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readme.md |
readme.md
Uno SourceGenerator
The Uno source generator is an API compatible source generator inspired by Roslyn v2.0 source generation feature, and an msbuild task which executes the SourceGenerators.
It provides a way to generate C# source code based on a project being built, using all of its syntactic and semantic model information.
Using this generator allows for a set of generators to share the same Roslyn compilation context, which is particularly expensive to create, and run all the generators in parallel.
The Uno.SourceGeneratorTasks
support updating generators on the fly, making iterative development easier as visual studio or MSBuild will not lock the generator's assemblies.
The Uno.SourceGeneratorTasks
support any target framework for code generation, though there are limitations when using a mixed targetframeworks graph, such as generating code
in a net47
project that references a netstandard2.0
project. In such cases, prefer adding a net47
target instead of targeting netstandard2.0
.
Visual Studio 2017 15.3+ for Windows, macOS and Linux builds are supported.
Build status
Target | Branch | Status | Build output (artifacts) |
---|---|---|---|
development | master | |
Appveyor - master |
stable | stable | |
Appveyor - stable |
Nuget Packages
Package | nuget.org | usage |
---|---|---|
Uno.SourceGeneration |
Use this package to create a generator | |
Uno.SourceGenerationTasks |
Use this package to use a generator |
Creating a Source Generator
-
In Visual Studio 2017, create a .NET Standard Class Library project named
MyGenerator
-
In the csproj file
- Change the TargetFramework to
net46
- Add a package reference to
Uno.SourceGeneration
(take the latest version)
<ItemGroup> <PackageReference Include="Uno.SourceGeneration" Version="1.5.0" /> </ItemGroup>
- Change the TargetFramework to
-
Add a new source file containing this code :
using System; using Uno.SourceGeneration; namespace MyGenerator { public class MyCustomSourceGenerator : SourceGenerator { public override void Execute(SourceGeneratorContext context) { var project = context.GetProjectInstance(); context.AddCompilationUnit("Test", "namespace MyGeneratedCode { class TestGeneration { } }"); } } }
Note that the GetProjectInstance is a helper method that provides access to the msbuild project currently being built. It provides access to the msbuild properties and item groups of the project, allowing for fine configuration of the source generator.
-
Create a file named
MyGenerator.props
(should be the name of your project +.props
) in a folder namedbuild
and set its Build Action toContent
. Put the following content:<Project> <ItemGroup> <SourceGenerator Include="$(MSBuildThisFileDirectory)..\bin\$(Configuration)\net46\MyGenerator.dll" Condition="Exists('$(MSBuildThisFileDirectory)..\bin')" /> <SourceGenerator Include="$(MSBuildThisFileDirectory)..\tools\MyGenerator.dll" Condition="Exists('$(MSBuildThisFileDirectory)..\tools')" /> </ItemGroup> </Project>
Using the generator inside the same solution (another project)
- In Visual Studio 2017, create a .NET Standard Class Library project named
MyLibrary
. This is the project where your generator will do its generation. - In the
.csproj
file:- Change the TargetFramework to
net46
(.Net Framework v4.6) - Add a package reference to
Uno.SourceGenerationTasks
<ItemGroup> <PackageReference Include="Uno.SourceGenerationTasks" Version="1.5.0" /> </ItemGroup>
*You can also use the Nuget Package Manager to add this package reference. The version can differ, please use the same than the generator project.
- Import the source generator by placing the following line at the end :
<Import Project="..\MyGenerator\build\MyGenerator.props" />
- Change the TargetFramework to
- Add some C# code that uses the
MyGeneratedCode.TestGeneration
class that the generator creates. - Compile... it should works.
- You can sneak at the generated code by clicking the Show All Files button in the Solution Explorer.
The code will be in the folder
obj\<config>\<platform>\g\<generator name>\
.
Packaging the source generator in NuGet
Packaging the generator in nuget requires to :
-
In the
csproj
file containing your generator:- Add this group to your csproj:
<ItemGroup> <Content Include="build/**/*.*"> <Pack>true</Pack> <PackagePath>build</PackagePath> </Content> </ItemGroup>
Note that the name of this file must match the package name to be taken into account by nuget.
-
Update the package references as follows
<ItemGroup> <PackageReference Include="Uno.SourceGeneration" Version="1.19.0-dev.316" PrivateAssets="All" /> <PackageReference Include="Uno.SourceGenerationTasks" Version="1.19.0-dev.316" PrivateAssets="None" /> </ItemGroup>
This ensure that the source generator tasks will be included in any project referencing your new generator, and that the source generation interfaces are not included.
*You can also use the Nuget Package Manager to add this package reference. The version can differ, please take the latest stable one.
-
Add the following property:
<PropertyGroup> <IsTool>true</IsTool> </PropertyGroup>
This will allow for the generator package to be installed on any target framework.
Debugging a generator
In your generator, add the following in the SourceGenerator.Execute
override :
Debugger.Launch();
This will open another visual studio instance, and allow for stepping through the generator's code.
General guidelines for creating generators
-
Generators should have the least possible external dependencies. Generators are loaded in a separate
AppDomain
but multiple assemblies versions can be troublesome when loaded side by side. -
You can add a dependency on your generator by adding the
Uno.SourceGeneration.SourceGeneratorDependency
attribute on your class:[GenerateAfter("Uno.ImmutableGenerator")] // Generate ImmutableGenerator before EqualityGenerator public class EqualityGenerator : SourceGenerator
For instance here, it will ensure that the
ImmutableGenerator
is executed before yourEqualityGenerator
. If you don't declare those dependencies, when a project is loaded to be analyzed, all generated files from a generator are excluded from the roslynCompilation
object of other generators, meaning that if two generators use the same conditions to generate the same code, there will be a compilation error in the resulting code. -
You can also define a generator which must be executed after yours. To do this, you need to declare a dependent generator:
[GenerateBefore("Uno.EqualityGenerator")] // Generate ImmutableGenerator before EqualityGenerator public class ImmutableGenerator : SourceGenerator
-
Sometimes you may need to kill all instances of MsBuild. On Windows, the fatest way to to that is to open a shell in admin mode and type this line:
taskkill /fi "imagename eq msbuild.exe" /f /t
Logging to build output
You can write to build output using the following code:
public override void Execute(SourceGeneratorContext context)
{
var logger = context.GetLogger(); // this is an extension method on SourceGeneratorContext
// Log something to build output when the mode is "detailed".
logger.Debug($"The current count is {count}");
// Log something to build output when the mode is "normal".
logger.Info($"A total of {filesCount} has been generated.");
// Log something as warning in build output.
logger.Warn($"No code generated because the mode is {currentMode}.");
// Log something as error in build output.
logger.Error($"Unable to open file {filename}. No code generated.");
}
Troubleshooting
Error: Failed to analyze project file ..., the targets ... failed to execute.
This is issue is caused by a open Roslyn issue for which all projects of the solution must have all the possible "head" projects configuration.
For instance, if you are building a UWP application, all the projects in the solution must
have the 10.0.xxx
target framework defined, even if netstandard2.0
would have been enough.
Generation output
The source generator provides additional details when building, when running the _UnoSourceGenerator
msbuild target.
To view this information either place visual studio in details
verbosity (Options, Projects and Solutions,
Build and Run then MSBuild project build output verbosity) or by using the excellent
MSBuild Binary and Structured Log Viewer from Kirill Osenkov.
The source generation target can also optionally produces binlog
file in the obj folder, used to troubleshoot issues with the msbuild instance
created inside the application domain used to generate the code. The path for those files can be altered using the
UnoSourceGeneratorBinLogOutputPath
msbuild property. In the context of a VSTS build, setting it to $(build.artifactstagingdirectory)
allows for an improved diagnostics experience. Set the UnoSourceGeneratorUnsecureBinLogEnabled
property to true to enabled binary logging.
Important: The binary logger may leak secret environment variables, it is a best practice to never enable this feature as part of normal build.
My build ends with error code 3
By default, in some cases, the source generation host will run into an internal error, and will exit without providing details about the generation error.
To enable the logging of these errors, add the following property to your project:
<UnoSourceGeneratorCaptureGenerationHostOutput>true</UnoSourceGeneratorCaptureGenerationHostOutput>
The errors will the be visible when the build logging output is set to detailed, or by using the binary logger.
Have questions? Feature requests? Issues?
Make sure to visit our StackOverflow, create an issue or visit our gitter.
Upgrade notes
earlier versions to 1.29
A breaking change has been introduced to support proper UWP head projects, and when upgrading to Uno.SourceGenerationTasks 1.29
or later
you will have to search for projects that contain the uap10.0
target framework and do the following:
- Update to the MSBuild.Sdk.Extras 1.6.65 or later
- Choose an UWP sdk version, and use the appropriate target framework (e.g.
uap10.0
touap10.0.16299
)