This commit is contained in:
Jerome Laban 2023-06-11 21:55:10 -04:00
Родитель bf4ca2289e
Коммит 5befefdc84
24 изменённых файлов: 17 добавлений и 27136 удалений

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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<?xml version="1.0" encoding="utf-8"?>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CommunityToolkit.WinUI.SampleApp.Droid</RootNamespace>
<AssemblyName>CommunityToolkit.WinUI.SampleApp.Droid</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<TargetFrameworkVersion>v12.0</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
<AndroidUseAapt2>false</AndroidUseAapt2>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
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<EnableLLVM>false</EnableLLVM>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
<AndroidUseAapt2>true</AndroidUseAapt2>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
<Reference Include="Mono.Android.Export" />
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<None Include="Properties\AndroidManifest.xml" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\colors.xml" />
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<Import Project="..\CommunityToolkit.WinUI.SampleApp.iOS\Exclusions.props" />
<!-- fake target to allow the nuget pack to work solution wide -->
<Target Name="Pack" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Com.Nostra13.Universalimageloader.Core;
using Microsoft.UI.Xaml.Media;
namespace CommunityToolkit.WinUI.SampleApp.Droid
{
[global::Android.App.ApplicationAttribute(
Label = "@string/app_name",
LargeHeap = true,
HardwareAccelerated = true
,
Theme = "@style/AppTheme"
)]
public class Application : Microsoft.UI.Xaml.NativeApplication
{
public Application(IntPtr javaReference, JniHandleOwnership transfer)
: base(() => new App(), javaReference, transfer)
{
ConfigureUniversalImageLoader();
}
private void ConfigureUniversalImageLoader()
{
// Create global configuration and initialize ImageLoader with this config
ImageLoaderConfiguration config = new ImageLoaderConfiguration
.Builder(Context)
.Build();
ImageLoader.Instance.Init(config);
ImageSource.DefaultImageLoader = ImageLoader.Instance.LoadImageAsync;
}
}
}

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using Android.App;
using Android.OS;
using Android.Runtime;
using Android.Widget;
using Android.Content.PM;
using Android.Views;
namespace CommunityToolkit.WinUI.SampleApp.Droid
{
[Activity(
MainLauncher = true,
ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize,
WindowSoftInputMode = SoftInput.AdjustPan | SoftInput.StateHidden
)]
public class MainActivity : Microsoft.UI.Xaml.ApplicationActivity
{
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="uno.platform.CommunityToolkit.WinUI.sampleapp.droid" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<application android:allowBackup="true" android:label="CommunityToolkit.WinUI.SampleApp.Droid" android:supportsRtl="true" android:theme="@style/AppTheme"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CommunityToolkit.WinUI.SampleApp.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CommunityToolkit.WinUI.SampleApp.Droid")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.xml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#2c3e50</color>
<color name="colorPrimaryDark">#1B3147</color>
<color name="colorAccent">#3498db</color>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#2C3E50</color>
</resources>

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<resources>
<string name="app_name">CommunityToolkit.WinUI.SampleApp.Droid</string>
<string name="action_settings">Settings</string>
</resources>

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<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="AppTheme" parent="Theme.AppCompat.Light">
<!-- This removes the ActionBar -->
<item name="windowActionBar">false</item>
<item name="android:windowActionBar">false</item>
<item name="windowNoTitle">true</item>
<item name="android:windowNoTitle">true</item>
</style>
</resources>

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using Foundation;
using UIKit;
namespace CommunityToolkit.WinUI.SampleApp.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
{
// class-level declarations
public override UIWindow Window
{
get;
set;
}
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
// create a new window instance based on the screen size
Window = new UIWindow(UIScreen.MainScreen.Bounds);
// If you have defined a root view controller, set it here:
// Window.RootViewController = myViewController;
// make the window visible
Window.MakeKeyAndVisible();
return true;
}
public override void OnResignActivation(UIApplication application)
{
// Invoked when the application is about to move from active to inactive state.
// This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message)
// or when the user quits the application and it begins the transition to the background state.
// Games should use this method to pause the game.
}
public override void DidEnterBackground(UIApplication application)
{
// Use this method to release shared resources, save user data, invalidate timers and store the application state.
// If your application supports background exection this method is called instead of WillTerminate when the user quits.
}
public override void WillEnterForeground(UIApplication application)
{
// Called as part of the transiton from background to active state.
// Here you can undo many of the changes made on entering the background.
}
public override void OnActivated(UIApplication application)
{
// Restart any tasks that were paused (or not yet started) while the application was inactive.
// If the application was previously in the background, optionally refresh the user interface.
}
public override void WillTerminate(UIApplication application)
{
// Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground.
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{484385EA-7766-49DC-BD09-F9B5DD035847}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>CommunityToolkit.WinUI.SampleApp.iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>CommunityToolkit.WinUI.SampleApp.iOS</AssemblyName>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;HAS_UNO</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
<NoWarn>Uno0001</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<DefineConstants>HAS_UNO</DefineConstants>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;HAS_UNO</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<DefineConstants>HAS_UNO</DefineConstants>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<BuildIpa>True</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
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<ConsolePause>False</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
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<None Include="Info.plist" />
<Compile Include="Properties\AssemblyInfo.cs" />
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<ItemGroup>
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<Reference Include="mscorlib" />
<Reference Include="System.Runtime" />
<Reference Include="System.Collections" />
<Reference Include="System.Threading.Tasks" />
<Reference Include="System.IdentityModel" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
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<ProjectReference Include="..\CommunityToolkit.WinUI.UI\CommunityToolkit.WinUI.UI.csproj">
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<Name>CommunityToolkit.WinUI.UI</Name>
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<ProjectReference Include="..\CommunityToolkit.WinUI\CommunityToolkit.WinUI.csproj">
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<Name>CommunityToolkit.WinUI</Name>
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<ProjectReference Include="..\CommunityToolkit.Common\CommunityToolkit.Common.csproj">
<Project>{6fe128a8-cefa-4a61-a987-ec92de6b538e}</Project>
<Name>Microsoft.Toolkit</Name>
</ProjectReference>
</ItemGroup>
<Import Project="..\CommunityToolkit.WinUI.SampleApp\CommunityToolkit.WinUI.SampleApp.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="Exclusions.props" />
<!-- fake target to allow the nuget pack to work solution wide -->
<Target Name="Pack" />
</Project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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@ -1,42 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>CommunityToolkit.WinUI.SampleApp.iOS</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.CommunityToolkit.WinUI.SampleApp.iOS</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.3</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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@ -1,19 +0,0 @@
using Microsoft.Extensions.Logging;
using UIKit;
using Uno.Extensions;
namespace CommunityToolkit.WinUI.SampleApp.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(App));
}
}
}

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@ -1,23 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CommunityToolkit.WinUI.SampleApp.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CommunityToolkit.WinUI.SampleApp.iOS")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("484385ea-7766-49dc-bd09-f9b5dd035847")]

Двоичный файл не отображается.

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@ -1,43 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="6214" systemVersion="14A314h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207" />
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1" />
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner" />
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder" />
<view contentMode="scaleToFill" id="iN0-l3-epB">
<rect key="frame" x="0.0" y="0.0" width="480" height="480" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2017 " textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
<rect key="frame" x="20" y="439" width="441" height="21" />
<fontDescription key="fontDescription" type="system" pointSize="17" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="CommunityToolkit.WinUI.SampleApp.iOS" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
<rect key="frame" x="20" y="140" width="441" height="43" />
<fontDescription key="fontDescription" type="boldSystem" pointSize="36" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
<constraints>
<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC" />
<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk" />
<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l" />
<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0" />
<constraint firstAttribute="centerX" secondItem="8ie-xW-0ye" secondAttribute="centerX" id="ZEH-qu-HZ9" />
<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g" />
</constraints>
<nil key="simulatedStatusBarMetrics" />
<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics" />
<point key="canvasLocation" x="548" y="455" />
</view>
</objects>
</document>

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@ -11,11 +11,9 @@
"CommunityToolkit.WinUI.DeveloperTools\\CommunityToolkit.WinUI.DeveloperTools.csproj",
"CommunityToolkit.WinUI.Input.GazeInteraction\\CommunityToolkit.WinUI.Input.GazeInteraction.csproj",
"CommunityToolkit.WinUI.Notifications\\CommunityToolkit.WinUI.Notifications.csproj",
"CommunityToolkit.WinUI.SampleApp.Droid\\CommunityToolkit.WinUI.SampleApp.Droid.csproj",
"CommunityToolkit.WinUI.SampleApp.Package\\CommunityToolkit.WinUI.SampleApp.Package.wapproj",
"CommunityToolkit.WinUI.SampleApp.Skia.Gtk\\CommunityToolkit.WinUI.SampleApp.Skia.Gtk.csproj",
"CommunityToolkit.WinUI.SampleApp.Wasm\\CommunityToolkit.WinUI.SampleApp.Wasm.csproj",
"CommunityToolkit.WinUI.SampleApp.iOS\\CommunityToolkit.WinUI.SampleApp.iOS.csproj",
"CommunityToolkit.WinUI.SampleApp\\CommunityToolkit.WinUI.SampleApp.Shared.shproj",
"CommunityToolkit.WinUI.SampleApp\\CommunityToolkit.WinUI.SampleApp.csproj",
"CommunityToolkit.WinUI.UI.Animations\\CommunityToolkit.WinUI.UI.Animations.csproj",

Просмотреть файл

@ -184,30 +184,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CommunityToolkit.WinUI.Samp
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "CommunityToolkit.WinUI.SampleApp.Shared", "CommunityToolkit.WinUI.SampleApp\CommunityToolkit.WinUI.SampleApp.Shared.shproj", "{30CB6CF1-80F7-43D5-B619-C737503724B0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommunityToolkit.WinUI.SampleApp.iOS", "CommunityToolkit.WinUI.SampleApp.iOS\CommunityToolkit.WinUI.SampleApp.iOS.csproj", "{484385EA-7766-49DC-BD09-F9B5DD035847}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommunityToolkit.WinUI.SampleApp.Droid", "CommunityToolkit.WinUI.SampleApp.Droid\CommunityToolkit.WinUI.SampleApp.Droid.csproj", "{AF2B0725-7859-4D38-A340-4474C5040C3F}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
UITests\UITests.Tests.Shared\UITests.Tests.Shared.projitems*{05c83067-fa46-45e2-bec4-edee84ad18d0}*SharedItemsImports = 5
UITests\UITests.Tests.Shared\UITests.Tests.Shared.projitems*{1d8b0260-5c17-41da-9c38-1e37441b3925}*SharedItemsImports = 13
CommunityToolkit.WinUI.SampleApp\CommunityToolkit.WinUI.SampleApp.Shared.projitems*{30cb6cf1-80f7-43d5-b619-c737503724b0}*SharedItemsImports = 13
CommunityToolkit.WinUI.SampleApp\CommunityToolkit.WinUI.SampleApp.Shared.projitems*{484385ea-7766-49dc-bd09-f9b5dd035847}*SharedItemsImports = 4
UnitTests\UnitTests.Shared\UnitTests.Shared.projitems*{4e9466d1-d5aa-46ac-801b-c8fdab79f0d4}*SharedItemsImports = 13
UnitTests\UnitTests.HighPerformance.Shared\UnitTests.HighPerformance.Shared.projitems*{5524523e-db0f-41f7-a0d4-43128422a342}*SharedItemsImports = 4
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UnitTests\UnitTests.Notifications.Shared\UnitTests.Notifications.Shared.projitems*{bab1caf4-c400-4a7f-a987-c576de63cffd}*SharedItemsImports = 4
CommunityToolkit.WinUI.SampleApp\CommunityToolkit.WinUI.SampleApp.Shared.projitems*{c784102b-77b9-4cde-be41-1e7a6c9b0f40}*SharedItemsImports = 5
UITests\UITests.Tests.Shared\UITests.Tests.Shared.projitems*{c8182ef0-77fb-4b43-a588-c71748a309c7}*SharedItemsImports = 5
UnitTests\UnitTests.HighPerformance.Shared\UnitTests.HighPerformance.Shared.projitems*{d9bdbc68-3d0a-47fc-9c88-0bf769101644}*SharedItemsImports = 5
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Ad-Hoc|Any CPU = Ad-Hoc|Any CPU
Ad-Hoc|ARM = Ad-Hoc|ARM
@ -3064,146 +3041,6 @@ Global
{C784102B-77B9-4CDE-BE41-1E7A6C9B0F40}.Release|x64.Build.0 = Release|Any CPU
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{C784102B-77B9-4CDE-BE41-1E7A6C9B0F40}.Release|x86.Build.0 = Release|Any CPU
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{484385EA-7766-49DC-BD09-F9B5DD035847}.Ad-Hoc|Any CPU.Build.0 = Ad-Hoc|iPhoneSimulator
{484385EA-7766-49DC-BD09-F9B5DD035847}.Ad-Hoc|ARM.ActiveCfg = Ad-Hoc|iPhoneSimulator
{484385EA-7766-49DC-BD09-F9B5DD035847}.Ad-Hoc|ARM.Build.0 = Ad-Hoc|iPhoneSimulator
{484385EA-7766-49DC-BD09-F9B5DD035847}.Ad-Hoc|ARM64.ActiveCfg = Ad-Hoc|iPhoneSimulator
{484385EA-7766-49DC-BD09-F9B5DD035847}.Ad-Hoc|ARM64.Build.0 = Ad-Hoc|iPhoneSimulator
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{484385EA-7766-49DC-BD09-F9B5DD035847}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
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{484385EA-7766-49DC-BD09-F9B5DD035847}.Ad-Hoc|iPhoneSimulator.Build.0 = Ad-Hoc|iPhoneSimulator
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