xkslang/glslang/MachineIndependent
John Kessenich a3d8557a44 Turn on the sampler 2DMS types for ES 3.1.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27741 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-08-14 23:30:11 +00:00
..
preprocessor Add more allowances for relaxed error checking mode: Warn instead of error on use of a disabled extension, allow 'f' suffix on floating point literals, and allow #version after tokens. 2014-06-18 23:02:00 +00:00
Constant.cpp Implement GL_ARB_derivative_control. 2014-08-13 04:15:56 +00:00
InfoSink.cpp Fix the few non-portable uses of "char" (where a -1 might be relevant): All uses of char are now either "int", "unsigned char" or char arrays for storing strings. Also, went to consistent "char* foo" coding convention. (There were only a few ambiguous uses.) 2014-02-18 23:37:57 +00:00
Initialize.cpp Turn on the sampler 2DMS types for ES 3.1. 2014-08-14 23:30:11 +00:00
Initialize.h Add texture gather functions (and extension check) for GLSL 400 and GL_ARB_texture_gather. 2013-10-21 19:25:59 +00:00
IntermTraverse.cpp Add the bitField built-in functions. Mark 330 as being complete. 2014-08-13 20:04:19 +00:00
Intermediate.cpp Finish virtually all of the remaining atomic counter functionality. Still need offset collision detection. 2014-08-13 01:04:28 +00:00
Makefile Check in a much improved submitted set of makefiles for Linux builds. This eliminates dependencies on system headers, and generally simplifies the makefiles. 2014-02-19 01:00:58 +00:00
ParseHelper.cpp Miscellaneous ES 3.1 semantics, and identification of all missing features. 2014-08-14 07:07:21 +00:00
ParseHelper.h Turn on ESSL 3.1 for most features: 2014-08-12 22:07:22 +00:00
PoolAlloc.cpp Fix bug 11736: Minor glslang compilation fixes: Correct "currentChar" logic for recently switched to unsigned size_t locations, and protect more pool guard code with #ifdef. 2014-02-24 21:36:08 +00:00
RemoveTree.cpp Improvement to the AST traversal infrastructure. 2014-01-11 19:29:55 +00:00
RemoveTree.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
Scan.cpp Turn on the sampler 2DMS types for ES 3.1. 2014-08-14 23:30:11 +00:00
Scan.h Add more allowances for relaxed error checking mode: Warn instead of error on use of a disabled extension, allow 'f' suffix on floating point literals, and allow #version after tokens. 2014-06-18 23:02:00 +00:00
ScanContext.h Turn on ESSL 3.1 for most features: 2014-08-12 22:07:22 +00:00
ShaderLang.cpp Add the bitField built-in functions. Mark 330 as being complete. 2014-08-13 20:04:19 +00:00
SymbolTable.cpp Partial implementation of atomic counters. 2014-08-12 03:52:51 +00:00
SymbolTable.h Finish implementing compute shaders, within #version 430, partly based on a submission. 2014-08-11 02:32:30 +00:00
Versions.cpp Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange. 2014-08-13 16:54:02 +00:00
Versions.h Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange. 2014-08-13 16:54:02 +00:00
gl_types.h Reflection: Add translation from glslang types to the API #define types. 2013-11-13 19:07:43 +00:00
glslang.y Turn on ESSL 3.1 for most features: 2014-08-12 22:07:22 +00:00
intermOut.cpp Implement GL_ARB_derivative_control. 2014-08-13 04:15:56 +00:00
limits.cpp Make 64-bit VS compile clean. Mostly size_t vs. int tweaks. 2014-02-19 02:47:20 +00:00
linkValidate.cpp Add ES 3.1 compatibility to 4.5 and the atomic memory functions (e.g. atomicAdd). 2014-08-13 08:32:15 +00:00
localintermediate.h Turn on basic support for shader storage buffer objects, but not yet the entire extension. 2014-08-12 02:11:55 +00:00
parseConst.cpp GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included 2014-01-31 02:40:19 +00:00
reflection.cpp Partial implementation of atomic counters. 2014-08-12 03:52:51 +00:00
reflection.h Make 64-bit VS compile clean. Mostly size_t vs. int tweaks. 2014-02-19 02:47:20 +00:00
unistd.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00