Integrated Interception
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Родитель
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Коммит
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using System;
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using System;
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using System.Globalization;
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using System.Globalization;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.Unity.InterceptionExtension.Properties;
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using Unity.Interception.Properties;
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using Microsoft.Practices.Unity.Utility;
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using Microsoft.Practices.Unity.Utility;
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namespace Microsoft.Practices.Unity.InterceptionExtension
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namespace Microsoft.Practices.Unity.InterceptionExtension
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@ -3,7 +3,7 @@
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using System;
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using System;
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using System.Globalization;
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using System.Globalization;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.Unity.InterceptionExtension.Properties;
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using Unity.Interception.Properties;
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using Microsoft.Practices.Unity.ObjectBuilder;
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using Microsoft.Practices.Unity.ObjectBuilder;
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using Guard = Microsoft.Practices.Unity.Utility.Guard;
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using Guard = Microsoft.Practices.Unity.Utility.Guard;
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@ -4,7 +4,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Globalization;
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using System.Linq;
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using System.Linq;
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using Microsoft.Practices.Unity.InterceptionExtension.Properties;
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using Unity.Interception.Properties;
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using Microsoft.Practices.Unity.Utility;
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using Microsoft.Practices.Unity.Utility;
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namespace Microsoft.Practices.Unity.InterceptionExtension
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namespace Microsoft.Practices.Unity.InterceptionExtension
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@ -3,7 +3,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Microsoft.Practices.Unity.InterceptionExtension.Properties;
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using Unity.Interception.Properties;
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using Microsoft.Practices.Unity.Utility;
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using Microsoft.Practices.Unity.Utility;
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namespace Microsoft.Practices.Unity.InterceptionExtension
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namespace Microsoft.Practices.Unity.InterceptionExtension
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@ -9,7 +9,7 @@ using System.Reflection;
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using System.Reflection.Emit;
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using System.Reflection.Emit;
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using System.Security;
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using System.Security;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.ObjectBuilder2;
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using Microsoft.Practices.Unity.InterceptionExtension.Properties;
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using Unity.Interception.Properties;
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namespace Microsoft.Practices.Unity.InterceptionExtension
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namespace Microsoft.Practices.Unity.InterceptionExtension
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{
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{
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@ -6,7 +6,7 @@ using System.Globalization;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Reflection.Emit;
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using Microsoft.Practices.Unity.InterceptionExtension.Properties;
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using Unity.Interception.Properties;
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using Microsoft.Practices.Unity.Utility;
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using Microsoft.Practices.Unity.Utility;
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namespace Microsoft.Practices.Unity.InterceptionExtension
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namespace Microsoft.Practices.Unity.InterceptionExtension
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@ -10,7 +10,7 @@ using System.Runtime.Remoting.Messaging;
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using System.Runtime.Remoting.Proxies;
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using System.Runtime.Remoting.Proxies;
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using System.Security;
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using System.Security;
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using System.Security.Permissions;
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using System.Security.Permissions;
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using Microsoft.Practices.Unity.InterceptionExtension.Properties;
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using Unity.Interception.Properties;
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using Microsoft.Practices.Unity.Utility;
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using Microsoft.Practices.Unity.Utility;
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namespace Microsoft.Practices.Unity.InterceptionExtension
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namespace Microsoft.Practices.Unity.InterceptionExtension
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@ -7,7 +7,7 @@ using System.Globalization;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Reflection.Emit;
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using Microsoft.Practices.Unity.InterceptionExtension.Properties;
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using Unity.Interception.Properties;
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using Microsoft.Practices.Unity.Utility;
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using Microsoft.Practices.Unity.Utility;
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namespace Microsoft.Practices.Unity.InterceptionExtension
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namespace Microsoft.Practices.Unity.InterceptionExtension
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Globalization;
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using System.Reflection;
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using System.Reflection;
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using Microsoft.Practices.Unity.InterceptionExtension.Properties;
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using Unity.Interception.Properties;
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using Microsoft.Practices.Unity.Utility;
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using Microsoft.Practices.Unity.Utility;
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namespace Microsoft.Practices.Unity.InterceptionExtension
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namespace Microsoft.Practices.Unity.InterceptionExtension
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using System;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using System.Reflection;
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using Microsoft.Practices.Unity.InterceptionExtension.Properties;
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using Unity.Interception.Properties;
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using Microsoft.Practices.Unity.Utility;
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using Microsoft.Practices.Unity.Utility;
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namespace Microsoft.Practices.Unity.InterceptionExtension
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namespace Microsoft.Practices.Unity.InterceptionExtension
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@ -1,15 +1,16 @@
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// <auto-generated>
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// <auto-generated>
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// This code was generated by a tool.
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.17379
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// Runtime Version:4.0.30319.42000
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//
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// the code is regenerated.
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// </auto-generated>
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// </auto-generated>
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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namespace Microsoft.Practices.Unity.InterceptionExtension.Properties {
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namespace Unity.Interception.Properties {
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using System;
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using System;
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using System.Reflection;
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/// <summary>
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/// <summary>
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@ -19,7 +20,7 @@ namespace Microsoft.Practices.Unity.InterceptionExtension.Properties {
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// class via a tool like ResGen or Visual Studio.
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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internal class Resources {
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@ -39,7 +40,7 @@ namespace Microsoft.Practices.Unity.InterceptionExtension.Properties {
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internal static global::System.Resources.ResourceManager ResourceManager {
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.Practices.Unity.InterceptionExtension.Properties.Resources", typeof(Resources).Assembly);
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unity.Interception.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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resourceMan = temp;
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}
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}
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return resourceMan;
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return resourceMan;
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@ -112,10 +112,10 @@
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<value>2.0</value>
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<value>2.0</value>
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</resheader>
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</resheader>
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<resheader name="reader">
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</resheader>
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<resheader name="writer">
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</resheader>
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<data name="ExceptionAbstractMethodNotImplemented" xml:space="preserve">
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<data name="ExceptionAbstractMethodNotImplemented" xml:space="preserve">
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<value>Intercepted abstract method was invoked.</value>
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<value>Intercepted abstract method was invoked.</value>
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</data>
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</data>
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<data name="ExceptionCannotCreateInstance" xml:space="preserve">
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<data name="ExceptionCannotCreateInstance" xml:space="preserve">
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<value>Could not create instance of type {0} with no constructor arguments.</value>
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<value>Could not create instance of type {0} with no constructor arguments.</value>
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<comment>{0} = Name of the type that caused the exception</comment>
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<comment>{0} = Name of the type that caused the exception </comment>
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</data>
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</data>
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<data name="ExceptionCannotMapGenericTypeDefinition" xml:space="preserve">
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<data name="ExceptionCannotMapGenericTypeDefinition" xml:space="preserve">
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<value>Cannot map generic type parameters on a generic type definition (an unbound generic type).</value>
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<value>Cannot map generic type parameters on a generic type definition (an unbound generic type).</value>
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// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Text;
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using Microsoft.Practices.Unity.Utility;
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namespace Microsoft.Practices.ObjectBuilder2
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{
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/// <summary>
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/// The almost inevitable collection of extra helper methods on
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/// <see cref="IEnumerable{T}"/> to augment the rich set of what
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/// LINQ already gives us.
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/// </summary>
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public static class EnumerableExtensions
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{
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/// <summary>
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/// Execute the provided <paramref name="action"/> on every item in <paramref name="sequence"/>.
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/// </summary>
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/// <typeparam name="TItem">Type of the items stored in <paramref name="sequence"/></typeparam>
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/// <param name="sequence">Sequence of items to process.</param>
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/// <param name="action">Code to run over each item.</param>
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[SuppressMessage("Microsoft.Design", "CA1062:ValidateArgumentsOfPublicMethods", Justification = "Validation done by Guard class")]
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public static void ForEach<TItem>(this IEnumerable<TItem> sequence, Action<TItem> action)
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{
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Guard.ArgumentNotNull(sequence, "sequence");
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foreach (var item in sequence)
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{
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action(item);
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}
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}
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/// <summary>
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/// Create a single string from a sequence of items, separated by the provided <paramref name="separator"/>,
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/// and with the conversion to string done by the given <paramref name="converter"/>.
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/// </summary>
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/// <remarks>This method does basically the same thing as <see cref="string.Join(string,string[])"/>,
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/// but will work on any sequence of items, not just arrays.</remarks>
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/// <typeparam name="TItem">Type of items in the sequence.</typeparam>
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/// <param name="sequence">Sequence of items to convert.</param>
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/// <param name="separator">Separator to place between the items in the string.</param>
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/// <param name="converter">The conversion function to change TItem -> string.</param>
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/// <returns>The resulting string.</returns>
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public static string JoinStrings<TItem>(this IEnumerable<TItem> sequence, string separator, Func<TItem, string> converter)
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{
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var sb = new StringBuilder();
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sequence.Aggregate(sb, (builder, item) =>
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{
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if (builder.Length > 0)
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{
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builder.Append(separator);
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}
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builder.Append(converter(item));
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return builder;
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});
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return sb.ToString();
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}
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/// <summary>
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/// Create a single string from a sequence of items, separated by the provided <paramref name="separator"/>,
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/// and with the conversion to string done by the item's <see cref='object.ToString'/> method.
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/// </summary>
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/// <remarks>This method does basically the same thing as <see cref="string.Join(string,string[])"/>,
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/// but will work on any sequence of items, not just arrays.</remarks>
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/// <typeparam name="TItem">Type of items in the sequence.</typeparam>
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/// <param name="sequence">Sequence of items to convert.</param>
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/// <param name="separator">Separator to place between the items in the string.</param>
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/// <returns>The resulting string.</returns>
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public static string JoinStrings<TItem>(this IEnumerable<TItem> sequence, string separator)
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{
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return sequence.JoinStrings(separator, item => item.ToString());
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}
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}
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}
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@ -248,13 +248,19 @@ namespace Microsoft.Practices.Unity.InterceptionExtension.Tests.VirtualMethodInt
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}
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}
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[TestMethod]
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[TestMethod]
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[ExpectedException(typeof(InvalidOperationException))]
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public void AttemptingToInterceptInvalidClassThrows()
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public void AttemptingToInterceptInvalidClassThrows()
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{
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{
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PostCallCountHandler handler = new PostCallCountHandler();
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PostCallCountHandler handler = new PostCallCountHandler();
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VirtualMethodInterceptor interceptor = new VirtualMethodInterceptor();
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VirtualMethodInterceptor interceptor = new VirtualMethodInterceptor();
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try
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interceptor.CreateProxyType(typeof(CantTouchThis));
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{
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interceptor.CreateProxyType(typeof(CantTouchThis));
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Assert.Fail();
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}
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catch (Exception ex)
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{
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Assert.IsInstanceOfType(ex, typeof(InvalidOperationException));
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}
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}
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}
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[TestMethod]
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[TestMethod]
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@ -789,7 +795,7 @@ namespace Microsoft.Practices.Unity.InterceptionExtension.Tests.VirtualMethodInt
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{
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{
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char[] chars = obj.ToString().ToCharArray();
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char[] chars = obj.ToString().ToCharArray();
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Array.Reverse(chars);
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Array.Reverse(chars);
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return string.Join(string.Empty, chars);
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return chars.JoinStrings(String.Empty);
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}
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}
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}
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}
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