Adjusting namespaces
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5bfca20e8a
Коммит
4ba0a1d127
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Regression.Container;
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using Regression.Container;
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using Regression;
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using Regression;
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using Unity.Builder;
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#if UNITY_V4
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#if UNITY_V4
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using Microsoft.Practices.Unity.ObjectBuilder;
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using Microsoft.Practices.Unity.ObjectBuilder;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.Unity;
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using Microsoft.Practices.Unity;
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#else
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#else
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using Unity.Strategies;
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using Unity.Strategies;
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using Unity.Builder;
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using Unity;
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using Unity;
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#endif
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#endif
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using System;
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using System;
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using Unity.Builder;
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#if UNITY_V4
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#if UNITY_V4
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using Microsoft.Practices.Unity.ObjectBuilder;
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using Microsoft.Practices.Unity.ObjectBuilder;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.Unity;
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using Microsoft.Practices.Unity;
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#else
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#else
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using Unity.Strategies;
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using Unity.Strategies;
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using Unity.Builder;
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using Unity.Extension;
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using Unity.Extension;
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#endif
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#endif
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@ -1,6 +1,7 @@
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Regression;
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using Regression;
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using System.Collections;
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using System.Collections;
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using Unity.Builder;
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#if UNITY_V4
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#if UNITY_V4
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using Microsoft.Practices.Unity.ObjectBuilder;
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using Microsoft.Practices.Unity.ObjectBuilder;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.ObjectBuilder2;
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@ -8,7 +9,6 @@ using Microsoft.Practices.Unity;
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#else
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#else
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using Unity.Storage;
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using Unity.Storage;
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using Unity.Strategies;
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using Unity.Strategies;
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using Unity.Builder;
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#endif
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#endif
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@ -3,13 +3,13 @@ using Regression.Container;
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using System.Collections;
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using System.Collections;
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using System.Linq;
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using System.Linq;
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using System;
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using System;
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using Unity.Builder;
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#if UNITY_V4
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#if UNITY_V4
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using Microsoft.Practices.Unity.ObjectBuilder;
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using Microsoft.Practices.Unity.ObjectBuilder;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.Unity;
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using Microsoft.Practices.Unity;
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#else
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#else
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using Unity;
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using Unity;
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using Unity.Builder;
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using Unity.Strategies;
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using Unity.Strategies;
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#endif
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#endif
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