зеркало из https://github.com/stride3d/xkslang.git
92 строки
2.8 KiB
C++
92 строки
2.8 KiB
C++
//
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//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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//
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// The top level algorithms for linking multiple
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// shaders together.
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//
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#include "../Include/Common.h"
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#include "../Include/ShHandle.h"
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//
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// Actual link object, derived from the shader handle base classes.
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//
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class TGenericLinker : public TLinker {
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public:
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TGenericLinker(EShExecutable e, int dOptions) : TLinker(e, infoSink), debugOptions(dOptions) { }
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bool link(TCompilerList&, TUniformMap*) { return true; }
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void getAttributeBindings(ShBindingTable const **) const { }
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TInfoSink infoSink;
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int debugOptions;
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};
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//
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// The internal view of a uniform/float object exchanged with the driver.
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//
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class TUniformLinkedMap : public TUniformMap {
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public:
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TUniformLinkedMap() { }
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virtual int getLocation(const char*) { return 0; }
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};
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TShHandleBase* ConstructLinker(EShExecutable executable, int debugOptions)
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{
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return new TGenericLinker(executable, debugOptions);
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}
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void DeleteLinker(TShHandleBase* linker)
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{
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delete linker;
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}
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TUniformMap* ConstructUniformMap()
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{
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return new TUniformLinkedMap();
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}
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void DeleteUniformMap(TUniformMap* map)
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{
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delete map;
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}
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TShHandleBase* ConstructBindings()
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{
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return 0;
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}
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void DeleteBindingList(TShHandleBase* bindingList)
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{
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delete bindingList;
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}
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