iOS, Android, and UWP offer unique operating system and platform APIs that developers have access to, all in C# leveraging Xamarin. It is great that developers have 100% API access in C# with Xamarin, but these APIs are different per platform. This means developers have to learn three different APIs to access platform-specific features. With Xamarin.Essentials, developers have a single cross-platform API that works with any iOS, Android, or UWP application that can be accessed from shared code no matter how the user interface is created.
* NuGet Official Releases: [![NuGet](https://img.shields.io/nuget/vpre/Xamarin.Essentials.svg?label=NuGet)](https://www.nuget.org/packages/Xamarin.Essentials)
Please read our [Getting Started with Xamarin.Essentials guide](https://docs.microsoft.com/xamarin/essentials/get-started) for full setup instructions.
Browse our [full documentation for Xamarin.Essentials](https://docs.microsoft.com/xamarin/essentials), including feature guides, on how to use each feature.
Please read through our [Contribution Guide](CONTRIBUTING.md). We are not accepting new PRs for full features, however any [issue that is marked as `up for grabs`](https://github.com/xamarin/Essentials/issues?q=is%3Aissue+is%3Aopen+label%3A%22up+for+grabs%22) are open for community contributions. We encourage creating new issues for bugs found during usage that the team will triage. Additionally, we are open for code refactoring suggestions in PRs.
Xamarin.Essentials is built with the new SDK-style projects with multi-targeting enabled. This means that all code for iOS, Android, and UWP exist inside of the Xamarin.Essentials project.
If building on Visual Studio 2017, you will need the following SDKs and workloads installed:
If using Visual Studio for Mac the project can be built at the command line with MSBuild. To change the project type that you are working with, simply edit Xamarin.Essentials.csproj and modify the TargetFrameworks for only the project type you want to use.
Here are some frequently asked questions about Xamarin.Essentials, but be sure to read our full [FAQ on our Wiki](https://github.com/xamarin/Essentials/wiki#feature-faq).