Merge pull request #16 from unoplatform/dev/jela/sqlite

feat: Add SQLite sample
This commit is contained in:
Jérôme Laban 2020-07-02 07:24:37 -04:00 коммит произвёл GitHub
Родитель f19837abc4 fa7aa5838b
Коммит 19f3176c3c
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Идентификатор ключа GPG: 4AEE18F83AFDEB23
78 изменённых файлов: 2917 добавлений и 0 удалений

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# Sqlite database for WebAssembly
This is a simple standalone app demonstrating the use of SQLite in an Uno application, including WebAssembly. It uses Erik Sink's [SQLitePCLRaw](https://github.com/ericsink/SQLitePCL.raw), and Frank Krueger's [sqlite-net](https://github.com/praeclarum/sqlite-net) libraries.
The WebAssembly application uses the [Uno.SQLitePCLRaw.Wasm](https://github.com/unoplatform/Uno.SQLitePCLRaw.Wasm) package to provide an in-browser, client-side SQLite database.

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2DF5C6E2-2BF3-41DD-8323-66C083C9EAC6}
EndGlobalSection
EndGlobal

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Com.Nostra13.Universalimageloader.Core;
using Windows.UI.Xaml.Media;
namespace SQLiteSample.Droid
{
[global::Android.App.ApplicationAttribute(
Label = "@string/ApplicationName",
LargeHeap = true,
HardwareAccelerated = true,
Theme = "@style/AppTheme"
)]
public class Application : Windows.UI.Xaml.NativeApplication
{
public Application(IntPtr javaReference, JniHandleOwnership transfer)
: base(() => new App(), javaReference, transfer)
{
ConfigureUniversalImageLoader();
}
private void ConfigureUniversalImageLoader()
{
// Create global configuration and initialize ImageLoader with this config
ImageLoaderConfiguration config = new ImageLoaderConfiguration
.Builder(Context)
.Build();
ImageLoader.Instance.Init(config);
ImageSource.DefaultImageLoader = ImageLoader.Instance.LoadImageAsync;
}
}
}

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using Android.App;
using Android.Widget;
using Android.OS;
using Android.Content.PM;
using Android.Views;
namespace SQLiteSample.Droid
{
[Activity(
MainLauncher = true,
ConfigurationChanges = Uno.UI.ActivityHelper.AllConfigChanges,
WindowSoftInputMode = SoftInput.AdjustPan | SoftInput.StateHidden
)]
public class MainActivity : Windows.UI.Xaml.ApplicationActivity
{
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="SQLiteSample" android:versionCode="1" android:versionName="1.0">
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="26" />
<application android:label="SQLiteSample"></application>
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SQLiteSample.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SQLiteSample.Droid")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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После

Ширина:  |  Высота:  |  Размер: 4.0 KiB

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="Hello">Hello World, Click Me!</string>
<string name="ApplicationName">SQLiteSample</string>
</resources>

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<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="AppTheme" parent="Theme.AppCompat.Light">
<!-- This removes the ActionBar -->
<item name="windowActionBar">false</item>
<item name="android:windowActionBar">false</item>
<item name="windowNoTitle">true</item>
<item name="android:windowNoTitle">true</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{6B1286F8-F19A-4BC3-B164-0CE30CAC91CE}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SQLiteSample.Droid</RootNamespace>
<AssemblyName>SQLiteSample.Droid</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<!-- AndroidUseAapt2 is disabled until https://github.com/unoplatform/uno/issues/1382 is resolved -->
<AndroidUseAapt2>false</AndroidUseAapt2>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidUseIntermediateDesignerFile>True</AndroidUseIntermediateDesignerFile>
<ResourcesDirectory>..\SQLiteSample.Shared\Strings</ResourcesDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<AndroidCreatePackagePerAbi>true</AndroidCreatePackagePerAbi>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
<AotAssemblies>False</AotAssemblies>
<EnableLLVM>False</EnableLLVM>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="Mono.Android.Export" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="sqlite-net-pcl">
<Version>1.7.335</Version>
</PackageReference>
<PackageReference Include="Uno.UI" Version="3.0.0-dev.660" />
<PackageReference Include="Uno.UI.RemoteControl" Version="3.0.0-dev.660" Condition="'$(Configuration)'=='Debug'" />
<PackageReference Include="Uno.UniversalImageLoader" Version="1.9.32" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="1.1.1" />
<PackageReference Include="Microsoft.Extensions.Logging.Filter" Version="1.1.1" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Main.cs" />
</ItemGroup>
<ItemGroup>
<AndroidAsset Include="Assets\Fonts\winjs-symbols.ttf" />
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\Strings.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\Icon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\Styles.xml" />
</ItemGroup>
<Import Project="..\SQLiteSample.Shared\SQLiteSample.Shared.projitems" Label="Shared" Condition="Exists('..\SQLiteSample.Shared\SQLiteSample.Shared.projitems')" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<!-- This will force the generation of the APK when not building inside visual studio -->
<Target Name="GenerateBuild" DependsOnTargets="SignAndroidPackage" AfterTargets="Build" Condition="'$(BuildingInsideVisualStudio)'==''" />
</Project>

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<Application
x:Class="SQLiteSample.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:SQLiteSample">
</Application>

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using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace SQLiteSample
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
ConfigureFilters(global::Uno.Extensions.LogExtensionPoint.AmbientLoggerFactory);
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
// this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
Frame rootFrame = Windows.UI.Xaml.Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Windows.UI.Xaml.Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Windows.UI.Xaml.Window.Current.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception($"Failed to load {e.SourcePageType.FullName}: {e.Exception}");
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
/// <summary>
/// Configures global logging
/// </summary>
/// <param name="factory"></param>
static void ConfigureFilters(ILoggerFactory factory)
{
factory
.WithFilter(new FilterLoggerSettings
{
{ "Uno", LogLevel.Warning },
{ "Windows", LogLevel.Warning },
// Debug JS interop
// { "Uno.Foundation.WebAssemblyRuntime", LogLevel.Debug },
// Generic Xaml events
// { "Windows.UI.Xaml", LogLevel.Debug },
// { "Windows.UI.Xaml.VisualStateGroup", LogLevel.Debug },
// { "Windows.UI.Xaml.StateTriggerBase", LogLevel.Debug },
// { "Windows.UI.Xaml.UIElement", LogLevel.Debug },
// Layouter specific messages
// { "Windows.UI.Xaml.Controls", LogLevel.Debug },
// { "Windows.UI.Xaml.Controls.Layouter", LogLevel.Debug },
// { "Windows.UI.Xaml.Controls.Panel", LogLevel.Debug },
// { "Windows.Storage", LogLevel.Debug },
// Binding related messages
// { "Windows.UI.Xaml.Data", LogLevel.Debug },
// DependencyObject memory references tracking
// { "ReferenceHolder", LogLevel.Debug },
// ListView-related messages
// { "Windows.UI.Xaml.Controls.ListViewBase", LogLevel.Debug },
// { "Windows.UI.Xaml.Controls.ListView", LogLevel.Debug },
// { "Windows.UI.Xaml.Controls.GridView", LogLevel.Debug },
// { "Windows.UI.Xaml.Controls.VirtualizingPanelLayout", LogLevel.Debug },
// { "Windows.UI.Xaml.Controls.NativeListViewBase", LogLevel.Debug },
// { "Windows.UI.Xaml.Controls.ListViewBaseSource", LogLevel.Debug }, //iOS
// { "Windows.UI.Xaml.Controls.ListViewBaseInternalContainer", LogLevel.Debug }, //iOS
// { "Windows.UI.Xaml.Controls.NativeListViewBaseAdapter", LogLevel.Debug }, //Android
// { "Windows.UI.Xaml.Controls.BufferViewCache", LogLevel.Debug }, //Android
// { "Windows.UI.Xaml.Controls.VirtualizingPanelGenerator", LogLevel.Debug }, //WASM
}
)
#if DEBUG
.AddConsole(LogLevel.Debug);
#else
.AddConsole(LogLevel.Information);
#endif
}
}
}

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See documentation about assets here : https://github.com/unoplatform/uno/blob/master/doc/articles/features/working-with-assets.md
# Here is a cheat sheet:
1. Add the image file to the `Assets` directory of a shared project.
2. Set the build action to `Content`.
3. (Recommended) Provide an asset for various scales/dpi
## Examples
```
\Assets\Images\logo.scale-100.png
\Assets\Images\logo.scale-200.png
\Assets\Images\logo.scale-400.png
\Assets\Images\scale-100\logo.png
\Assets\Images\scale-200\logo.png
\Assets\Images\scale\400\logo.png
```
## Table of scales
| Scale | UWP | iOS | Android |
|-------|:-----------:|:--------:|:-------:|
| `100` | scale-100 | @1x | mdpi |
| `125` | scale-125 | N/A | N/A |
| `150` | scale-150 | N/A | hdpi |
| `200` | scale-200 | @2x | xhdpi |
| `300` | scale-300 | @3x | xxhdpi |
| `400` | scale-400 | N/A | xxxhdpi |

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<Page
x:Class="SQLiteSample.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:SQLiteSample"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid.RowDefinitions>
<RowDefinition Height="auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0">
<TextBox PlaceholderText="Enter a stock symbol" x:Name="stockSymbol" />
<Button Click="{x:Bind OnClickMe}" Content="Add Symbol" />
</StackPanel>
<ListView Grid.Row="1" x:Name="symbolsList" />
</Grid>
</Page>

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using SQLite;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=402352&clcid=0x409
namespace SQLiteSample
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
using (var db = TryCreateDatabase())
{
UpdateList(db);
}
}
public void OnClickMe()
{
using (var db = TryCreateDatabase())
{
AddStock(db, stockSymbol.Text);
UpdateList(db);
}
}
private static SQLiteConnection TryCreateDatabase()
{
// Get an absolute path to the database file
var databasePath = Path.Combine(Windows.Storage.ApplicationData.Current.LocalFolder.Path, "MyData.db");
var exists = File.Exists(databasePath);
var db = new SQLiteConnection(databasePath);
if (!exists)
{
db.CreateTable<Stock>();
db.CreateTable<Valuation>();
}
return db;
}
private void UpdateList(SQLiteConnection db)
{
symbolsList.ItemsSource = db.Table<Stock>().Select(s => s.Symbol).ToList();
}
public static void AddStock(SQLiteConnection db, string symbol)
{
var stock = new Stock()
{
Symbol = symbol
};
db.Insert(stock);
Console.WriteLine("{0} == {1}", stock.Symbol, stock.Id);
}
}
public class Stock
{
[PrimaryKey, AutoIncrement]
public int Id { get; set; }
public string Symbol { get; set; }
}
public class Valuation
{
[PrimaryKey, AutoIncrement]
public int Id { get; set; }
[Indexed]
public int StockId { get; set; }
public DateTime Time { get; set; }
public decimal Price { get; set; }
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>6279c845-92f8-4333-ab99-3d213163593c</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>SQLiteSample.Shared</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="$(MSBuildThisFileDirectory)MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Page Include="$(MSBuildThisFileDirectory)MainPage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Content Include="$(MSBuildThisFileDirectory)Assets\SharedAssets.md" />
</ItemGroup>
<ItemGroup>
<PRIResource Include="$(MSBuildThisFileDirectory)Strings\en\Resources.resw" />
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>6279c845-92f8-4333-ab99-3d213163593c</ProjectGuid>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<PropertyGroup />
<Import Project="SQLiteSample.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ApplicationName" xml:space="preserve">
<value>SQLiteSample</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="e51edea7-a863-4d3b-95b3-b55e03136b75"
Publisher="CN=jerome.laban"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="0c56ff5e-037c-4b3a-b76c-2fedf7cf729c" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>SQLiteSample</DisplayName>
<PublisherDisplayName>SQLiteSample</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="SQLiteSample.exe"
EntryPoint="SQLiteSample.App">
<uap:VisualElements
DisplayName="SQLiteSample"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="SQLiteSample"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SQLiteSample.UWP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SQLiteSample.UWP")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<ItemGroup>
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform">
<!--
If, in the same solution, you are referencing a project that uses https://github.com/onovotny/MSBuildSdkExtras,
you need to make sure that the version provided here matches https://github.com/onovotny/MSBuildSdkExtras/blob/master/Source/MSBuild.Sdk.Extras/DefaultItems/ImplicitPackages.targets#L11.
This is not an issue when libraries are referenced through nuget packages. See https://github.com/unoplatform/uno/issues/446 for more details.
-->
<Version>6.2.2</Version>
</PackageReference>
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="1.1.1" />
<PackageReference Include="Microsoft.Extensions.Logging.Filter" Version="1.1.1" />
<PackageReference Include="sqlite-net-pcl">
<Version>1.7.335</Version>
</PackageReference>
<PackageReference Include="Uno.Core" Version="2.0.0" />
</ItemGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{E51EDEA7-A863-4D3B-95B3-B55E03136B75}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SQLiteSample</RootNamespace>
<AssemblyName>SQLiteSample</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.17763.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>SQLiteSample.Uwp_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'">
<OutputPath>bin\ARM64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="SQLiteSample.UWP_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
<Content Include="Properties\Default.rd.xml" />
</ItemGroup>
<Import Project="..\SQLiteSample.Shared\SQLiteSample.Shared.projitems" Label="Shared" Condition="Exists('..\SQLiteSample.Shared\SQLiteSample.Shared.projitems')" />
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,9 @@
<linker>
<assembly fullname="SQLiteSample.Wasm" />
<assembly fullname="Uno.UI" />
<assembly fullname="System.Core">
<!-- This is required by JSon.NET and any expression.Compile caller -->
<type fullname="System.Linq.Expressions*" />
</assembly>
</linker>

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@ -0,0 +1,17 @@
using System;
using Windows.UI.Xaml;
namespace SQLiteSample.Wasm
{
public class Program
{
private static App _app;
static int Main(string[] args)
{
Windows.UI.Xaml.Application.Start(_ => _app = new App());
return 0;
}
}
}

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@ -0,0 +1,27 @@
{
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"applicationUrl": "http://localhost:61493/",
"sslPort": 0
}
},
"profiles": {
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"SQLiteSample.Wasm": {
"commandName": "Project",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "http://localhost:5000"
}
}
}

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@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netstandard2.0</TargetFramework>
<WasmHead>true</WasmHead>
<DefineConstants>$(DefineConstants);__WASM__</DefineConstants>
<NoWarn>NU1701</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<MonoRuntimeDebuggerEnabled>true</MonoRuntimeDebuggerEnabled>
<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Content Include="Assets\SplashScreen.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="WasmCSS\Fonts.css" />
<EmbeddedResource Include="WasmScripts\AppManifest.js" />
</ItemGroup>
<ItemGroup>
<LinkerDescriptor Include="LinkerConfig.xml" />
</ItemGroup>
<ItemGroup>
<!--
This item group is required by the project template because of the
new SDK-Style project, otherwise some files are not added automatically.
You can safely remove this ItemGroup completely.
-->
<None Include="Program.cs" />
<None Include="LinkerConfig.xml" />
<None Include="wwwroot\web.config" />
</ItemGroup>
<ItemGroup>
<!-- Note that for WebAssembly version 1.1.1 of the console logger required -->
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="1.1.1" />
<PackageReference Include="Microsoft.Extensions.Logging.Filter" Version="1.1.1" />
<PackageReference Include="sqlite-net-pcl" Version="1.7.335" />
<PackageReference Include="Uno.SQLitePCLRaw.provider.wasm" Version="3.0.0-dev.20" />
<PackageReference Include="Uno.UI" Version="3.0.0-dev.660" />
<PackageReference Include="Uno.UI.RemoteControl" Version="3.0.0-dev.660" Condition="'$(Configuration)'=='Debug'" />
<PackageReference Include="Uno.Wasm.Bootstrap" Version="1.3.0-dev.44" />
<PackageReference Include="Uno.Wasm.Bootstrap.DevServer" Version="1.3.0-dev.44" />
</ItemGroup>
<PropertyGroup>
<CanUseAOT Condition="$([MSBuild]::IsOsPlatform('Linux')) or ( $([MSBuild]::IsOsPlatform('Windows')) and '$(BUILD_REPOSITORY_PROVIDER)'=='' )">true</CanUseAOT>
</PropertyGroup>
<ItemGroup Condition="'$(CanUseAOT)'==''">
<PackageReference Include="Uno.sqlite-wasm" Version="1.1.0-dev.16828" IncludeAssets="none" />
<PackageReference Update="Uno.SQLitePCLRaw.provider.wasm" Version="3.0.0-dev.20" IncludeAssets="none" />
</ItemGroup>
<Import Project="..\SQLiteSample.Shared\SQLiteSample.Shared.projitems" Label="Shared" Condition="Exists('..\SQLiteSample.Shared\SQLiteSample.Shared.projitems')" />
</Project>

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var UnoAppManifest = {
splashScreenImage: "Assets/SplashScreen.png",
splashScreenColor: "#0078D7",
displayName: "SQLiteSample"
}

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<system.web>
<customErrors mode="Off"/>
</system.web>
<system.webServer>
<!-- Disable compression as we're doing it through pre-compressed files -->
<urlCompression doStaticCompression="false" doDynamicCompression="false" dynamicCompressionBeforeCache="false" />
<staticContent>
<remove fileExtension=".dll" />
<remove fileExtension=".wasm" />
<remove fileExtension=".woff" />
<remove fileExtension=".woff2" />
<mimeMap fileExtension=".wasm" mimeType="application/wasm" />
<mimeMap fileExtension=".clr" mimeType="application/octet-stream" />
<mimeMap fileExtension=".pdb" mimeType="application/octet-stream" />
<mimeMap fileExtension=".woff" mimeType="application/font-woff" />
<mimeMap fileExtension=".woff2" mimeType="application/font-woff" />
<!-- Required for PWAs -->
<mimeMap fileExtension=".json" mimeType="application/octet-stream" />
</staticContent>
<rewrite>
<rules>
<rule name="Lookup for pre-compressed brotli file" stopProcessing="true">
<match url="(.*)$"/>
<conditions>
<!-- Match brotli requests -->
<add input="{HTTP_ACCEPT_ENCODING}" pattern="br" />
<!-- Match all but pre-compressed files -->
<add input="{REQUEST_URI}" pattern="^(?!/_compressed_br/)(.*)$" />
<!-- Check if the pre-compressed file exists on the disk -->
<add input="{DOCUMENT_ROOT}/_compressed_br/{C:0}" matchType="IsFile" negate="false" />
</conditions>
<action type="Rewrite" url="/_compressed_br{C:0}" />
</rule>
<rule name="Lookup for pre-compressed gzip file" stopProcessing="true">
<match url="(.*)$"/>
<conditions>
<!-- Match gzip requests -->
<add input="{HTTP_ACCEPT_ENCODING}" pattern="gzip" />
<!-- Match all but pre-compressed files -->
<add input="{REQUEST_URI}" pattern="^(?!/_compressed_gz/)(.*)$" />
<!-- Check if the pre-compressed file exists on the disk -->
<add input="{DOCUMENT_ROOT}/_compressed_gz/{C:0}" matchType="IsFile" negate="false" />
</conditions>
<action type="Rewrite" url="/_compressed_gz{C:0}" />
</rule>
</rules>
<outboundRules>
<rule name="Adjust content encoding for gzip pre-compressed files" enabled="true" stopProcessing="true">
<match serverVariable="RESPONSE_CONTENT_ENCODING" pattern="" />
<conditions>
<add input="{REQUEST_URI}" pattern="/_compressed_gz/.*$" />
</conditions>
<action type="Rewrite" value="gzip"/>
</rule>
<rule name="Adjust content encoding for brotli pre-compressed files" enabled="true" stopProcessing="true">
<match serverVariable="RESPONSE_CONTENT_ENCODING" pattern="" />
<conditions>
<add input="{REQUEST_URI}" pattern="/_compressed_br/.*$" />
</conditions>
<action type="Rewrite" value="br"/>
</rule>
</outboundRules>
</rewrite>
</system.webServer>
</configuration>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>SQLiteSample</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.SQLiteSample</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIAppFonts</key>
<array>
<string>Fonts/winjs-symbols.ttf</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>UILaunchImageMinimumOSVersion</key>
<string>9.0</string>
<key>UILaunchImageOrientation</key>
<string>Portrait</string>
<key>UILaunchImageSize</key>
<string>{320, 568}</string>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="11762" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" colorMatched="YES" initialViewController="5" launchScreen="YES">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="11757"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<scene sceneID="4">
<objects>
<viewController id="5" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="2"/>
<viewControllerLayoutGuide type="bottom" id="3"/>
</layoutGuides>
<view contentMode="scaleToFill" id="55" key="view">
<rect key="frame" x="0.0" y="0.0" width="320" height="480"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" colorSpace="custom" customColorSpace="sRGB" red="1" green="1" blue="1" alpha="1"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" id="56" translatesAutoresizingMaskIntoConstraints="NO" image="SplashScreen.png">
<rect key="frame" x="58" y="120" width="204" height="242"/>
<constraints>
<constraint id="91" firstItem="56" firstAttribute="width" constant="204"/>
<constraint id="92" firstItem="56" firstAttribute="height" constant="242"/>
</constraints>
</imageView>
</subviews>
<constraints>
<constraint id="80" firstItem="55" firstAttribute="centerY" secondItem="56" secondAttribute="centerY" constant="0"/>
<constraint id="81" firstItem="55" firstAttribute="centerX" secondItem="56" secondAttribute="centerX" constant="0"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="7" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="-300" y="-555"/>
</scene>
</scenes>
<resources>
<image name="iPhone-40x40@3x.png" width="40" height="40"/>
<image name="iPhone-60x60@2x.png" width="60" height="60"/>
<image name="iPad-76x76@2x.png" width="76" height="76"/>
<image name="iPhone-40x40@3x.png" width="40" height="40"/>
<image name="Icon-Small.png" width="29" height="29"/>
<image name="SplashScreen.png" width="620" height="300"/>
</resources>
<simulatedMetricsContainer key="defaultSimulatedMetrics">
<simulatedStatusBarMetrics key="statusBar"/>
<simulatedOrientationMetrics key="orientation"/>
<simulatedScreenMetrics key="destination"/>
</simulatedMetricsContainer>
</document>

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using UIKit;
namespace SQLiteSample.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(App));
}
}
}

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{
"images": [
{
"scale": "2x",
"size": "29x29",
"idiom": "iphone"
},
{
"scale": "3x",
"size": "29x29",
"idiom": "iphone"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "iphone"
},
{
"scale": "3x",
"size": "60x60",
"idiom": "iphone"
},
{
"scale": "1x",
"size": "20x20",
"idiom": "ipad"
},
{
"scale": "2x",
"size": "20x20",
"idiom": "ipad"
},
{
"scale": "1x",
"size": "29x29",
"idiom": "ipad"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "ipad"
},
{
"scale": "1x",
"size": "40x40",
"idiom": "ipad"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "ipad"
},
{
"scale": "1x",
"size": "76x76",
"idiom": "ipad"
},
{
"scale": "2x",
"size": "20x20",
"idiom": "iphone",
"filename": "iPhone-20x20@2x.png"
},
{
"scale": "3x",
"size": "20x20",
"idiom": "iphone",
"filename": "iPhone-20x20@3x.png"
},
{
"scale": "3x",
"size": "40x40",
"idiom": "iphone",
"filename": "iPhone-40x40@3x.png"
},
{
"scale": "2x",
"size": "60x60",
"idiom": "iphone",
"filename": "iPhone-60x60@2x.png"
},
{
"scale": "2x",
"size": "76x76",
"idiom": "ipad",
"filename": "iPad-76x76@2x.png squaretile-sdk-ipad.png"
},
{
"scale": "2x",
"size": "83.5x83.5",
"idiom": "ipad",
"filename": "iPad-84x84@2x.png"
},
{
"scale": "1x",
"size": "1024x1024",
"idiom": "ios-marketing",
"filename": "ios-marketing-1024x1024@1x.png"
}
],
"properties": {},
"info": {
"version": 1,
"author": "xcode"
}
}

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{
"images": [
{
"orientation": "portrait",
"extent": "full-screen",
"minimum-system-version": "7.0",
"scale": "2x",
"size": "640x960",
"idiom": "iphone"
},
{
"orientation": "portrait",
"extent": "full-screen",
"minimum-system-version": "7.0",
"subtype": "retina4",
"scale": "2x",
"size": "640x1136",
"idiom": "iphone"
},
{
"orientation": "portrait",
"extent": "full-screen",
"minimum-system-version": "7.0",
"scale": "1x",
"size": "768x1024",
"idiom": "ipad"
},
{
"orientation": "landscape",
"extent": "full-screen",
"minimum-system-version": "7.0",
"scale": "1x",
"size": "1024x768",
"idiom": "ipad"
},
{
"orientation": "portrait",
"extent": "full-screen",
"minimum-system-version": "7.0",
"scale": "2x",
"size": "1536x2048",
"idiom": "ipad"
},
{
"orientation": "landscape",
"extent": "full-screen",
"minimum-system-version": "7.0",
"scale": "2x",
"size": "2048x1536",
"idiom": "ipad"
}
],
"properties": {},
"info": {
"version": 1,
"author": ""
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SQLiteSample.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SQLiteSample.iOS")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("166de4ca-8f11-4ef9-bcf8-3e7834988e7d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{A9260487-8EFC-4EB5-932C-FA033E74CA42}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>SQLiteSample</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>SQLiteSample</AssemblyName>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<ResourcesDirectory>..\SQLiteSample.Shared\Strings</ResourcesDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
<MtouchExtraArgs>--setenv=MONO_LOG_LEVEL=debug --setenv=MONO_LOG_MASK=gc --setenv=MONO_GC_PARAMS=soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep,concurrent-sweep</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<ConsolePause>false</ConsolePause>
<MtouchExtraArgs>--setenv=MONO_GC_PARAMS=soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep,concurrent-sweep</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchExtraArgs>--setenv=MONO_LOG_LEVEL=debug --setenv=MONO_LOG_MASK=gc --setenv=MONO_GC_PARAMS=soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep,concurrent-sweep</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchArch>ARM64</MtouchArch>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchUseLlvm>true</MtouchUseLlvm>
<MtouchEnableSGenConc>true</MtouchEnableSGenConc>
<BuildIpa>true</BuildIpa>
<MtouchExtraArgs>--setenv=MONO_GC_PARAMS=soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep,concurrent-sweep</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<BuildIpa>True</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(RunConfiguration)' == 'Default' ">
<AppExtensionDebugBundleId />
</PropertyGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<None Include="Info.plist" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Content Include="Entitlements.plist" />
<BundleResource Include="Resources\SplashScreen%402x.png" />
<BundleResource Include="Resources\SplashScreen%403x.png" />
<BundleResource Include="Resources\Default-568h%402x.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Fonts\winjs-symbols.ttf" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="sqlite-net-pcl">
<Version>1.7.335</Version>
</PackageReference>
<PackageReference Include="Uno.UI" Version="3.0.0-dev.660" />
<PackageReference Include="Uno.UI.RemoteControl" Version="3.0.0-dev.660" Condition="'$(Configuration)'=='Debug'" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="1.1.1" />
<PackageReference Include="Microsoft.Extensions.Logging.Filter" Version="1.1.1" />
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Contents.json">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\ios-marketing-1024x1024%401x.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\iPad-76x76%402x.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\iPad-84x84%402x.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\iPhone-20x20%402x.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\iPhone-20x20%403x.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\iPhone-40x40%403x.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\iPhone-60x60%402x.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\LaunchImages.launchimage\Contents.json">
<Visible>false</Visible>
</ImageAsset>
</ItemGroup>
<ItemGroup />
<Import Project="..\SQLiteSample.Shared\SQLiteSample.Shared.projitems" Label="Shared" Condition="Exists('..\SQLiteSample.Shared\SQLiteSample.Shared.projitems')" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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{
"images": [
{
"filename": "AppIcon-16.png",
"size": "16x16",
"scale": "1x",
"idiom": "mac"
},
{
"filename": "AppIcon-16@2x.png",
"size": "16x16",
"scale": "2x",
"idiom": "mac"
},
{
"filename": "AppIcon-32.png",
"size": "32x32",
"scale": "1x",
"idiom": "mac"
},
{
"filename": "AppIcon-32@2x.png",
"size": "32x32",
"scale": "2x",
"idiom": "mac"
},
{
"filename": "AppIcon-128.png",
"size": "128x128",
"scale": "1x",
"idiom": "mac"
},
{
"filename": "AppIcon-128@2x.png",
"size": "128x128",
"scale": "2x",
"idiom": "mac"
},
{
"filename": "AppIcon-256.png",
"size": "256x256",
"scale": "1x",
"idiom": "mac"
},
{
"filename": "AppIcon-256@2x.png",
"size": "256x256",
"scale": "2x",
"idiom": "mac"
},
{
"filename": "AppIcon-512.png",
"size": "512x512",
"scale": "1x",
"idiom": "mac"
},
{
"filename": "AppIcon-512@2x.png",
"size": "512x512",
"scale": "2x",
"idiom": "mac"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images": [
{
"idiom": "universal"
},
{
"scale": "1x",
"idiom": "universal"
},
{
"filename": "unoplatform.jpg",
"scale": "2x",
"idiom": "universal"
},
{
"scale": "3x",
"idiom": "universal"
},
{
"idiom": "iphone"
},
{
"scale": "1x",
"idiom": "iphone"
},
{
"scale": "2x",
"idiom": "iphone"
},
{
"subtype": "retina4",
"scale": "2x",
"idiom": "iphone"
},
{
"scale": "3x",
"idiom": "iphone"
},
{
"idiom": "ipad"
},
{
"scale": "1x",
"idiom": "ipad"
},
{
"scale": "2x",
"idiom": "ipad"
},
{
"idiom": "watch"
},
{
"scale": "2x",
"idiom": "watch"
},
{
"screenWidth": "{130,145}",
"scale": "2x",
"idiom": "watch"
},
{
"screenWidth": "{146,165}",
"scale": "2x",
"idiom": "watch"
},
{
"idiom": "mac"
},
{
"scale": "1x",
"idiom": "mac"
},
{
"scale": "2x",
"idiom": "mac"
},
{
"idiom": "car"
},
{
"scale": "2x",
"idiom": "car"
},
{
"scale": "3x",
"idiom": "car"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"idiom": "universal"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "1x",
"idiom": "universal"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "2x",
"idiom": "universal"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "3x",
"idiom": "universal"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"idiom": "iphone"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "1x",
"idiom": "iphone"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "2x",
"idiom": "iphone"
},
{
"subtype": "retina4",
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "2x",
"idiom": "iphone"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "3x",
"idiom": "iphone"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"idiom": "ipad"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "1x",
"idiom": "ipad"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "2x",
"idiom": "ipad"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"idiom": "watch"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "2x",
"idiom": "watch"
},
{
"screenWidth": "{130,145}",
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "2x",
"idiom": "watch"
},
{
"screenWidth": "{146,165}",
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "2x",
"idiom": "watch"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"idiom": "mac"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "1x",
"idiom": "mac"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "2x",
"idiom": "mac"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"idiom": "car"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "2x",
"idiom": "car"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"scale": "3x",
"idiom": "car"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"idiom": "universal"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "1x",
"idiom": "universal"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "2x",
"idiom": "universal"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "3x",
"idiom": "universal"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"idiom": "iphone"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "1x",
"idiom": "iphone"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "2x",
"idiom": "iphone"
},
{
"subtype": "retina4",
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "2x",
"idiom": "iphone"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "3x",
"idiom": "iphone"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"idiom": "ipad"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "1x",
"idiom": "ipad"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "2x",
"idiom": "ipad"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"idiom": "watch"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "2x",
"idiom": "watch"
},
{
"screenWidth": "{130,145}",
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "2x",
"idiom": "watch"
},
{
"screenWidth": "{146,165}",
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "2x",
"idiom": "watch"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"idiom": "mac"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "1x",
"idiom": "mac"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "2x",
"idiom": "mac"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"idiom": "car"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "2x",
"idiom": "car"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "3x",
"idiom": "car"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>SQLiteSample.macOS</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.SQLiteSample-macOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>10.11</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>NSHumanReadableCopyright</key>
<string>${AuthorCopyright:HtmlEncode}</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
<key>ATSApplicationFontsPath</key>
<string>Fonts/winjs-symbols.ttf</string>
</dict>
</plist>

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using AppKit;
namespace SQLiteSample.macOS
{
static class MainClass
{
static void Main(string[] args)
{
NSApplication.Init();
NSApplication.SharedApplication.Delegate = new App();
NSApplication.Main(args);
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SQLiteSample.macOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SQLiteSample.macOS")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("166de4ca-8f11-4ef9-bcf8-3e7834988e7d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{58882FC3-C8EA-4C11-8B79-6FF4C3807AF0}</ProjectGuid>
<ProjectTypeGuids>{A3F8F2AB-B479-4A4A-A458-A89E7DC349F1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>SQLiteSample.macOS</RootNamespace>
<AssemblyName>SQLiteSample.macOS</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<TargetFrameworkIdentifier>Xamarin.Mac</TargetFrameworkIdentifier>
<MonoMacResourcePrefix>Resources</MonoMacResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<EnableCodeSigning>false</EnableCodeSigning>
<CodeSigningKey>Mac Developer</CodeSigningKey>
<CreatePackage>false</CreatePackage>
<EnablePackageSigning>false</EnablePackageSigning>
<IncludeMonoRuntime>false</IncludeMonoRuntime>
<UseSGen>true</UseSGen>
<UseRefCounting>true</UseRefCounting>
<Profiling>true</Profiling>
<HttpClientHandler>
</HttpClientHandler>
<LinkMode>
</LinkMode>
<XamMacArch>
</XamMacArch>
<NoWarn>
</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<EnableCodeSigning>false</EnableCodeSigning>
<CreatePackage>true</CreatePackage>
<EnablePackageSigning>false</EnablePackageSigning>
<IncludeMonoRuntime>true</IncludeMonoRuntime>
<UseSGen>true</UseSGen>
<UseRefCounting>true</UseRefCounting>
<LinkMode>SdkOnly</LinkMode>
<HttpClientHandler>
</HttpClientHandler>
<XamMacArch>
</XamMacArch>
<NoWarn>
</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.Mac" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors" />
<Reference Include="System.Memory" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="sqlite-net-pcl">
<Version>1.7.335</Version>
</PackageReference>
<PackageReference Include="Uno.UI" Version="3.0.0-dev.660" />
<PackageReference Include="Uno.UI.RemoteControl" Version="3.0.0-dev.660" Condition="'$(Configuration)'=='Debug'" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="1.1.1" />
<PackageReference Include="Microsoft.Extensions.Logging.Filter" Version="1.1.1" />
</ItemGroup>
<Import Project="..\SQLiteSample.Shared\SQLiteSample.Shared.projitems" Label="Shared" Condition="Exists('..\SQLiteSample.Shared\SQLiteSample.Shared.projitems')" />
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-128.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-128%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-16.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-16%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-256.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-256%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-32.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-32%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-512.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-512%402x.png" />
<ImageAsset Include="Assets.xcassets\Contents.json" />
<ImageAsset Include="Assets.xcassets\unologo.imageset\Contents.json" />
<ImageAsset Include="Assets.xcassets\unologo.imageset\unoplatform.jpg" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Fonts\winjs-symbols.ttf">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</BundleResource>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Mac\Xamarin.Mac.CSharp.targets" />
<Target Name="VS16Mac_RemoveSystemMemory" BeforeTargets="ResolveAssemblyReferences">
<!--
VS4Mac seems to process System.Memory differently, and removes
the System.Memory local reference if the package is transitively referenced.
We remove the Reference added by the nuget targets so that ResolveAssemblyReferences
is properly adding the local System.Memory to the Reference item group.
-->
<ItemGroup>
<_ReferenceToRemove Include="@(Reference)" Condition="'%(Reference.Identity)'=='System.Memory'" />
<Reference Remove="@(_ReferenceToRemove)" />
<Reference Include="System.Memory" />
</ItemGroup>
</Target>
<Target Name="VS16_RemoveSystemMemory" BeforeTargets="FindReferenceAssembliesForReferences">
<ItemGroup>
<_ReferencePathToRemove Include="@(ReferencePath)" Condition="'%(ReferencePath.NuGetPackageId)'=='System.Memory'" />
<ReferencePath Remove="@(_ReferencePathToRemove)" />
</ItemGroup>
</Target>
</Project>