Initial import
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Коммит
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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<add key="api.nuget.org" value="https://api.nuget.org/v3/index.json" />
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<add key="avalonia-all" value="https://nuget.avaloniaui.net/repository/avalonia-all/index.json" />
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</packageSources>
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</configuration>
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PerspectiveDemo", "PerspectiveDemo\PerspectiveDemo.csproj", "{B17E0F8D-B865-48B7-BE2D-5CFE8FB26289}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B17E0F8D-B865-48B7-BE2D-5CFE8FB26289}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B17E0F8D-B865-48B7-BE2D-5CFE8FB26289}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B17E0F8D-B865-48B7-BE2D-5CFE8FB26289}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B17E0F8D-B865-48B7-BE2D-5CFE8FB26289}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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<Application xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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x:Class="PerspectiveDemo.App">
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<Application.Styles>
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<FluentTheme Mode="Light"/>
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</Application.Styles>
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</Application>
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using Avalonia;
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using Avalonia.Controls.ApplicationLifetimes;
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using Avalonia.Markup.Xaml;
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namespace PerspectiveDemo
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{
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public class App : Application
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{
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public override void Initialize()
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{
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AvaloniaXamlLoader.Load(this);
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}
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public override void OnFrameworkInitializationCompleted()
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{
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if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
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{
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desktop.MainWindow = new MainWindow();
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}
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base.OnFrameworkInitializationCompleted();
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}
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}
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}
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<Window xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
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x:Class="PerspectiveDemo.MainWindow"
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Title="PerspectiveDemo">
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<Panel>
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<Canvas Name="Canvas" Width="300" Height="300" Background="LightGray" HorizontalAlignment="Center" VerticalAlignment="Center">
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<Canvas.Styles>
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<Style Selector="Thumb">
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<Setter Property="Template">
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<Setter.Value>
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<ControlTemplate>
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<Rectangle Margin="-5,-5,0,0" Width="10" Height="10" Fill="Black"/>
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</ControlTemplate>
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</Setter.Value>
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</Setter>
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</Style>
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</Canvas.Styles>
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<Rectangle Name="Rectangle" Canvas.Left="0" Canvas.Top="0" Width="100" Height="100" Fill="Blue"/>
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<Thumb Name="UL" Canvas.Left="100" Canvas.Top="100" DragDelta="OnDragDelta" ClipToBounds="False"/>
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<Thumb Name="UR" Canvas.Left="200" Canvas.Top="100" DragDelta="OnDragDelta" ClipToBounds="False"/>
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<Thumb Name="LL" Canvas.Left="100" Canvas.Top="200" DragDelta="OnDragDelta" ClipToBounds="False"/>
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<Thumb Name="LR" Canvas.Left="200" Canvas.Top="200" DragDelta="OnDragDelta" ClipToBounds="False"/>
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</Canvas>
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</Panel>
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</Window>
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// https://github.com/AvaloniaUI/Avalonia/pull/6192
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// https://docs.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/graphics/skiasharp/transforms/non-affine
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// http://www.charlespetzold.com/blog/2007/08/250638.html
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using System.Diagnostics;
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Controls.Primitives;
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using Avalonia.Controls.Shapes;
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using Avalonia.Input;
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using Avalonia.Markup.Xaml;
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using Avalonia.Media;
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namespace PerspectiveDemo
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{
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public partial class MainWindow : Window
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{
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public MainWindow()
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{
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InitializeComponent();
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#if DEBUG
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this.AttachDevTools();
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#endif
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UpdateTransform();
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}
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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}
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private void UpdateTransform()
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{
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var canvas = this.FindControl<Canvas>("Canvas");
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var rectangle = this.FindControl<Rectangle>("Rectangle");
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var width = rectangle.Width;
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var height = rectangle.Height;
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var ul = this.FindControl<Thumb>("UL");
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var ur = this.FindControl<Thumb>("UR");
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var ll = this.FindControl<Thumb>("LL");
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var lr = this.FindControl<Thumb>("LR");
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var ptUL = new Point(Canvas.GetLeft(ul), Canvas.GetTop(ul));
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var ptUR = new Point(Canvas.GetLeft(ur), Canvas.GetTop(ur));
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var ptLL = new Point(Canvas.GetLeft(ll), Canvas.GetTop(ll));
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var ptLR = new Point(Canvas.GetLeft(lr), Canvas.GetTop(lr));
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var result = ComputeMatrix(new Size(width, height), ptUL, ptUR, ptLL, ptLR);
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rectangle.RenderTransformOrigin = RelativePoint.Center;
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rectangle.RenderTransform = new MatrixTransform(result);
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}
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static Point MapPoint(Matrix matrix, Point point)
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{
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return new Point(
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(point.X * matrix.M11) + (point.Y * matrix.M21) + matrix.M31,
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(point.X * matrix.M12) + (point.Y * matrix.M22) + matrix.M32);
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}
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static Matrix ComputeMatrix(Size size, Point ptUL, Point ptUR, Point ptLL, Point ptLR)
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{
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// Scale transform
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var S = Matrix.CreateScale(1 / size.Width, 1 / size.Height);
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// Affine transform
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var A = new Matrix(
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ptUR.X - ptUL.X,
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ptUR.Y - ptUL.Y,
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0,
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ptLL.X - ptUL.X,
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ptLL.Y - ptUL.Y,
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0,
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ptUL.X,
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ptUL.Y,
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1);
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// Non-Affine transform
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//A.TryInvert(out var inverseA);
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//var abPoint = MapPoint(inverseA, ptLR);
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//var a = abPoint.X;
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//var b = abPoint.Y;
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double den = A.M11 * A.M22 - A.M12 * A.M21;
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double a = (A.M22 * ptLR.X - A.M21 * ptLR.Y + A.M21 * A.M32 - A.M22 * A.M31) / den;
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double b = (A.M11 * ptLR.Y - A.M12 * ptLR.X + A.M12 * A.M31 - A.M11 * A.M32) / den;
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var scaleX = a / (a + b - 1);
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var scaleY = b / (a + b - 1);
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var N = new Matrix(
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scaleX,
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0,
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scaleX - 1,
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0,
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scaleY,
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scaleY - 1,
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0,
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0,
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1);
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// Multiply S * N * A
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var result = S * N * A;
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return result;
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}
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private void OnDragDelta(object? sender, VectorEventArgs e)
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{
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if (sender is Thumb thumb)
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{
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Canvas.SetLeft(thumb, Canvas.GetLeft(thumb) + e.Vector.X);
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Canvas.SetTop(thumb, Canvas.GetTop(thumb) + e.Vector.Y);
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UpdateTransform();
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}
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}
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net5.0</TargetFramework>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Avalonia" Version="0.10.999-cibuild0014847-beta"/>
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<PackageReference Include="Avalonia.Desktop" Version="0.10.999-cibuild0014847-beta"/>
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<PackageReference Include="Avalonia.Diagnostics" Version="0.10.999-cibuild0014847-beta"/>
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</ItemGroup>
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</Project>
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using System;
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Controls.ApplicationLifetimes;
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namespace PerspectiveDemo
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{
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class Program
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{
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// Initialization code. Don't use any Avalonia, third-party APIs or any
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// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
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// yet and stuff might break.
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public static void Main(string[] args) => BuildAvaloniaApp()
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.StartWithClassicDesktopLifetime(args);
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// Avalonia configuration, don't remove; also used by visual designer.
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public static AppBuilder BuildAvaloniaApp()
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=> AppBuilder.Configure<App>()
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.UsePlatformDetect()
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.LogToTrace();
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}
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}
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