Uno.SkiaSharp/binding/Binding/SKShader.cs

214 строки
9.4 KiB
C#

//
// Bindings for SKShader
//
// Author:
// Miguel de Icaza
//
// Copyright 2016 Xamarin Inc
//
using System;
namespace SkiaSharp
{
public class SKShader : SKObject
{
[Preserve]
internal SKShader (IntPtr handle, bool owns)
: base (handle, owns)
{
}
protected override void Dispose (bool disposing)
{
if (Handle != IntPtr.Zero && OwnsHandle) {
SkiaApi.sk_shader_unref (Handle);
}
base.Dispose (disposing);
}
public static SKShader CreateEmpty ()
{
return GetObject<SKShader> (SkiaApi.sk_shader_new_empty ());
}
public static SKShader CreateColor (SKColor color)
{
return GetObject<SKShader> (SkiaApi.sk_shader_new_color (color));
}
public static SKShader CreateBitmap (SKBitmap src, SKShaderTileMode tmx, SKShaderTileMode tmy)
{
if (src == null)
throw new ArgumentNullException (nameof (src));
return GetObject<SKShader> (SkiaApi.sk_shader_new_bitmap (src.Handle, tmx, tmy, IntPtr.Zero));
}
public static SKShader CreateBitmap (SKBitmap src, SKShaderTileMode tmx, SKShaderTileMode tmy, SKMatrix localMatrix)
{
if (src == null)
throw new ArgumentNullException (nameof (src));
return GetObject<SKShader> (SkiaApi.sk_shader_new_bitmap (src.Handle, tmx, tmy, ref localMatrix));
}
public static SKShader CreateColorFilter (SKShader shader, SKColorFilter filter)
{
if (shader == null)
throw new ArgumentNullException (nameof (shader));
if (filter == null)
throw new ArgumentNullException (nameof (filter));
return GetObject<SKShader> (SkiaApi.sk_shader_new_color_filter (shader.Handle, filter.Handle));
}
public static SKShader CreateLocalMatrix (SKShader shader, SKMatrix localMatrix)
{
if (shader == null)
throw new ArgumentNullException (nameof (shader));
return GetObject<SKShader> (SkiaApi.sk_shader_new_local_matrix (shader.Handle, ref localMatrix));
}
public static SKShader CreateLinearGradient (SKPoint start, SKPoint end, SKColor [] colors, float [] colorPos, SKShaderTileMode mode)
{
if (colors == null)
throw new ArgumentNullException (nameof (colors));
if (colorPos == null) {
return GetObject<SKShader> (SkiaApi.sk_shader_new_linear_gradient (new SKPoint [] { start, end }, colors, IntPtr.Zero, colors.Length, mode, IntPtr.Zero));
} else {
if (colors.Length != colorPos.Length)
throw new ArgumentException ("The number of colors must match the number of color positions.");
return GetObject<SKShader> (SkiaApi.sk_shader_new_linear_gradient (new SKPoint [] { start, end }, colors, colorPos, colors.Length, mode, IntPtr.Zero));
}
}
public static SKShader CreateLinearGradient (SKPoint start, SKPoint end, SKColor [] colors, float [] colorPos, SKShaderTileMode mode, SKMatrix localMatrix)
{
if (colors == null)
throw new ArgumentNullException (nameof (colors));
if (colorPos == null) {
return GetObject<SKShader> (SkiaApi.sk_shader_new_linear_gradient (new SKPoint [] { start, end }, colors, IntPtr.Zero, colors.Length, mode, ref localMatrix));
} else {
if (colors.Length != colorPos.Length)
throw new ArgumentException ("The number of colors must match the number of color positions.");
return GetObject<SKShader> (SkiaApi.sk_shader_new_linear_gradient (new SKPoint [] { start, end }, colors, colorPos, colors.Length, mode, ref localMatrix));
}
}
public static SKShader CreateRadialGradient (SKPoint center, float radius, SKColor [] colors, float [] colorPos, SKShaderTileMode mode)
{
if (colors == null)
throw new ArgumentNullException (nameof (colors));
if (colorPos == null) {
return GetObject<SKShader> (SkiaApi.sk_shader_new_radial_gradient (ref center, radius, colors, IntPtr.Zero, colors.Length, mode, IntPtr.Zero));
} else {
if (colors.Length != colorPos.Length)
throw new ArgumentException ("The number of colors must match the number of color positions.");
return GetObject<SKShader> (SkiaApi.sk_shader_new_radial_gradient (ref center, radius, colors, colorPos, colors.Length, mode, IntPtr.Zero));
}
}
public static SKShader CreateRadialGradient (SKPoint center, float radius, SKColor [] colors, float [] colorPos, SKShaderTileMode mode, SKMatrix localMatrix)
{
if (colors == null)
throw new ArgumentNullException (nameof (colors));
if (colorPos == null) {
return GetObject<SKShader> (SkiaApi.sk_shader_new_radial_gradient (ref center, radius, colors, IntPtr.Zero, colors.Length, mode, ref localMatrix));
} else {
if (colors.Length != colorPos.Length)
throw new ArgumentException ("The number of colors must match the number of color positions.");
return GetObject<SKShader> (SkiaApi.sk_shader_new_radial_gradient (ref center, radius, colors, colorPos, colors.Length, mode, ref localMatrix));
}
}
public static SKShader CreateSweepGradient (SKPoint center, SKColor [] colors, float [] colorPos)
{
if (colors == null)
throw new ArgumentNullException (nameof (colors));
if (colorPos == null) {
return GetObject<SKShader> (SkiaApi.sk_shader_new_sweep_gradient (ref center, colors, IntPtr.Zero, colors.Length, IntPtr.Zero));
} else {
if (colors.Length != colorPos.Length)
throw new ArgumentException ("The number of colors must match the number of color positions.");
return GetObject<SKShader> (SkiaApi.sk_shader_new_sweep_gradient (ref center, colors, colorPos, colors.Length, IntPtr.Zero));
}
}
public static SKShader CreateSweepGradient (SKPoint center, SKColor [] colors, float [] colorPos, SKMatrix localMatrix)
{
if (colors == null)
throw new ArgumentNullException (nameof (colors));
if (colorPos == null) {
return GetObject<SKShader> (SkiaApi.sk_shader_new_sweep_gradient (ref center, colors, IntPtr.Zero, colors.Length, ref localMatrix));
} else {
if (colors.Length != colorPos.Length)
throw new ArgumentException ("The number of colors must match the number of color positions.");
return GetObject<SKShader> (SkiaApi.sk_shader_new_sweep_gradient (ref center, colors, colorPos, colors.Length, ref localMatrix));
}
}
public static SKShader CreateTwoPointConicalGradient (SKPoint start, float startRadius, SKPoint end, float endRadius, SKColor [] colors, float [] colorPos, SKShaderTileMode mode)
{
if (colors == null)
throw new ArgumentNullException (nameof (colors));
if (colorPos == null) {
return GetObject<SKShader> (SkiaApi.sk_shader_new_two_point_conical_gradient (ref start, startRadius, ref end, endRadius, colors, IntPtr.Zero, colors.Length, mode, IntPtr.Zero));
} else {
if (colors.Length != colorPos.Length)
throw new ArgumentException ("The number of colors must match the number of color positions.");
return GetObject<SKShader> (SkiaApi.sk_shader_new_two_point_conical_gradient (ref start, startRadius, ref end, endRadius, colors, colorPos, colors.Length, mode, IntPtr.Zero));
}
}
public static SKShader CreateTwoPointConicalGradient (SKPoint start, float startRadius, SKPoint end, float endRadius, SKColor [] colors, float [] colorPos, SKShaderTileMode mode, SKMatrix localMatrix)
{
if (colors == null)
throw new ArgumentNullException (nameof (colors));
if (colorPos == null) {
return GetObject<SKShader> (SkiaApi.sk_shader_new_two_point_conical_gradient (ref start, startRadius, ref end, endRadius, colors, IntPtr.Zero, colors.Length, mode, ref localMatrix));
} else {
if (colors.Length != colorPos.Length)
throw new ArgumentException ("The number of colors must match the number of color positions.");
return GetObject<SKShader> (SkiaApi.sk_shader_new_two_point_conical_gradient (ref start, startRadius, ref end, endRadius, colors, colorPos, colors.Length, mode, ref localMatrix));
}
}
public static SKShader CreatePerlinNoiseFractalNoise(float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed)
{
return GetObject<SKShader>(SkiaApi.sk_shader_new_perlin_noise_fractal_noise(baseFrequencyX, baseFrequencyY, numOctaves, seed, IntPtr.Zero));
}
public static SKShader CreatePerlinNoiseFractalNoise(float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, SKPointI tileSize)
{
return GetObject<SKShader>(SkiaApi.sk_shader_new_perlin_noise_fractal_noise(baseFrequencyX, baseFrequencyY, numOctaves, seed, ref tileSize));
}
public static SKShader CreatePerlinNoiseTurbulence(float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed)
{
return GetObject<SKShader>(SkiaApi.sk_shader_new_perlin_noise_turbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, IntPtr.Zero));
}
public static SKShader CreatePerlinNoiseTurbulence(float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, SKPointI tileSize)
{
return GetObject<SKShader>(SkiaApi.sk_shader_new_perlin_noise_turbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, ref tileSize));
}
public static SKShader CreateCompose (SKShader shaderA, SKShader shaderB)
{
if (shaderA == null)
throw new ArgumentNullException (nameof (shaderA));
if (shaderB == null)
throw new ArgumentNullException (nameof (shaderB));
return GetObject<SKShader> (SkiaApi.sk_shader_new_compose (shaderA.Handle, shaderB.Handle));
}
public static SKShader CreateCompose (SKShader shaderA, SKShader shaderB, SKBlendMode mode)
{
if (shaderA == null)
throw new ArgumentNullException (nameof (shaderA));
if (shaderB == null)
throw new ArgumentNullException (nameof (shaderB));
return GetObject<SKShader> (SkiaApi.sk_shader_new_compose_with_mode (shaderA.Handle, shaderB.Handle, mode));
}
}
}