Let's replicate a Food Delivery UI with Uno Platform

This commit is contained in:
LeomarisReyes 2022-11-22 19:23:41 -04:00
Родитель 0729bb2fe1
Коммит 9417d81ea0
106 изменённых файлов: 2760 добавлений и 0 удалений

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UI/FoodDeliveryUI/.DS_Store поставляемый Normal file

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109
UI/FoodDeliveryUI/.vsconfig Executable file
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29
UI/FoodDeliveryUI/Food.cs Executable file
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using System;
namespace FoodDeliveryUI
{
public class Food
{
public string picture { get; set; }
public string name { get; set; }
public string description { get; set; }
public string Picture
{
get { return picture; }
set { picture = value; }
}
public string Name
{
get { return name; }
set { name = value; }
}
public string Description
{
get { return description; }
set { description = value; }
}
}
}

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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{9479FCB4-0510-4C95-AA2F-E2620EC67BED} = {B82FFAEB-276E-4116-AB79-1A135439D1DB}
{2A056997-1364-46EA-BA30-4F799824CDD2} = {B82FFAEB-276E-4116-AB79-1A135439D1DB}
{6F0DBE52-7CD5-4BBC-A1B3-69BB7768E039} = {B82FFAEB-276E-4116-AB79-1A135439D1DB}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CE31070F-DD22-4CCA-B8CC-057EA939713B}
EndGlobalSection
GlobalSection(SharedMSBuildProjectFiles) = preSolution
FoodDeliveryUI\FoodDeliveryUI.Shared\FoodDeliveryUI.Shared.projitems*{2a056997-1364-46ea-ba30-4f799824cdd2}*SharedItemsImports = 4
FoodDeliveryUI\FoodDeliveryUI.Shared\FoodDeliveryUI.Shared.projitems*{6279c845-92f8-4333-ab99-3d213163593c}*SharedItemsImports = 13
FoodDeliveryUI\FoodDeliveryUI.Shared\FoodDeliveryUI.Shared.projitems*{6f0dbe52-7cd5-4bbc-a1b3-69bb7768e039}*SharedItemsImports = 4
FoodDeliveryUI\FoodDeliveryUI.Shared\FoodDeliveryUI.Shared.projitems*{9479fcb4-0510-4c95-aa2f-e2620ec67bed}*SharedItemsImports = 4
EndGlobalSection
EndGlobal

Двоичные данные
UI/FoodDeliveryUI/FoodDeliveryUI/.DS_Store поставляемый Normal file

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To add cross-platform image assets for your Uno Platform app, use the Assets folder
in the shared project instead. Assets in this folder are Android-only assets.
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9479FCB4-0510-4C95-AA2F-E2620EC67BED}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FoodDeliveryUI.Droid</RootNamespace>
<AssemblyName>FoodDeliveryUI.Droid</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<AndroidUseAapt2>true</AndroidUseAapt2>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v12.0</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidUseIntermediateDesignerFile>True</AndroidUseIntermediateDesignerFile>
<ResourcesDirectory>..\FoodDeliveryUI.Shared\Strings</ResourcesDirectory>
<!-- Workaround for https://github.com/xamarin/xamarin-android/issues/6480 -->
<AndroidUseAssemblyStore>false</AndroidUseAssemblyStore>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
<AndroidSupportedAbis>armeabi-v7a;x86;x86_64;arm64-v8a</AndroidSupportedAbis>
<!-- Workaround for https://github.com/xamarin/xamarin-android/issues/6480 -->
<AndroidUseAssemblyStore>false</AndroidUseAssemblyStore>
<AndroidCreatePackagePerAbi>false</AndroidCreatePackagePerAbi>
<BundleAssemblies>false</BundleAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<AndroidCreatePackagePerAbi>false</AndroidCreatePackagePerAbi>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
<AotAssemblies>true</AotAssemblies>
<EnableLLVM>true</EnableLLVM>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
<AndroidSupportedAbis>armeabi-v7a;x86;x86_64;arm64-v8a</AndroidSupportedAbis>
<BundleAssemblies>false</BundleAssemblies>
<AndroidPackageFormat>aab</AndroidPackageFormat>
<AndroidEnableProfiledAot>true</AndroidEnableProfiledAot>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="Mono.Android.Export" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Uno.UI" Version="4.5.12" />
<PackageReference Include="Uno.UI.RemoteControl" Version="4.5.12" Condition="'$(Configuration)'=='Debug'" />
<PackageReference Include="Uno.UI.Adapter.Microsoft.Extensions.Logging" Version="4.5.12" />
<PackageReference Include="Uno.UniversalImageLoader" Version="1.9.33" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="5.0.0" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Main.cs" />
</ItemGroup>
<ItemGroup>
<AndroidAsset Include="Assets\Fonts\uno-fluentui-assets.ttf" />
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\Strings.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-hdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-ldpi\icon.png" />
<AndroidResource Include="Resources\mipmap-mdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-tvdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\icon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\Styles.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\marie.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-ldpi\marie.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-mdpi\marie.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-tvdpi\marie.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xhdpi\marie.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xxxhdpi\marie.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xxhdpi\marie.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\find.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\book.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\food1.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\food2.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\food3.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\pizza.png" />
</ItemGroup>
<Import Project="..\FoodDeliveryUI.Shared\FoodDeliveryUI.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<Target Name="Issue3897Workaround" Condition=" '$(ManagedDesignTimeBuild)' == 'True' " AfterTargets="_RemoveLegacyDesigner">
<!-- See https://github.com/unoplatform/uno/issues/3897 and https://github.com/xamarin/xamarin-android/issues/5069 for more details -->
<ItemGroup>
<Compile Remove="$(_AndroidResourceDesignerFile)" />
</ItemGroup>
</Target>
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Com.Nostra13.Universalimageloader.Core;
using Windows.UI.Xaml.Media;
namespace FoodDeliveryUI.Droid
{
[global::Android.App.ApplicationAttribute(
Label = "@string/ApplicationName",
Icon = "@mipmap/icon",
LargeHeap = true,
HardwareAccelerated = true,
Theme = "@style/AppTheme"
)]
public class Application : Windows.UI.Xaml.NativeApplication
{
public Application(IntPtr javaReference, JniHandleOwnership transfer)
: base(() => new App(), javaReference, transfer)
{
ConfigureUniversalImageLoader();
}
private void ConfigureUniversalImageLoader()
{
// Create global configuration and initialize ImageLoader with this config
ImageLoaderConfiguration config = new ImageLoaderConfiguration
.Builder(Context)
.Build();
ImageLoader.Instance.Init(config);
ImageSource.DefaultImageLoader = ImageLoader.Instance.LoadImageAsync;
}
}
}

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using Android.App;
using Android.Widget;
using Android.OS;
using Android.Content.PM;
using Android.Views;
namespace FoodDeliveryUI.Droid
{
[Activity(
MainLauncher = true,
ConfigurationChanges = global::Uno.UI.ActivityHelper.AllConfigChanges,
WindowSoftInputMode = SoftInput.AdjustPan | SoftInput.StateHidden
)]
public class MainActivity : Windows.UI.Xaml.ApplicationActivity
{
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="FoodDeliveryUI" android:versionCode="1" android:versionName="1.0">
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="31" />
<application android:label="FoodDeliveryUI"></application>
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FoodDeliveryUI.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FoodDeliveryUI.Droid")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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To add cross-platform image assets for your Uno Platform app, use the Assets folder
in the shared project instead. Resources in this folder are Android-only.
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="Hello">Hello World, Click Me!</string>
<string name="ApplicationName">FoodDeliveryUI</string>
</resources>

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<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="AppTheme" parent="Theme.AppCompat.Light">
<!-- This removes the ActionBar -->
<item name="windowActionBar">false</item>
<item name="android:windowActionBar">false</item>
<item name="windowNoTitle">true</item>
<item name="android:windowNoTitle">true</item>
</style>
</resources>

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<Application
x:Class="FoodDeliveryUI.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:FoodDeliveryUI">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
<!-- Add resource dictionaries here -->
</ResourceDictionary.MergedDictionaries>
<!-- Add resources here -->
</ResourceDictionary>
</Application.Resources>
</Application>

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using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace FoodDeliveryUI
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public sealed partial class App : Application
{
private Window _window;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
InitializeLogging();
this.InitializeComponent();
#if HAS_UNO || NETFX_CORE
this.Suspending += OnSuspending;
#endif
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="args">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
// this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
#if NET5_0 && WINDOWS
_window = new Window();
_window.Activate();
#else
_window = Windows.UI.Xaml.Window.Current;
#endif
var rootFrame = _window.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (args.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
// TODO: Load state from previously suspended application
}
// Place the frame in the current Window
_window.Content = rootFrame;
}
#if !(NET5_0 && WINDOWS)
if (args.PrelaunchActivated == false)
#endif
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), args.Arguments);
}
// Ensure the current window is active
_window.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new InvalidOperationException($"Failed to load {e.SourcePageType.FullName}: {e.Exception}");
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
// TODO: Save application state and stop any background activity
deferral.Complete();
}
/// <summary>
/// Configures global Uno Platform logging
/// </summary>
private static void InitializeLogging()
{
var factory = LoggerFactory.Create(builder =>
{
#if __WASM__
builder.AddProvider(new global::Uno.Extensions.Logging.WebAssembly.WebAssemblyConsoleLoggerProvider());
#elif __IOS__
builder.AddProvider(new global::Uno.Extensions.Logging.OSLogLoggerProvider());
#elif NETFX_CORE
builder.AddDebug();
#else
builder.AddConsole();
#endif
// Exclude logs below this level
builder.SetMinimumLevel(LogLevel.Information);
// Default filters for Uno Platform namespaces
builder.AddFilter("Uno", LogLevel.Warning);
builder.AddFilter("Windows", LogLevel.Warning);
builder.AddFilter("Microsoft", LogLevel.Warning);
// Generic Xaml events
// builder.AddFilter("Windows.UI.Xaml", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.VisualStateGroup", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.StateTriggerBase", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.UIElement", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.FrameworkElement", LogLevel.Trace );
// Layouter specific messages
// builder.AddFilter("Windows.UI.Xaml.Controls", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.Controls.Layouter", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.Controls.Panel", LogLevel.Debug );
// builder.AddFilter("Windows.Storage", LogLevel.Debug );
// Binding related messages
// builder.AddFilter("Windows.UI.Xaml.Data", LogLevel.Debug );
// builder.AddFilter("Windows.UI.Xaml.Data", LogLevel.Debug );
// Binder memory references tracking
// builder.AddFilter("Uno.UI.DataBinding.BinderReferenceHolder", LogLevel.Debug );
// RemoteControl and HotReload related
// builder.AddFilter("Uno.UI.RemoteControl", LogLevel.Information);
// Debug JS interop
// builder.AddFilter("Uno.Foundation.WebAssemblyRuntime", LogLevel.Debug );
});
global::Uno.Extensions.LogExtensionPoint.AmbientLoggerFactory = factory;
#if HAS_UNO
global::Uno.UI.Adapter.Microsoft.Extensions.Logging.LoggingAdapter.Initialize();
#endif
}
}
}

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See the documentation about assets here: https://platform.uno/docs/articles/features/working-with-assets.html
# Here is a cheat sheet:
1. Add the image file to the `Assets` directory of a shared project.
2. Set the build action to `Content`.
3. (Recommended) Provide an asset for various scales/dpi
## Examples
```
\Assets\Images\logo.scale-100.png
\Assets\Images\logo.scale-200.png
\Assets\Images\logo.scale-400.png
\Assets\Images\scale-100\logo.png
\Assets\Images\scale-200\logo.png
\Assets\Images\scale-400\logo.png
```
## Table of scales
| Scale | UWP | iOS | Android |
|-------|:-----------:|:--------:|:-------:|
| `100` | scale-100 | @1x | mdpi |
| `125` | scale-125 | N/A | N/A |
| `150` | scale-150 | N/A | hdpi |
| `200` | scale-200 | @2x | xhdpi |
| `300` | scale-300 | @3x | xxhdpi |
| `400` | scale-400 | N/A | xxxhdpi |

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using System;
namespace FoodDeliveryUI
{
public class Food
{
public string Picture { get; set; }
public string Name { get; set; }
public string Description { get; set; }
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>6279c845-92f8-4333-ab99-3d213163593c</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>FoodDeliveryUI</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="$(MSBuildThisFileDirectory)Food.cs" />
<Compile Include="$(MSBuildThisFileDirectory)MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="$(MSBuildThisFileDirectory)Recommendation.cs" />
</ItemGroup>
<ItemGroup>
<Page Include="$(MSBuildThisFileDirectory)MainPage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)Assets\SharedAssets.md" />
</ItemGroup>
<ItemGroup>
<PRIResource Include="$(MSBuildThisFileDirectory)Strings\en\Resources.resw" />
</ItemGroup>
<ItemGroup>
<!--
Add files present in the shared project folder, excluding the ones
explicitly included in the projitem, so files can be added from vscode
without manipulating the projitem file.
-->
<_Globbled_Page Include="$(MSBuildThisFileDirectory)**/*.xaml" Exclude="@(Page);@(ApplicationDefinition)">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</_Globbled_Page>
<Page Include="@(_Globbled_Page)" />
<_Globbed_Compile Include="$(MSBuildThisFileDirectory)**/*.xaml.cs" Exclude="@(Compile)">
<DependentUpon>%(Filename)</DependentUpon>
</_Globbed_Compile>
<_Globbed_Compile Include="$(MSBuildThisFileDirectory)**/*.cs" Exclude="@(Compile);@(_Globbed_Compile)" />
<Compile Include="@(_Globbed_Compile)" />
<_Globbed_PRIResource Include="$(MSBuildThisFileDirectory)**/*.resw" Exclude="@(PRIResource)" />
<PRIResource Include="@(_Globbed_PRIResource)" />
<_Globbed_Content Include="$(MSBuildThisFileDirectory)Assets/**/*.*" Exclude="@(Content)" />
<Content Include="@(_Globbed_Content)" />
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>6279c845-92f8-4333-ab99-3d213163593c</ProjectGuid>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<PropertyGroup />
<Import Project="FoodDeliveryUI.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
<ItemGroup>
<_Globbed_Compile Remove="Food.cs" />
<_Globbed_Compile Remove="Recommendation.cs" />
</ItemGroup>
</Project>

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<Page
x:Class="FoodDeliveryUI.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:FoodDeliveryUI"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="#09153c">
<ScrollViewer>
<!-- Page layout structure-->
<Grid Padding="30,30,30,0" ColumnSpacing="20" RowDefinitions="Auto,Auto,Auto,Auto,Auto,Auto,Auto" ColumnDefinitions="*,*,Auto">
<!-- 1. Profile picture-->
<!-- Profile image-->
<Image Grid.Column="0" Grid.Row="0" HorizontalAlignment="Left" Source="marie" Height="50" Width="50" />
<!-- Search and Book Buttons-->
<Button Grid.Column="1" Grid.Row="0" Background="#1a204e" Height="50" Width="50" CornerRadius="25" HorizontalAlignment="Right">
<Image Source="find"/>
</Button>
<!-- Location Button-->
<Button Grid.Column="2" Grid.Row="0" Background="#1a204e" Height="50" Width="50" CornerRadius="25" HorizontalAlignment="Right">
<Image Source="book"/>
</Button>
<!-- 2. Menu to Eat-->
<!-- Gretting label -->
<TextBlock Grid.Column="0" Grid.ColumnSpan="3" Grid.Row="1" Text="Hello, Rachel!" FontSize="30" Foreground="White" FontWeight="Bold" Margin="0,20,0,0" />
<!-- Welcome Label-->
<TextBlock Grid.Column="0" Grid.ColumnSpan="3" Grid.Row="2" Text="Wanna eat tonight?" FontSize="15" Foreground="White"/>
<!-- Menu list-->
<ListView Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="3" Margin="0,20,0,0" ItemsSource="{x:Bind food}">
<ListView.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Horizontal"/>
</ItemsPanelTemplate>
</ListView.ItemsPanel>
<ListView.ItemContainerStyle>
<Style TargetType="ListViewItem">
<Setter Property="BorderThickness" Value="1" />
<Setter Property="BorderBrush" Value="#1a204e" />
<Setter Property="CornerRadius" Value="15" />
<Setter Property="Margin" Value="10" />
<Setter Property="Padding" Value="0" />
<Setter Property="Height" Value="200" />
<Setter Property="Width" Value="150" />
</Style>
</ListView.ItemContainerStyle>
<ListView.ItemTemplate>
<DataTemplate x:DataType="local:Food">
<Border Background="Transparent" BorderThickness="0.8" Height="200" Width="150" CornerRadius="15">
<Grid Padding="10" RowDefinitions="*,Auto,Auto">
<Image Grid.Row="0" Source="{x:Bind Picture}" Height="100" Width="100"/>
<TextBlock Grid.Row="1" Text="{x:Bind Name}" FontWeight="Bold" Foreground="White" HorizontalAlignment="Center"/>
<TextBlock Grid.Row="2" Text="{x:Bind Description}" Foreground="White" HorizontalAlignment="Center"/>
</Grid>
</Border>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
<!-- Horizontal Frame-->
<Frame Grid.Row="4" Grid.Column="0" Grid.ColumnSpan="3" CornerRadius="15" BorderBrush="#1a204e" BorderThickness="1" HorizontalAlignment="Stretch" Height="100" Margin="0,10">
<Grid Padding="10" RowDefinitions="*,*" ColumnDefinitions="*,Auto">
<TextBlock Grid.Row="0" Grid.Column="0" Text="See All Categories" FontWeight="Bold" Foreground="White" VerticalAlignment="Bottom" />
<TextBlock Grid.Row="1" Grid.Column="0" Text="100 Categories" Foreground="White" />
<Image Grid.Row="0" Grid.Column="1" Grid.RowSpan="2" Source="food3" Height="100" Width="100" VerticalAlignment="Bottom" HorizontalAlignment="Right" />
</Grid>
</Frame>
<!-- 3. Recommended-->
<!-- Title-->
<TextBlock Grid.Row="5" Grid.Column="0" Text="RECOMMENDED" FontWeight="Bold" Foreground="White" Margin="0,20"/>
<!-- Recommended menu-->
<ListView Grid.Row="6" Grid.Column="0" Grid.ColumnSpan="3" ItemsSource="{x:Bind recommendations}" SelectionMode="None">
<ListView.ItemTemplate>
<DataTemplate x:DataType="local:Recommendation">
<Grid RowDefinitions="Auto,Auto,Auto" ColumnDefinitions="Auto,*" Padding="0,0,0,15">
<Image Grid.Row="0" Grid.Column="0" Grid.RowSpan="3" Source="{x:Bind Picture}" VerticalAlignment="Center" Height="45" Width="45" Margin="0,0,20,0"/>
<TextBlock Grid.Row="0" Grid.Column="1" Text="{x:Bind Restaurant}" Foreground="#826028" FontSize="11"/>
<TextBlock Grid.Row="1" Grid.Column="1" Text="{x:Bind Title}" Foreground="White" FontWeight="Bold"/>
<TextBlock Grid.Row="2" Grid.Column="1" Text="{x:Bind Description}" Foreground="White" FontSize="11"/>
</Grid>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</Grid>
</ScrollViewer>
</Page>

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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=402352&clcid=0x409
namespace FoodDeliveryUI
{
public sealed partial class MainPage : Page
{
public readonly ObservableCollection<Food> food;
public readonly ObservableCollection<Recommendation> recommendations;
public MainPage()
{
this.InitializeComponent();
food = new ObservableCollection<Food>();
recommendations = new ObservableCollection<Recommendation>();
GenerateInfo();
}
public void GenerateInfo()
{
// Food list
food.Add(new Food() { Picture ="food1", Name="Sushi", Description="25+ Restaurants" });
food.Add(new Food() { Picture = "food2", Name = "Sushi", Description = "25+ Restaurants" });
// Recomendatiosn list
recommendations.Add(new Recommendation { Picture = "pizza", Restaurant = "PIZZA HUT", Title = "Get some pizza!", Description = "Pizza . 10%" });
recommendations.Add(new Recommendation { Picture = "pizza", Restaurant = "PALA PIZZA", Title = "Best PIZZA Today!", Description = "Pizza . 20%" });
recommendations.Add(new Recommendation { Picture = "pizza", Restaurant = "DOMINOS PIZZA", Title = "Get some pizza!!", Description = "Pizza . 15%" });
}
}
}

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using System;
namespace FoodDeliveryUI
{
public class Recommendation
{
public string Picture { get; set; }
public string Restaurant { get; set; }
public string Title { get; set; }
public string Description { get; set; }
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ApplicationName" xml:space="preserve">
<value>FoodDeliveryUI</value>
</data>
</root>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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@ -0,0 +1,197 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{2A056997-1364-46EA-BA30-4F799824CDD2}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>FoodDeliveryUI</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>FoodDeliveryUI</AssemblyName>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<ResourcesDirectory>..\FoodDeliveryUI.Shared\Strings</ResourcesDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
<MtouchExtraArgs>--setenv=MONO_LOG_LEVEL=debug --setenv=MONO_LOG_MASK=gc --setenv=MONO_GC_PARAMS=soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep,concurrent-sweep --registrar=static</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<ConsolePause>false</ConsolePause>
<MtouchExtraArgs>--setenv=MONO_GC_PARAMS=soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep,concurrent-sweep --registrar=static</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchExtraArgs>--setenv=MONO_LOG_LEVEL=debug --setenv=MONO_LOG_MASK=gc --setenv=MONO_GC_PARAMS=soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep,concurrent-sweep</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchArch>ARM64</MtouchArch>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchUseLlvm>true</MtouchUseLlvm>
<MtouchEnableSGenConc>true</MtouchEnableSGenConc>
<BuildIpa>true</BuildIpa>
<MtouchExtraArgs>--setenv=MONO_GC_PARAMS=soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep,concurrent-sweep</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<BuildIpa>True</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(RunConfiguration)' == 'Default' ">
<AppExtensionDebugBundleId />
</PropertyGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<BundleResource Include="Resources\SplashScreen%402x.png" />
<BundleResource Include="Resources\SplashScreen%403x.png" />
<BundleResource Include="Resources\Default-568h%402x.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Fonts\uno-fluentui-assets.ttf" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Uno.UI" Version="4.5.12" />
<PackageReference Include="Uno.UI.RemoteControl" Version="4.5.12" Condition="'$(Configuration)'=='Debug'" />
<PackageReference Include="Uno.UI.Adapter.Microsoft.Extensions.Logging" Version="4.5.12" />
<PackageReference Include="Microsoft.Extensions.Logging" Version="5.0.0" />
<PackageReference Include="Uno.Extensions.Logging.OSLog " Version="1.4.0" />
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Contents.json">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon20.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon29.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon40.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon58.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon60.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon76.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon80.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon87.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon120.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon152.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon167.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon180.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\AppIcons.appiconset\Icon1024.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Media.xcassets\LaunchImages.launchimage\Contents.json">
<Visible>false</Visible>
</ImageAsset>
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<BundleResource Include="Resources\book.png" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\find.png" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\food1.png" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\food2.png" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\food3.png" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\marie.png" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\pizza.png" />
</ItemGroup>
<Import Project="..\FoodDeliveryUI.Shared\FoodDeliveryUI.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>FoodDeliveryUI</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.FoodDeliveryUI</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIAppFonts</key>
<array>
<string>Fonts/uno-fluentui-assets.ttf</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>UILaunchImageMinimumOSVersion</key>
<string>9.0</string>
<key>UILaunchImageOrientation</key>
<string>Portrait</string>
<key>UILaunchImageSize</key>
<string>{320, 568}</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>

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@ -0,0 +1,52 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="11762" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" colorMatched="YES" initialViewController="5" launchScreen="YES">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="11757"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<scene sceneID="4">
<objects>
<viewController id="5" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="2"/>
<viewControllerLayoutGuide type="bottom" id="3"/>
</layoutGuides>
<view contentMode="scaleToFill" id="55" key="view">
<rect key="frame" x="0.0" y="0.0" width="320" height="480"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" colorSpace="custom" customColorSpace="sRGB" red="1" green="1" blue="1" alpha="1"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" id="56" translatesAutoresizingMaskIntoConstraints="NO" image="SplashScreen.png">
<rect key="frame" x="58" y="120" width="204" height="242"/>
<constraints>
<constraint id="91" firstItem="56" firstAttribute="width" constant="204"/>
<constraint id="92" firstItem="56" firstAttribute="height" constant="242"/>
</constraints>
</imageView>
</subviews>
<constraints>
<constraint id="80" firstItem="55" firstAttribute="centerY" secondItem="56" secondAttribute="centerY" constant="0"/>
<constraint id="81" firstItem="55" firstAttribute="centerX" secondItem="56" secondAttribute="centerX" constant="0"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="7" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="-300" y="-555"/>
</scene>
</scenes>
<resources>
<image name="iPhone-40x40@3x.png" width="40" height="40"/>
<image name="iPhone-60x60@2x.png" width="60" height="60"/>
<image name="iPad-76x76@2x.png" width="76" height="76"/>
<image name="iPhone-40x40@3x.png" width="40" height="40"/>
<image name="Icon-Small.png" width="29" height="29"/>
<image name="SplashScreen.png" width="620" height="300"/>
</resources>
<simulatedMetricsContainer key="defaultSimulatedMetrics">
<simulatedStatusBarMetrics key="statusBar"/>
<simulatedOrientationMetrics key="orientation"/>
<simulatedScreenMetrics key="destination"/>
</simulatedMetricsContainer>
</document>

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@ -0,0 +1,15 @@
using UIKit;
namespace FoodDeliveryUI.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(App));
}
}
}

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@ -0,0 +1,117 @@
{
"images": [
{
"scale": "2x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon58.png"
},
{
"scale": "3x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon87.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon80.png"
},
{
"scale": "3x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon180.png"
},
{
"scale": "1x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon20.png"
},
{
"scale": "2x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "1x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon29.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon58.png"
},
{
"scale": "1x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon80.png"
},
{
"scale": "1x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon76.png"
},
{
"scale": "2x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon40.png"
},
{
"scale": "3x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon60.png"
},
{
"scale": "3x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "2x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "2x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon152.png"
},
{
"scale": "2x",
"size": "83.5x83.5",
"idiom": "ipad",
"filename": "Icon167.png"
},
{
"scale": "1x",
"size": "1024x1024",
"idiom": "ios-marketing",
"filename": "Icon1024.png"
}
],
"properties": {},
"info": {
"version": 1,
"author": "xcode"
}
}

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{
"images": [
{
"orientation": "portrait",
"extent": "full-screen",
"minimum-system-version": "7.0",
"scale": "2x",
"size": "640x960",
"idiom": "iphone"
},
{
"orientation": "portrait",
"extent": "full-screen",
"minimum-system-version": "7.0",
"subtype": "retina4",
"scale": "2x",
"size": "640x1136",
"idiom": "iphone"
},
{
"orientation": "portrait",
"extent": "full-screen",
"minimum-system-version": "7.0",
"scale": "1x",
"size": "768x1024",
"idiom": "ipad"
},
{
"orientation": "landscape",
"extent": "full-screen",
"minimum-system-version": "7.0",
"scale": "1x",
"size": "1024x768",
"idiom": "ipad"
},
{
"orientation": "portrait",
"extent": "full-screen",
"minimum-system-version": "7.0",
"scale": "2x",
"size": "1536x2048",
"idiom": "ipad"
},
{
"orientation": "landscape",
"extent": "full-screen",
"minimum-system-version": "7.0",
"scale": "2x",
"size": "2048x1536",
"idiom": "ipad"
}
],
"properties": {},
"info": {
"version": 1,
"author": ""
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FoodDeliveryUI.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FoodDeliveryUI.iOS")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("166de4ca-8f11-4ef9-bcf8-3e7834988e7d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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UI/FoodDeliveryUI/FoodDeliveryUI/FoodDeliveryUI.iOS/Resources/book.png Executable file

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UI/FoodDeliveryUI/FoodDeliveryUI/FoodDeliveryUI.iOS/Resources/find.png Executable file

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UI/FoodDeliveryUI/FoodDeliveryUI/FoodDeliveryUI.iOS/Resources/food1.png Executable file

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UI/FoodDeliveryUI/FoodDeliveryUI/FoodDeliveryUI.iOS/Resources/food2.png Executable file

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UI/FoodDeliveryUI/FoodDeliveryUI/FoodDeliveryUI.iOS/Resources/food3.png Executable file

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UI/FoodDeliveryUI/FoodDeliveryUI/FoodDeliveryUI.iOS/Resources/marie.png Executable file

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UI/FoodDeliveryUI/FoodDeliveryUI/FoodDeliveryUI.iOS/Resources/pizza.png Executable file

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}
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}
],
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],
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{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
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"appearances": [
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}
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{
"appearance": "luminosity",
"value": "light"
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"idiom": "iphone"
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{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"idiom": "ipad"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "1x",
"idiom": "ipad"
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{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
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],
"scale": "2x",
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"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"idiom": "watch"
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{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
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},
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{
"appearance": "luminosity",
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],
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{
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{
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"value": "light"
}
],
"scale": "2x",
"idiom": "watch"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"idiom": "mac"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "1x",
"idiom": "mac"
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{
"appearances": [
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],
"scale": "2x",
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{
"appearances": [
{
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"value": "light"
}
],
"idiom": "car"
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{
"appearances": [
{
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}
],
"scale": "2x",
"idiom": "car"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "light"
}
],
"scale": "3x",
"idiom": "car"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

Двоичные данные
UI/FoodDeliveryUI/FoodDeliveryUI/FoodDeliveryUI.macOS/Assets.xcassets/unologo.imageset/unoplatform.jpg поставляемый Executable file

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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@ -0,0 +1,167 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{6F0DBE52-7CD5-4BBC-A1B3-69BB7768E039}</ProjectGuid>
<ProjectTypeGuids>{A3F8F2AB-B479-4A4A-A458-A89E7DC349F1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>FoodDeliveryUI.macOS</RootNamespace>
<AssemblyName>FoodDeliveryUI.macOS</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<TargetFrameworkIdentifier>Xamarin.Mac</TargetFrameworkIdentifier>
<MonoMacResourcePrefix>Resources</MonoMacResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<EnableCodeSigning>false</EnableCodeSigning>
<CodeSigningKey>Mac Developer</CodeSigningKey>
<CreatePackage>false</CreatePackage>
<EnablePackageSigning>false</EnablePackageSigning>
<IncludeMonoRuntime>false</IncludeMonoRuntime>
<UseSGen>true</UseSGen>
<UseRefCounting>true</UseRefCounting>
<Profiling>true</Profiling>
<HttpClientHandler>
</HttpClientHandler>
<LinkMode>
</LinkMode>
<XamMacArch>
</XamMacArch>
<NoWarn>
</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<EnableCodeSigning>false</EnableCodeSigning>
<CreatePackage>true</CreatePackage>
<EnablePackageSigning>false</EnablePackageSigning>
<IncludeMonoRuntime>true</IncludeMonoRuntime>
<UseSGen>true</UseSGen>
<UseRefCounting>true</UseRefCounting>
<LinkMode>SdkOnly</LinkMode>
<HttpClientHandler>
</HttpClientHandler>
<XamMacArch>
</XamMacArch>
<NoWarn>
</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.Mac" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors" />
<Reference Include="System.Memory" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Uno.UI" Version="4.5.12" />
<PackageReference Include="Uno.UI.RemoteControl" Version="4.5.12" Condition="'$(Configuration)'=='Debug'" />
<PackageReference Include="Uno.UI.Adapter.Microsoft.Extensions.Logging" Version="4.5.12" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="5.0.0" />
</ItemGroup>
<Import Project="..\FoodDeliveryUI.Shared\FoodDeliveryUI.Shared.projitems" Label="Shared" />
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-128.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-128%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-16.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-16%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-256.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-256%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-32.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-32%402x.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-512.png" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\AppIcon-512%402x.png" />
<ImageAsset Include="Assets.xcassets\Contents.json" />
<ImageAsset Include="Assets.xcassets\unologo.imageset\Contents.json" />
<ImageAsset Include="Assets.xcassets\unologo.imageset\unoplatform.jpg" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Fonts\uno-fluentui-assets.ttf">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</BundleResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\pizza.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\book.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
<SubType>Designer</SubType>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\find.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
<SubType>Designer</SubType>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\food1.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
<SubType>Designer</SubType>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\food2.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
<SubType>Designer</SubType>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\food3.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
<SubType>Designer</SubType>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\marie.png">
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
<SubType>Designer</SubType>
</AndroidResource>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Mac\Xamarin.Mac.CSharp.targets" />
<Target Name="VS16Mac_RemoveSystemMemory" BeforeTargets="ResolveAssemblyReferences">
<!--
VS4Mac seems to process System.Memory differently, and removes
the System.Memory local reference if the package is transitively referenced.
We remove the Reference added by the nuget targets so that ResolveAssemblyReferences
is properly adding the local System.Memory to the Reference item group.
-->
<ItemGroup>
<_ReferenceToRemove Include="@(Reference)" Condition="'%(Reference.Identity)'=='System.Memory'" />
<Reference Remove="@(_ReferenceToRemove)" />
<Reference Include="System.Memory" />
</ItemGroup>
</Target>
<Target Name="VS16_RemoveSystemMemory" BeforeTargets="FindReferenceAssembliesForReferences">
<ItemGroup>
<_ReferencePathToRemove Include="@(ReferencePath)" Condition="'%(ReferencePath.NuGetPackageId)'=='System.Memory'" />
<ReferencePath Remove="@(_ReferencePathToRemove)" />
</ItemGroup>
</Target>
</Project>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>FoodDeliveryUI.macOS</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.FoodDeliveryUI-macOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>10.11</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>NSHumanReadableCopyright</key>
<string>${AuthorCopyright:HtmlEncode}</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
<key>ATSApplicationFontsPath</key>
<string>Fonts/uno-fluentui-assets.ttf</string>
</dict>
</plist>

Просмотреть файл

@ -0,0 +1,15 @@
using AppKit;
namespace FoodDeliveryUI.macOS
{
static class MainClass
{
static void Main(string[] args)
{
NSApplication.Init();
NSApplication.SharedApplication.Delegate = new App();
NSApplication.Main(args);
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FoodDeliveryUI.macOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FoodDeliveryUI.macOS")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("166de4ca-8f11-4ef9-bcf8-3e7834988e7d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

Двоичный файл не отображается.

Двоичные данные
UI/FoodDeliveryUI/FoodDeliveryUI/FoodDeliveryUI.macOS/Resources/book.png Executable file

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Ширина:  |  Высота:  |  Размер: 441 B

Двоичные данные
UI/FoodDeliveryUI/FoodDeliveryUI/FoodDeliveryUI.macOS/Resources/find.png Executable file

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Ширина:  |  Высота:  |  Размер: 387 B

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