponents +
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gl_MaxGeometryUniformComponents +
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gl_MaxGeometryVaryingComponents;
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void fooe1()
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{
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gl_ViewportIndex = gl_MaxViewports - 1;
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}
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#extension GL_ARB_viewport_array : enable
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void fooe2()
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{
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gl_ViewportIndex = gl_MaxViewports - 1;
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}
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out int gl_ViewportIndex;
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