## Pixel-Perfect. Multi-Platform. C# & Windows XAML. Today. [![Open Uno in Gitpod](https://gitpod.io/button/open-in-gitpod.svg)](https://gitpod.io/#https://github.com/unoplatform/uno) [![Azure DevOps](https://img.shields.io/azure-devops/build/uno-platform/1dd81cbd-cb35-41de-a570-b0df3571a196/5/master?label=master)](https://uno-platform.visualstudio.com/Uno%20Platform/_build?definitionId=5) [![Azure DevOps](https://img.shields.io/azure-devops/build/uno-platform/1dd81cbd-cb35-41de-a570-b0df3571a196/5/release/beta/Batman?label=release/beta/Batman)](https://uno-platform.visualstudio.com/Uno%20Platform/_build?definitionId=5) [![Azure DevOps](https://img.shields.io/azure-devops/build/uno-platform/1dd81cbd-cb35-41de-a570-b0df3571a196/5/release/stable/Batman?label=release/stable/Batman)](https://uno-platform.visualstudio.com/Uno%20Platform/_build?definitionId=5) [![Dependabot Status](https://api.dependabot.com/badges/status?host=github&repo=unoplatform/uno)](https://dependabot.com) [![Twitter Followers](https://img.shields.io/twitter/follow/unoplatform?label=follow%20%40unoplatform&style=flat)](https://twitter.com/unoplatform) [![GitHub Stars](https://img.shields.io/github/stars/unoplatform/uno?label=github%20stars)](https://github.com/unoplatform/uno/stargazers/) [![NuGet Downloads](https://img.shields.io/nuget/dt/uno.ui.svg)](https://www.nuget.org/packages/uno.ui) [![All Contributors](https://img.shields.io/badge/all_contributors-61-orange.svg?style=flat-square)](#contributors) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat-square)](https://github.com/unoplatform/uno/blob/master/CONTRIBUTING.md) # What is the Uno Platform? The Uno Platform is a UI Platform for building single-codebase applications for Windows, Web/WebAssembly, iOS, macOS, Android and Linux. It allows C# and Windows XAML code to run on all target platforms, while allowing you control of every pixel. It comes with support for Fluent, Material and Cupertino design systems out of the box. Uno Platform implements a growing number of the UWP APIs, such as **Windows.UI.Xaml**, to enable UWP and WinUI applications to run on all platforms with native performance. Use the UWP/WinUI tooling from Windows in [Visual Studio](https://www.visualstudio.com/), such as [XAML Hot Reload](https://docs.microsoft.com/en-us/visualstudio/xaml-tools/xaml-hot-reload?view=vs-2019) and [C# Edit and Continue](https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-use-edit-and-continue-csharp), build your application as much as possible on Windows, then validate that your application runs on iOS, Android, macOS and WebAssembly. Visit [our documentation](doc/articles/intro.md) for more details. # Getting Started ## Prerequisites * [**Visual Studio 2019**](https://visualstudio.microsoft.com/) with: * **Universal Windows Platform component** installed. * **Xamarin component** installed (for Android and iOS development). * **ASP.NET/web component** installed, along with .NET Core SDK 5.0 or later (for WebAssembly development). To easily create a multi-platform application: * See the complete [Getting Started](https://platform.uno/docs/articles/get-started.html) guides for starting with Visual Studio, Visual Studio Code, JetBrains Rider or Visual Studio Mac. For a larger example and features demo: * Visit the [Uno Gallery](https://github.com/unoplatform/uno.gallery) repository. * Try the [WebAssembly Uno Playground](https://playground.platform.uno) live in your browser. # Uno Platform Features * Supported platforms: * Windows 10 and Windows 11 (via the standard UWP and WinUI Toolkit) * Windows 7 (via Skia) * iOS, macOS and Android (via [Xamarin](https://www.visualstudio.com/xamarin/) and [.NET] (https://dotnet.microsoft.com/)) * WebAssembly through the [.NET Runtime WebAssembly SDK](https://github.com/dotnet/runtime/tree/main/src/mono/wasm) * Linux through Skia (Gtk and FrameBuffer) * Dev loop: * Develop on Windows first using Visual Studio * [XAML Edit and Continue](https://blogs.msdn.microsoft.com/visualstudio/2016/04/06/ui-development-made-easier-with-xaml-edit-continue/) for live XAML edition on each keystroke * [C# Edit and Continue](https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-use-edit-and-continue-csharp) * Validate on other platforms as late as possible * Experimental XAML Hot Reload for WebAssembly, iOS and Android * [Uno.UITest](https://github.com/unoplatform/Uno.UITest), a library to create Cross-Platform UI Tests for WebAssembly, iOS and Android. * Cross Platform Controls: * [Control Templating](https://docs.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/control-templates) * [Data Templating](https://code.msdn.microsoft.com/Data-Binding-in-UWP-b5c98114) * [Styling](https://docs.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/xaml-styles) * [Rich Animations](https://docs.microsoft.com/en-us/windows/uwp/design/motion/xaml-animation) * UWP/WinUI Code Support: * [Windows Community Toolkit](https://github.com/unoplatform/uno.WindowsCommunityToolkit) * [MVVM Light Toolkit](https://github.com/unoplatform/uno.mvvmlight) * [Microsoft XAML Behaviors](https://github.com/unoplatform/uno.XamlBehaviors) * [Prism](https://github.com/prismlibrary/prism) * [SkiaSharp](https://github.com/mono/SkiaSharp) * [SkiaSharp.Extended](https://github.com/mono/SkiaSharp.Extended) * [MVVMCross](https://www.mvvmcross.com/) (soon) * [ReactiveUI Official](https://github.com/reactiveui/ReactiveUI/pull/2067) * [WindowsStateTriggers](https://github.com/unoplatform/uno.WindowsStateTriggers) * [Xamarin.Forms for UWP](https://github.com/unoplatform/uno.Xamarin.Forms), [NuGet](https://www.nuget.org/packages/ReactiveUI.Uno) * [Rx.NET](https://github.com/reactiveui/Reactive.Wasm) * [ColorCode-Universal](https://github.com/unoplatform/uno.ColorCode-Universal) * [LibVLCSharp](https://github.com/videolan/libvlcsharp) * Any UWP project * Responsive Design: * [Visual State Manager](https://docs.microsoft.com/en-us/uwp/api/Windows.UI.Xaml.VisualStateManager) * [State Triggers](https://blogs.msdn.microsoft.com/mvpawardprogram/2017/02/07/state-triggers-uwp-apps/) * [Adaptive Triggers](https://docs.microsoft.com/en-us/uwp/api/Windows.UI.Xaml.AdaptiveTrigger) * Platform Specific: * Native controls and properties via [conditional XAML](doc/articles/platform-specific-xaml.md) * Any of the existing Xamarin iOS/Android libraries available * Xamarin.Forms Renderers: * [Uno Platform WebAssembly Renderers for Xamarin.Forms](https://github.com/unoplatform/Uno.Xamarin.Forms.Platform) # Live WebAssembly Apps Here's a list of live apps made with the Uno Platform for WebAssembly. * The [Uno Platform Playground](https://playground.platform.uno) ([Source](https://github.com/unoplatform/uno.Playground)). * The [Uno Gallery](https://gallery.platform.uno) demonstrating the use of Fluent and Material guidelines. * The [Uno Calculator](https://calculator.platform.uno), a simple yet powerful iOS/Android/WebAssembly C# port of the calculator that ships with Windows ([Source](https://github.com/unoplatform/calculator)). Also try the [iOS version](https://apps.apple.com/app/id1464736591), the [Android version](https://play.google.com/store/apps/details?id=uno.platform.calculator) and [Linux version](https://snapcraft.io/uno-calculator). * The [Ch9](https://ch9.platform.uno) sample educational application. * The [Xaml Controls Gallery](https://xamlcontrolsgallery.platform.uno/) ([Source](https://github.com/unoplatform/uno.Xaml-Controls-Gallery)). * [SkiaSharp fork for the Uno Platform](https://skiasharp-wasm.platform.uno/), Skia is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library ([Source](https://github.com/unoplatform/Uno.SkiaSharp)). * The [Uno.WindowsCommunityToolkit](https://windowstoolkit-wasm.platform.uno/) ([Source](https://github.com/unoplatform/uno.WindowsCommunityToolkit)). * The [Uno.Lottie](https://lottie.platform.uno/), a sample that uses the [AnimatedVisualPlayer](https://docs.microsoft.com/en-us/uwp/api/microsoft.ui.xaml.controls.animatedvisualplayer) ([Source](https://github.com/unoplatform/uno.LottieSample)). * The [Uno.RoslynQuoter](https://roslynquoter-wasm.platform.uno/), a [Roslyn](https://github.com/dotnet/roslyn) based C# analysis tool ([Source](https://github.com/unoplatform/uno.RoslynQuoter)). * The [Uno.BikeSharing360 App](http://bikerider-wasm.platform.uno/), a Xamarin.Forms app running on top of Uno for WebAssembly ([Source](https://github.com/unoplatform/uno.BikeSharing360_MobileApps)). * The [Uno.WindowsStateTriggers App](http://winstatetriggers-wasm.platform.uno/), a demo of the [Morten's WindowsStateTriggers](https://github.com/dotMorten/WindowsStateTriggers) ([Source](https://github.com/unoplatform/uno.WindowsStateTriggers)). * The [SQLite + Entity Framework Core App](https://sqliteefcore-wasm.platform.uno), a demo of the combination of [Roslyn](https://github.com/dotnet/roslyn), [Entity Framework Core](https://docs.microsoft.com/en-us/ef/core/), [SQLite](https://github.com/unoplatform/uno.SQLitePCLRaw.Wasm) and the Uno Platform to manipulate an in-browser database. * The [Uno.WebSockets App](https://websockets-wasm.platform.uno), a demo of System.Net.WebSocket running from WebAssembly ([Source](https://github.com/unoplatform/uno.Wasm.WebSockets)). * A [WebAssembly AOT RayTracer](https://raytracer-mono-aot.platform.uno/). Let us know if you've made your app publicly available, we'll list it here! # Have questions? Feature requests? Issues? Make sure to visit our [FAQ](doc/articles/faq.md), [StackOverflow](https://stackoverflow.com/questions/tagged/uno-platform), [create an issue](https://github.com/unoplatform/uno/issues) or [Discord](https://platform.uno/discord) - "Uno-Platform" channel where our engineering and community are. # Contributing There are many ways that you can contribute to the Uno Platform, as the WinRT and WinUI APIs are pretty large! Read our [contributing guide](CONTRIBUTING.md) to learn about our development process and how to propose bug fixes and improvements. Come visit us on our [visit our Discord Channel #uno-platform](https://discord.gg/eBHZSKG) for help on how to contribute! Contribute to Uno in your browser using [GitPod.io](https://gitpod.io), follow [our guide here](doc/articles/features/working-with-gitpod.md). [![Open in Gitpod](https://gitpod.io/button/open-in-gitpod.svg)](https://gitpod.io/#https://github.com/unoplatform/uno) # Contributors Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key)):
JΓ©rΓ΄me Laban
JΓ©rΓ΄me Laban

πŸ’» πŸ–‹ πŸ“– πŸ’‘ 🚧 πŸš‡ πŸ€” πŸ‘€ ⚠️ πŸ“†
David Oliver
David Oliver

πŸ“ πŸ’» πŸ–‹ πŸ“– 🚧 βœ… πŸ‘€ ⚠️ πŸ’‘
Martin Zikmund
Martin Zikmund

πŸ’» ⚠️ πŸ‘€
Geoffrey Huntley
Geoffrey Huntley

πŸ’¬ πŸ“– 🚧 πŸ’» ⚠️ βœ… πŸ‘€
Patrick Decoster
Patrick Decoster

⚠️ πŸ’» πŸ’‘
David
David

πŸ’» πŸ–‹ πŸ“– 🚧 πŸ‘€ ⚠️ πŸ’‘
Carl de Billy
Carl de Billy

πŸ’» πŸ–‹ πŸ“– 🚧 βœ… πŸ‘€ ⚠️ πŸ’‘
vincentcastagna
vincentcastagna

πŸ’» πŸ’‘
TopperDEL
TopperDEL

πŸ’»
Maxine Mheir-El-Saadi
Maxine Mheir-El-Saadi

πŸ’» πŸ’‘ ⚠️
Artem
Artem

πŸ’» πŸ“–
Dysnomian Charles
Dysnomian Charles

πŸ’»
Jean-Philippe LΓ©vesque
Jean-Philippe LΓ©vesque

πŸ’»
Xiaotian Gu
Xiaotian Gu

πŸ’»
Rockford Lhotka
Rockford Lhotka

πŸ“
Nick Randolph
Nick Randolph

πŸ“
Microsoft
Microsoft

πŸ’» πŸ“– πŸ’‘ ⚠️ πŸš‡
Xamarin
Xamarin

πŸ’» πŸ“– πŸ’‘ ⚠️
NicolasChampagne
NicolasChampagne

πŸ’»
Agnes ZITTE
Agnes ZITTE

πŸ’»
Miguel Rochefort
Miguel Rochefort

πŸ’»
Yohan GuΓ©rin
Yohan GuΓ©rin

πŸ’»
jcantin-nventive
jcantin-nventive

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Mathieu Fillion
Mathieu Fillion

πŸ’» 🚧
Florent Cima
Florent Cima

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alextrepanier
alextrepanier

πŸ’»
warrenbenyahia
warrenbenyahia

πŸ’»
JP
JP

πŸ’»
GuillaumeSE
GuillaumeSE

πŸ’»
Shimmy
Shimmy

πŸ“–
Geoffrey Fielden-Briggs
Geoffrey Fielden-Briggs

πŸ’»
Massimo Cacchiotti
Massimo Cacchiotti

πŸ’»
rfrappier
rfrappier

πŸ“–
Furkan Kambay
Furkan Kambay

πŸ“–
pkar70
pkar70

πŸ’» ⚠️ πŸ“–
Hugo van Kemenade
Hugo van Kemenade

πŸ“–
Tomer Cohen
Tomer Cohen

πŸ“–
Antero Santos
Antero Santos

πŸ“–
Zhen Zhi Lee
Zhen Zhi Lee

πŸ’»
Gert de Pagter
Gert de Pagter

πŸ“–
Devesh Singh
Devesh Singh

πŸ“–
RanadeepPolavarapu
RanadeepPolavarapu

πŸ“–
Ujjwal
Ujjwal

πŸ“–
Chris Baumler
Chris Baumler

πŸ“–
SnicklePickles
SnicklePickles

πŸ“–
Pedro Gonçalves
Pedro Gonçalves

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Bharat Raghunathan
Bharat Raghunathan

πŸ“–
Aayush Bisen
Aayush Bisen

πŸ“–
Alexey Pyltsyn
Alexey Pyltsyn

πŸ“–
JosΓ© Antonio Chio
JosΓ© Antonio Chio

πŸ“–
Marouane R
Marouane R

πŸ“–
Avinash Jha
Avinash Jha

πŸ“–
Khyati Valera
Khyati Valera

πŸ“–
Alex
Alex

πŸ“–
Miguel Piedrafita
Miguel Piedrafita

πŸ“–
Gagan Deep
Gagan Deep

πŸ“–
RobJenks
RobJenks

πŸ“–
Pratik Gadhiya
Pratik Gadhiya

πŸ“–
MacKenzie Whalen
MacKenzie Whalen

πŸ“–
Giovanni De Luca
Giovanni De Luca

πŸš‡
Binit Ghimire
Binit Ghimire

πŸ“–
πŸ’– Thank-you.