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README.md
Uno.UITest for Uno Platform
Welcome to the Uno.UITest repository, a framework which enables unified UI Testing of Uno Platform apps, using NUnit 3.x.
This library provides a set of APIs to interact with an app, and assess its behavior using device simulators and browsers. The API set is based on Xamarin.UITest, which makes the migration and patterns very familiar.
The testing is available through :
- Selenium for WebAssembly apps, using Chrome
- Xamarin.UITest and AppCenter for iOS and Android apps.
The following target platforms are not yet supported:
- SkiaSharp backends (GTK, WPF and Tizen )
- Xamarin.macOS
- Windows
Build status
Target | Branch | Status | Recommended Nuget packages version |
---|---|---|---|
development | master |
How to use Uno.UITest with an Uno Platform app
-
Make sure Chrome is installed
-
In Visual Studio for Windows, create an application using the Uno Platform templates
-
Add the following code to each
.csproj
files (iOS, Android and WebAssembly), at the end before the closing</project>
tag:<PropertyGroup Condition="'$(Configuration)'=='Debug' or '$(IsUiAutomationMappingEnabled)'=='True'"> <IsUiAutomationMappingEnabled>True</IsUiAutomationMappingEnabled> <DefineConstants>$(DefineConstants);USE_UITESTS</DefineConstants> </PropertyGroup>
-
In the iOS project, add a reference to the
Xamarin.TestCloud.Agent
nuget package (0.21.8 or later) -
In the
OnLaunched
method ofApp.xaml.cs
, add the following at the beginning:#if __IOS__ && USE_UITESTS // Launches Xamarin Test Cloud Agent Xamarin.Calabash.Start(); #endif
-
Install the Uno Platform
dotnet new
templates:dotnet new -i Uno.ProjectTemplates.Dotnet
-
Navigate to your
.sln
folder using a command line:- Create a folder named
YourAppName\YourAppName.UITests
- Then run :
cd YourAppName.UITests dotnet new unoapp-uitest
The new project will be added automatically to your solution.
- Create a folder named
-
In the new UI Tests project, edit the
Constants.cs
file with values that match your project -
In your application, add the following XAML:
<StackPanel> <CheckBox AutomationProperties.AutomationId="cb1" Content="Test 1"/> </StackPanel>
-
Then following test can be written:
using NUnit.Framework; using Uno.UITest.Helpers.Queries; using System.Linq; // Alias to simplify the creation of element queries using Query = System.Func<Uno.UITest.IAppQuery, Uno.UITest.IAppQuery>; public class CheckBox_Tests : TestBase { [Test] public void CheckBox01() { Query checkBoxSelector = q => q.Marked("cb1"); App.WaitForElement(checkBoxSelector); Query cb1 = q => q.Marked("cb1"); App.WaitForElement(cb1); var value1 = App.Query(q => cb1(q).GetDependencyPropertyValue("IsChecked").Value<bool>()).First(); Assert.IsFalse(value1); App.Tap(cb1); var value2 = App.Query(q => cb1(q).GetDependencyPropertyValue("IsChecked").Value<bool>()).First(); Assert.IsTrue(value2); } }
This sample is provided through the Sample.UITests
project in this repository.
Running the tests for WebAssembly
- To test in Chrome, first deploy the WebAssemly app using
Ctrl+F5
, take note of the Url of the app - Update the
Constants.WebAssemblyDefaultUri
property inConstants.cs
- Change the
Constants.CurrentPlatform
toPlatform.Browser
- Launch a test by right clicking on the test in the Test Explorer, or in the test code itself.
- A Chrome browser window will open in automated mode, and the test will execute.
Running the tests for Android
- Build and deploy the app on a simulator
- Update the
Constants.AndroidAppName
property inConstants.cs
to the value set in your app manifest - Change the
Constants.CurrentPlatform
toPlatform.Android
- Launch a test by right clicking on the test in the Test Explorer, or in the test code itself.
- The application will start on the emulator, and the test will execute
Running the tests for iOS
testing for iOS is only available through Visual Studio for Mac, where the simulators can run.
- Open your solution in Visual Studio for mac
- Build and deploy the app on an iOS simulator
- Update the
Constants.iOSAppName
property inConstants.cs
to the value specified in yourinfo.plist
file - Change the
Constants.CurrentPlatform
toPlatform.iOS
- Launch a test
- The application will start on the emulator, and the test will execute
This sample is provided through the Sample.UITests
project in this repository.
Validating the currently running environment
if(AppInitializer.GetLocalPlatform() == Platform.Android)
{
Assert.Ignore();
}
UI Testing in a CI environment
One of the design goal of the Uno.UITest
library is to enable UI Testing in Pull Request builds, so that the UI testing is not an afterthought, and is part of the development flow.
You can find some scripts examples to enable such testing, using Azure Devops hosted agents:
- Android UI Testing in a Simulator using Linux
- WebAssembly UI Testing using Linux
- iOS UI Testing in an simulator using macOS