Merge pull request #13 from nventive/dev/cdb/immutable-generateequalitybydefault

Added new global option `GenerateEqualityByDefault`
This commit is contained in:
Carl de Billy 2018-02-12 11:45:18 -05:00 коммит произвёл GitHub
Родитель a12e6a7940 dbd03a0825
Коммит 9b9217c158
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Идентификатор ключа GPG: 4AEE18F83AFDEB23
5 изменённых файлов: 87 добавлений и 13 удалений

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@ -241,11 +241,31 @@ The generation logic for fields/properties in the class, using a first-match rul
# FAQ
## I'm getting the error `warning CS0282: There is no defined ordering between fields
## in multiple declarations of partial struct '<mystruct>'. To specify an ordering, all
## instance fields must be in the same declaration.`
You have this error because the generator is using partial declarations for a `struct`.
## Why am I getting the `warning CS0282`?
The complete warning message is :
```
warning CS0282: There is no defined ordering between fields in multiple declarations of partial struct '<mystruct>'. To specify an ordering, all instance fields must be in the same declaration.
```
You have this warning because the generator is using partial declarations for a `struct`.
If the layout is not important for your structs (mostly used for native interop), you
can mute this warning in your project.
You can also consider replacing the `struct` by a `class`.
## Are equality generation automatic for generated immutables?
Yes they are by default. If you want to chagne this behavior, use the global
`[ImmutableGenerationOptions]` attribute. Example:
``` csharp
[assembly: Uno.ImmutableGenerationOptions(GenerateEqualityByDefault = true)]
```
You can also override this default by specifying per-type:
```csharp
[GeneratedImmutable(GenerateEquality = false)]
public class MyImmutable
{
}
```
> GOOD TO KNOW: The `[GenerateEquality]` attribute is _inheritable_. It means
> any inherited class will be generated too, even if they are defined in another
> assembly. (Assuming the `Uno.CodeGen` package is used, obviously)

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@ -336,3 +336,26 @@ by setting this attribute on your assembly:
``` csharp
[assembly: Uno.ImmutableGenerationOptions(TreatArrayAsImmutable = true)]
```
## Are equality generation automatic for generated immutables?
Yes they are by default. If you want to chagne this behavior, use the global
`[ImmutableGenerationOptions]` attribute. Example:
``` csharp
[assembly: Uno.ImmutableGenerationOptions(GenerateEqualityByDefault = true)]
```
You can also override this default by specifying per-type:
```csharp
[GeneratedImmutable(GenerateEquality = false)]
public class MyImmutable
{
}
```
> GOOD TO KNOW: Both `[GeneratedImmutable]` and `[GeneratedEquality]` attributes
> are _inheritable_. It means > any inherited class will be generated too,
> even if they are defined in another assembly
> (Assuming the `Uno.CodeGen` package is used, obviously).
> So, disabling equality generation
> (`[GeneratedImmutable(GenerateEquality = false)]`)
> won't have any effect in inherited class if the generation is active on the
> base class.

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@ -21,7 +21,7 @@ using System.ComponentModel.DataAnnotations;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[assembly: Uno.ImmutableGenerationOptions(TreatArrayAsImmutable = true)]
[assembly: Uno.ImmutableGenerationOptions(TreatArrayAsImmutable = true, GenerateEqualityByDefault = true)]
namespace Uno.CodeGen.Tests
{
@ -206,7 +206,7 @@ namespace Uno.CodeGen.Tests
}
[ImmutableAttributeCopyIgnore("RequiredAttribute")]
[GeneratedImmutable(GenerateEquality = true)]
[GeneratedImmutable()]
public abstract partial class MySuperGenericImmutable<T1, T2, T3, T4, T5, T6>
where T1: MyImmutableEntity
where T2: T1

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@ -44,7 +44,7 @@ namespace Uno
private INamedTypeSymbol _immutableGenerationOptionsAttributeSymbol;
private bool _generateOptionCode = true;
private (bool generateOptionCode, bool treatArrayAsImmutable) _generationOptions;
private (bool generateOptionCode, bool treatArrayAsImmutable, bool generateEqualityByDefault) _generationOptions;
private Regex[] _copyIgnoreAttributeRegexes;
@ -90,10 +90,11 @@ namespace Uno
.Select(a => new Regex(a.ConstructorArguments[0].Value.ToString()));
}
private (bool generateOptionCode, bool treatArrayAsImmutable) ExtractGenerationOptions(IAssemblySymbol assembly)
private (bool generateOptionCode, bool treatArrayAsImmutable, bool generateEqualityByDefault) ExtractGenerationOptions(IAssemblySymbol assembly)
{
var generateOptionCode = true;
var treatArrayAsImmutable = false;
var generateEqualityByDefault = true;
var attribute = assembly
.GetAttributes()
@ -111,19 +112,24 @@ namespace Uno
case nameof(ImmutableGenerationOptionsAttribute.TreatArrayAsImmutable):
treatArrayAsImmutable = (bool) argument.Value.Value;
break;
case nameof(ImmutableGenerationOptionsAttribute.GenerateEqualityByDefault):
generateEqualityByDefault = (bool)argument.Value.Value;
break;
}
}
}
return (generateOptionCode, treatArrayAsImmutable);
return (generateOptionCode, treatArrayAsImmutable, generateEqualityByDefault);
}
private bool GetShouldGenerateEquality(AttributeData attribute)
{
return attribute.NamedArguments
.Where(na => na.Key.Equals("GenerateEquality"))
.Select(na => (bool) na.Value.Value)
var shouldGenerateEquality = attribute.NamedArguments
.Where(na => na.Key.Equals(nameof(GeneratedImmutableAttribute.GenerateEquality)))
.Select(na => (bool?) na.Value.Value)
.FirstOrDefault();
return shouldGenerateEquality ?? _generationOptions.generateEqualityByDefault;
}
private (bool isBaseType, string baseType, string builderBaseType, bool isImmutablePresent) GetTypeInfo(

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@ -18,11 +18,36 @@ using System;
namespace Uno
{
/// <summary>
/// Global settings for [GenerateImmutable] generator.
/// </summary>
[System.AttributeUsage(AttributeTargets.Assembly, Inherited = false, AllowMultiple = false)]
public sealed class ImmutableGenerationOptionsAttribute : Attribute
{
/// <summary>
/// If you want arrays to be treat as immutable in the validation.
/// </summary>
/// <remarks>
/// Recommendation is to set this to false if you want actually immutable entities.
/// </remarks>
public bool TreatArrayAsImmutable { get; set; } = false;
/// <summary>
/// If you want to generate `Option`-specific Code
/// </summary>
/// <remarks>
/// No effect if not using `Uno.Core`.
/// Default to true.
/// </remarks>
public bool GenerateOptionCode { get; set; } = true;
/// <summary>
/// If you want to generate equality by default.
/// </summary>
/// <remarks>
/// Default is true. Can be overridden by type on the attribute declaration
/// `[GenerateImmutable(GenerateEquality=XXX)]`
/// </remarks>
public bool GenerateEqualityByDefault { get; set; } = true;
}
}