This commit is contained in:
Eugene Sadovoi 2018-12-10 17:00:58 -05:00
Родитель dc4fa84cbf
Коммит 1e822b0ff3
4 изменённых файлов: 6 добавлений и 3 удалений

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@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Unity.Builder; using Unity.Builder;
using Unity.Injection;
using Unity.RegistrationByConvention.Exceptions; using Unity.RegistrationByConvention.Exceptions;
namespace Unity.RegistrationByConvention namespace Unity.RegistrationByConvention

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@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Unity.Injection;
namespace Unity.RegistrationByConvention namespace Unity.RegistrationByConvention
{ {

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@ -9,9 +9,9 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="MSTest.TestAdapter" Version="1.3.2" /> <PackageReference Include="MSTest.TestAdapter" Version="1.4.0" />
<PackageReference Include="MSTest.TestFramework" Version="1.3.2" /> <PackageReference Include="MSTest.TestFramework" Version="1.4.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Condition="'$(TargetFramework)' == 'netcoreapp1.0' OR '$(TargetFramework)' == 'netcoreapp2.0' OR '$(TargetFramework)' == 'netcoreapp2.1' OR '$(TargetFramework)' == 'netstandard2.0' "> <ItemGroup Condition="'$(TargetFramework)' == 'netcoreapp1.0' OR '$(TargetFramework)' == 'netcoreapp2.0' OR '$(TargetFramework)' == 'netcoreapp2.1' OR '$(TargetFramework)' == 'netstandard2.0' ">

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@ -7,6 +7,7 @@ using System.Reflection;
using Microsoft.Practices.Unity.TestSupport; using Microsoft.Practices.Unity.TestSupport;
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
using Unity; using Unity;
using Unity.Injection;
using Unity.Registration; using Unity.Registration;
using Unity.RegistrationByConvention; using Unity.RegistrationByConvention;
using Unity.RegistrationByConvention.Exceptions; using Unity.RegistrationByConvention.Exceptions;