The Uno Platform is a Universal Windows Platform Bridge that allows UWP-based code (C# and XAML) to run on iOS, Android, and WebAssembly. It provides the full definitions of the UWP Windows 10 October 2018 Update (17763), and the implementation of a growing number of parts of the UWP API, such as **Windows.UI.Xaml**, to enable UWP applications to run on these platforms.
Use the UWP tooling from Windows in [Visual Studio](https://www.visualstudio.com/), such as [XAML Edit and Continue](https://blogs.msdn.microsoft.com/visualstudio/2016/04/06/ui-development-made-easier-with-xaml-edit-continue/) and [C# Edit and Continue](https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-use-edit-and-continue-csharp), build your application as much as possible on Windows, then validate that your application runs on iOS, Android and WebAssembly.
* [XAML Edit and Continue](https://blogs.msdn.microsoft.com/visualstudio/2016/04/06/ui-development-made-easier-with-xaml-edit-continue/) for live XAML edition on each key stroke
Here's a list of live apps made with the Uno Platform for WebAssembly.
* The [Uno Platform Playground](https://playground.platform.uno) ([Source](https://github.com/nventive/Uno.Playground))
* The [Xaml Controls Gallery](https://xamlcontrolsgallery.platform.uno/) ([Source](https://github.com/nventive/Uno.Xaml-Controls-Gallery))
* The [Uno.WindowsCommunityToolkit](https://windowstoolkit-wasm.platform.uno/), ([Source](https://github.com/nventive/Uno.WindowsCommunityToolkit))
* The [Uno.Lottie](https://lottie.platform.uno/), a sample that uses the [AnimatedVisualPlayer](https://docs.microsoft.com/en-us/uwp/api/microsoft.ui.xaml.controls.animatedvisualplayer) ([Source](https://github.com/nventive/Uno.LottieSample))
* The [Uno.RoslynQuoter](http://roslynquoter-wasm.platform.uno/), a [Roslyn](https://github.com/dotnet/roslyn) based C# analysis tool ([Source](https://github.com/nventive/Uno.RoslynQuoter))
* The [Uno.BikeSharing360 App](http://bikerider-wasm.platform.uno/), a Xamarin.Forms app running on top of Uno for WebAssembly ([Source](https://github.com/nventive/Uno.BikeSharing360_MobileApps))
* The [Uno.WindowsStateTriggers App](http://winstatetriggers-wasm.platform.uno/), a demo of the [Morten's WindowsStateTriggers](https://github.com/dotMorten/WindowsStateTriggers) ([Source](https://github.com/nventive/Uno.WindowsStateTriggers))
* The [SQLite + Entity Framework Core App](http://sqliteefcore-wasm.platform.uno), a demo of the combination of [Roslyn](https://github.com/dotnet/roslyn), [Entity Framework Core](https://docs.microsoft.com/en-us/ef/core/), [SQLite](https://github.com/nventive/Uno.SQLitePCLRaw.Wasm) and the Uno Platform to manipulate an in-browser database.
* The [Uno.WebSockets App](https://websockets-wasm.platform.uno), a demo of System.Net.WebSocket running from WebAssembly ([Source](https://github.com/nventive/Uno.Wasm.WebSockets))
* A [mono-wasm AOT RayTracer](https://raytracer-mono-aot.platform.uno/)
Let us know if you've made your app publicly available, we'll list it here!
Make sure to visit our [FAQ](doc/articles/faq.md), [StackOverflow](https://stackoverflow.com/questions/tagged/uno-platform), [create an issue](https://github.com/nventive/Uno/issues) or [visit our gitter](https://gitter.im/uno-platform/Lobby).