e18fd20d5c
- make it sharable with GLSL - correct the case insensitivity - remove the map; queries are not needed, all entries need processing - make it easier to build bottom up (will help GLSL parsing) - support semantic checking and reporting - allow front-end dependent semantics and attribute name mapping |
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.. | ||
AST.FromFile.cpp | ||
BuiltInResource.FromFile.cpp | ||
CMakeLists.txt | ||
Config.FromFile.cpp | ||
HexFloat.cpp | ||
Hlsl.FromFile.cpp | ||
Initializer.h | ||
Link.FromFile.Vk.cpp | ||
Link.FromFile.cpp | ||
Pp.FromFile.cpp | ||
README.md | ||
Remap.FromFile.cpp | ||
Settings.cpp | ||
Settings.h | ||
Spv.FromFile.cpp | ||
TestFixture.cpp | ||
TestFixture.h | ||
main.cpp |
README.md
Glslang Tests based on the Google Test Framework
This directory contains Google Test based test fixture and test cases for glslang.
Apart from typical unit tests, necessary utility methods are added into
the GlslangTests
fixture to provide the ability to do
file-based integration tests. Various *.FromFile.cpp
files lists names
of files containing input shader code in the Test/
directory. Utility
methods will load the input shader source, compile them, and compare with
the corresponding expected output in the Test/baseResults/
directory.
How to run the tests
Please make sure you have a copy of Google Test checked out under
the External
directory before building. After building, just run the
ctest
command or the gtests/glslangtests
binary in your build directory.
The gtests/glslangtests
binary also provides an --update-mode
command
line option, which, if supplied, will overwrite the golden files under
the Test/baseResults/
directory with real output from that invocation.
This serves as an easy way to update golden files.