Uno.SkiaSharp/nuget/SkiaSharp.nuspec

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<?xml version="1.0" encoding="utf-8"?>
<package>
<metadata minClientVersion="3.5">
<id>SkiaSharp</id>
<title>SkiaSharp</title>
<version>1.57.0</version>
<authors>Xamarin Inc.</authors>
<owners>Xamarin Inc.</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.</description>
<copyright>Copyright (c) Xamarin Inc. 2016</copyright>
<licenseUrl>https://github.com/mono/SkiaSharp/blob/master/LICENSE.md</licenseUrl>
<projectUrl>https://github.com/mono/SkiaSharp</projectUrl>
<iconUrl>https://cdn.rawgit.com/mono/SkiaSharp/v1.53.0/images/skia_256x256.png</iconUrl>
</metadata>
<files>
<!-- the platform specific -->
<file src="output/mac/SkiaSharp.dll" target="lib/net45" />
<file src="output/mac/SkiaSharp.dll.config" target="lib/net45" />
<file src="output/docs/msxml/SkiaSharp.xml" target="lib/net45" />
<file src="output/android/SkiaSharp.dll" target="lib/MonoAndroid" />
<file src="output/docs/msxml/SkiaSharp.xml" target="lib/MonoAndroid" />
<file src="output/ios/SkiaSharp.dll" target="lib/XamariniOS" />
<file src="output/docs/msxml/SkiaSharp.xml" target="lib/XamariniOS" />
<file src="output/tvos/SkiaSharp.dll" target="lib/XamarintvOS" />
<file src="output/docs/msxml/SkiaSharp.xml" target="lib/XamarintvOS" />
<file src="output/osx/SkiaSharp.dll" target="lib/XamarinMac" />
<file src="output/docs/msxml/SkiaSharp.xml" target="lib/XamarinMac" />
<file src="output/uwp/SkiaSharp.dll" target="lib/uap10.0" />
<file src="output/docs/msxml/SkiaSharp.xml" target="lib/uap10.0" />
<file src="output/netstandard/SkiaSharp.dll" target="lib/netstandard1.3" />
<file src="output/docs/msxml/SkiaSharp.xml" target="lib/netstandard1.3" />
<!-- the PCL -->
<file src="output/portable/SkiaSharp.dll" target="lib/portable-net45+win8+wpa81+wp8" />
<file src="output/docs/msxml/SkiaSharp.xml" target="lib/portable-net45+win8+wpa81+wp8" />
<!-- the build bits -->
<file src="output/osx/SkiaSharp.OSX.targets" target="build/XamarinMac/SkiaSharp.targets" />
<file src="output/mac/SkiaSharp.Desktop.targets" target="build/net45/SkiaSharp.targets" />
<file src="output/mac/SkiaSharp.dll.config" target="build/net45/SkiaSharp.dll.config" />
<!-- .NET Core -->
<file src="output/windows/x64/libSkiaSharp.dll" target="runtimes/win7-x64/native/libSkiaSharp.dll" />
<file src="output/windows/x86/libSkiaSharp.dll" target="runtimes/win7-x86/native/libSkiaSharp.dll" />
<file src="output/osx/libSkiaSharp.dylib" target="runtimes/osx/native/libSkiaSharp.dylib" />
<file src="output/uwp/x64/libSkiaSharp.dll" target="runtimes/win10-x64/nativeassets/uap10.0/libSkiaSharp.dll" />
<file src="output/uwp/x86/libSkiaSharp.dll" target="runtimes/win10-x86/nativeassets/uap10.0/libSkiaSharp.dll" />
<file src="output/uwp/arm/libSkiaSharp.dll" target="runtimes/win10-arm/nativeassets/uap10.0/libSkiaSharp.dll" />
<file src="output/uwp/x64/libGLESv2.dll" target="runtimes/win10-x64/nativeassets/uap10.0/libGLESv2.dll" />
<file src="output/uwp/x86/libGLESv2.dll" target="runtimes/win10-x86/nativeassets/uap10.0/libGLESv2.dll" />
<file src="output/uwp/arm/libGLESv2.dll" target="runtimes/win10-arm/nativeassets/uap10.0/libGLESv2.dll" />
<file src="output/uwp/x64/libEGL.dll" target="runtimes/win10-x64/nativeassets/uap10.0/libEGL.dll" />
<file src="output/uwp/x86/libEGL.dll" target="runtimes/win10-x86/nativeassets/uap10.0/libEGL.dll" />
<file src="output/uwp/arm/libEGL.dll" target="runtimes/win10-arm/nativeassets/uap10.0/libEGL.dll" />
</files>
</package>