Refactoring
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Родитель
d4a38cab8b
Коммит
b9ab010a72
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@ -2,6 +2,7 @@
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using System.Reflection;
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using Microsoft.Practices.Unity.InterceptionExtension;
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using Unity.Attributes;
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namespace Microsoft.Practices.Unity.TestSupport
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{
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@ -1,6 +1,7 @@
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// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information.
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using Microsoft.Practices.Unity.InterceptionExtension;
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using Unity.Attributes;
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namespace Microsoft.Practices.Unity.TestSupport
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{
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@ -4,6 +4,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using Microsoft.Practices.Unity.InterceptionExtension;
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using Unity.Attributes;
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namespace Microsoft.Practices.Unity.TestSupport
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{
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@ -5,6 +5,7 @@ using System.Collections.Specialized;
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using Microsoft.Practices.Unity.InterceptionExtension;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Unity;
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using Unity.Attributes;
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namespace Microsoft.Practices.Unity.TestSupport
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{
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Practices.Unity.InterceptionExtension;
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using Unity.Attributes;
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namespace Microsoft.Practices.Unity.TestSupport
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{
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@ -8,7 +8,7 @@ using Unity.Builder;
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using Unity.Exceptions;
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using Unity.Lifetime;
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using Unity.Policy;
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using Unity.Resolve;
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using Unity.Resolution;
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using Unity.Strategy;
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namespace Microsoft.Practices.Unity.TestSupport
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@ -1,5 +1,7 @@
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// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information.
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using Unity.Attributes;
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namespace Microsoft.Practices.Unity.TestSupport
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{
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public class ObjectUsingLogger
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@ -1,6 +1,7 @@
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// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information.
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Unity.Attributes;
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namespace Microsoft.Practices.Unity.TestSupport
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{
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