зеркало из https://github.com/stride3d/xkslang.git
82 строки
3.0 KiB
PHP
82 строки
3.0 KiB
PHP
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GLSL Reference Parser</title>
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<?php
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if (file_exists("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_head.txt"))
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include("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_head.txt");
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else
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include("sdk_head.txt");
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?>
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</head>
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<body>
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<?php
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if (file_exists("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_body_start.txt"))
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include("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_body_start.txt");
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else
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include("sdk_body_start.txt");
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?>
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<p>
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<a href="index.php">[About]</a>
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<!-- <a href="news.php">[News]</a> -->
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<!-- <a href="documentation/index.php">[Documentation]</a> -->
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<!-- <a href="screenshots.php">[Screenshots]</a> -->
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</p>
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<h1>About GLSL Reference Parser</h1>
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<p>
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The GLSL Reference Parser provides a front end for parsing and
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operating on OpenGL Shading Language code. It was originally
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developed by 3Dlabs and is being maintained and updated by <a
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href="http://lunarg.com/">LunarG</a>. The <a
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href="README.txt">README</a> has some additional information.
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</p>
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<p>
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You can download the source from the <a
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href="https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang/">
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Khronos public-access Subversion server</a> . For example, using the Subversion
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command-line client:
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</p>
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<p><tt>
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svn checkout --username anonymous --password anonymous
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https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang/ glslang
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</tt></p>
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<hr />
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<h2>Requirements</h2>
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<p> TBD. Builds on Windows and Linux. </p>
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<!--
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<ul>
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<li><a href="http://gcc.gnu.org">GCC</a> 3.2 or later (4.0
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is <a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=18279">broken</a>, but 4.1 works).</li>
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<li><a href="http://ffmpeg.sourceforge.net/">FFmpeg</a> is needed for
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video capture</li>
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<li><a href="http://tiswww.case.edu/php/chet/readline/rltop.html">GNU
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readline</a> is recommended for history editing in <kbd>gldb</kbd></li>
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<li><a href="http://www.gtk.org/">GTK+</a> is required for <kbd>gldb-gui</kbd></li>
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<li><a href="http://projects.gnome.org/gtkglext/">GtkGLExt</a> and
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<a href="http://glew.sourceforge.net/">GLEW</a> are highly
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recommended for <kbd>gldb-gui</kbd> (without them, the texture display
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will not work)</li>
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</ul>
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-->
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<hr />
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<!--
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<h2>Example</h2>
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-->
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<hr />
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<p>
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<a href="http://sourceforge.net/projects/glslang"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=110905&type=12" width="120" height="30" border="0" alt="Get BuGLe at SourceForge.net. Fast, secure and Free Open Source software downloads" /></a>
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<?php
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if (file_exists("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_footer.txt"))
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include("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_footer.txt");
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else
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include("sdk_footer.txt");
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?>
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</body>
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</html>
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