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//float4x4 World;
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//float4x4 View;
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//float4x4 Projection;
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//
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//float4 AmbientColor = float4(1, 1, 1, 1);
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//float AmbientIntensity = 0.1;
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//
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//float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0
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//{
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// return AmbientColor * AmbientIntensity;
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//}
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