Code refactorization + added support for multi typeface font types
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Родитель
8a64abaac2
Коммит
8db283d559
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@ -13,11 +13,11 @@ namespace QuestPDF.Examples
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[Test]
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public void Example()
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{
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FontManager.RegisterFontType("LibreBarcode39", File.OpenRead("LibreBarcode39-Regular.ttf"));
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FontManager.RegisterFontType(File.OpenRead("LibreBarcode39-Regular.ttf"));
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RenderingTest
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.Create()
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.PageSize(400, 100)
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.PageSize(400, 200)
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.ShowResults()
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.Render(container =>
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{
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Concurrent;
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using System.IO;
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using System.Linq;
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using QuestPDF.Infrastructure;
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using SkiaSharp;
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@ -8,27 +9,39 @@ namespace QuestPDF.Drawing
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{
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public static class FontManager
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{
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private static ConcurrentDictionary<string, FontStyleSet> StyleSets = new ConcurrentDictionary<string, FontStyleSet>();
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private static ConcurrentDictionary<string, SKFontMetrics> FontMetrics = new ConcurrentDictionary<string, SKFontMetrics>();
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private static ConcurrentDictionary<string, SKPaint> Paints = new ConcurrentDictionary<string, SKPaint>();
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private static ConcurrentDictionary<string, SKPaint> ColorPaint = new ConcurrentDictionary<string, SKPaint>();
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private static ConcurrentDictionary<string, FontStyleSet> StyleSets = new();
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private static ConcurrentDictionary<string, SKFontMetrics> FontMetrics = new();
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private static ConcurrentDictionary<string, SKPaint> Paints = new();
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private static ConcurrentDictionary<string, SKPaint> ColorPaint = new();
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private static void RegisterFontType(string fontName, SKTypeface typeface)
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private static void RegisterFontType(SKData fontData, string? customName = null)
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{
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FontStyleSet set = StyleSets.GetOrAdd(fontName, _ => new FontStyleSet());
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set.Add(typeface);
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foreach (var index in Enumerable.Range(0, 256))
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{
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var typeface = SKTypeface.FromData(fontData, index);
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if (typeface == null)
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break;
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var typefaceName = customName ?? typeface.FamilyName;
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var fontStyleSet = StyleSets.GetOrAdd(typefaceName, _ => new FontStyleSet());
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fontStyleSet.Add(typeface);
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}
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}
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[Obsolete("Since version 2022.3, the FontManager class offers better font type matching support. Please use the RegisterFontType(Stream stream) overload.")]
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public static void RegisterFontType(string fontName, Stream stream)
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{
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SKTypeface typeface = SKTypeface.FromStream(stream);
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RegisterFontType(fontName, typeface);
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using var fontData = SKData.Create(stream);
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RegisterFontType(fontData);
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RegisterFontType(fontData, customName: fontName);
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}
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public static void RegisterFontType(Stream stream)
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{
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SKTypeface typeface = SKTypeface.FromStream(stream);
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RegisterFontType(typeface.FamilyName, typeface);
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using var fontData = SKData.Create(stream);
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RegisterFontType(fontData);
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}
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internal static SKPaint ColorToPaint(this string color)
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@ -54,29 +67,23 @@ namespace QuestPDF.Drawing
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{
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Color = SKColor.Parse(style.Color),
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Typeface = GetTypeface(style),
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TextSize = (style.Size ?? 12),
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TextSize = style.Size ?? 12,
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TextEncoding = SKTextEncoding.Utf32
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};
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}
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static SKTypeface GetTypeface(TextStyle style)
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{
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SKFontStyleWeight weight = (SKFontStyleWeight)(style.FontWeight ?? FontWeight.Normal);
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SKFontStyleWidth width = SKFontStyleWidth.Normal;
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SKFontStyleSlant slant = (style.IsItalic ?? false) ? SKFontStyleSlant.Italic : SKFontStyleSlant.Upright;
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var weight = (SKFontStyleWeight)(style.FontWeight ?? FontWeight.Normal);
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var slant = (style.IsItalic ?? false) ? SKFontStyleSlant.Italic : SKFontStyleSlant.Upright;
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SKFontStyle skFontStyle = new SKFontStyle(weight, width, slant);
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var skFontStyle = new SKFontStyle(weight, SKFontStyleWidth.Normal, slant);
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FontStyleSet set;
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if (StyleSets.TryGetValue(style.FontType, out set))
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{
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if (StyleSets.TryGetValue(style.FontType, out var set))
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return set.Match(skFontStyle);
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}
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else
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{
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return SKTypeface.FromFamilyName(style.FontType, skFontStyle)
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?? throw new ArgumentException($"The typeface {style.FontType} could not be found.");
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}
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?? throw new ArgumentException($"The typeface {style.FontType} could not be found. Please consider installing the font file on your system or loading it from a file using the FontManager.RegisterFontType() static method.");
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}
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}
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@ -7,18 +7,18 @@ namespace QuestPDF.Drawing
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{
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internal class FontStyleSet
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{
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private ConcurrentDictionary<SKFontStyle, SKTypeface> Styles = new ConcurrentDictionary<SKFontStyle, SKTypeface>();
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private ConcurrentDictionary<SKFontStyle, SKTypeface> Styles { get; } = new();
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public void Add(SKTypeface typeface)
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{
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SKFontStyle style = typeface.FontStyle;
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Styles.AddOrUpdate(style, (_) => typeface, (_, _) => typeface);
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var style = typeface.FontStyle;
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Styles.AddOrUpdate(style, _ => typeface, (_, _) => typeface);
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}
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public SKTypeface Match(SKFontStyle target)
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public SKTypeface? Match(SKFontStyle target)
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{
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SKFontStyle bestStyle = null;
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SKTypeface bestTypeface = null;
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SKFontStyle? bestStyle = null;
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SKTypeface? bestTypeface = null;
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foreach (var entry in Styles)
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{
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@ -40,40 +40,55 @@ namespace QuestPDF.Drawing
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};
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// Checks whether style a is a better match for the target then style b. Uses the CSS font style matching algorithm
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internal static bool IsBetterMatch(SKFontStyle target, SKFontStyle a, SKFontStyle b)
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internal static bool IsBetterMatch(SKFontStyle? target, SKFontStyle? a, SKFontStyle? b)
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{
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// A font is better than no font
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if (b == null) return true;
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if (a == null) return false;
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if (b == null)
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return true;
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if (a == null)
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return false;
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// First check font width
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// For normal and condensed widths prefer smaller widths
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// For expanded widths prefer larger widths
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if (target.Width <= (int)SKFontStyleWidth.Normal)
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{
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if (a.Width <= target.Width && b.Width > target.Width) return true;
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if (a.Width > target.Width && b.Width <= target.Width) return false;
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if (a.Width <= target.Width && b.Width > target.Width)
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return true;
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if (a.Width > target.Width && b.Width <= target.Width)
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return false;
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}
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else
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{
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if (a.Width >= target.Width && b.Width < target.Width) return true;
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if (a.Width < target.Width && b.Width >= target.Width) return false;
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if (a.Width >= target.Width && b.Width < target.Width)
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return true;
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if (a.Width < target.Width && b.Width >= target.Width)
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return false;
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}
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// Prefer closest match
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int widthDifferenceA = Math.Abs(a.Width - target.Width);
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int widthDifferenceB = Math.Abs(b.Width - target.Width);
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var widthDifferenceA = Math.Abs(a.Width - target.Width);
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var widthDifferenceB = Math.Abs(b.Width - target.Width);
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if (widthDifferenceA < widthDifferenceB) return true;
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if (widthDifferenceB < widthDifferenceA) return false;
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if (widthDifferenceA < widthDifferenceB)
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return true;
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if (widthDifferenceB < widthDifferenceA)
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return false;
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// Prefer closest slant based on provided fallback list
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List<SKFontStyleSlant> slantFallback = SlantFallbacks[target.Slant];
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int slantIndexA = slantFallback.IndexOf(a.Slant);
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int slantIndexB = slantFallback.IndexOf(b.Slant);
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var slantFallback = SlantFallbacks[target.Slant];
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var slantIndexA = slantFallback.IndexOf(a.Slant);
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var slantIndexB = slantFallback.IndexOf(b.Slant);
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if (slantIndexA < slantIndexB) return true;
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if (slantIndexB < slantIndexA) return false;
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if (slantIndexA < slantIndexB)
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return true;
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if (slantIndexB < slantIndexA)
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return false;
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// Check weight last
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// For thin (<400) weights, prefer thinner weights
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@ -83,24 +98,33 @@ namespace QuestPDF.Drawing
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if (target.Weight >= 400 && target.Weight <= 500)
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{
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if ((a.Weight >= 400 && a.Weight <= 500) && !(b.Weight >= 400 && b.Weight <= 500)) return true;
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if (!(a.Weight >= 400 && a.Weight <= 500) && (b.Weight >= 400 && b.Weight <= 500)) return false;
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if ((a.Weight >= 400 && a.Weight <= 500) && !(b.Weight >= 400 && b.Weight <= 500))
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return true;
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if (!(a.Weight >= 400 && a.Weight <= 500) && (b.Weight >= 400 && b.Weight <= 500))
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return false;
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}
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if (target.Weight < 450)
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{
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if (a.Weight <= target.Weight && b.Weight > target.Weight) return true;
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if (a.Weight > target.Weight && b.Weight <= target.Weight) return false;
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if (a.Weight <= target.Weight && b.Weight > target.Weight)
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return true;
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if (a.Weight > target.Weight && b.Weight <= target.Weight)
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return false;
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}
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else
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{
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if (a.Weight >= target.Weight && b.Weight < target.Weight) return true;
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if (a.Weight < target.Weight && b.Weight >= target.Weight) return false;
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if (a.Weight >= target.Weight && b.Weight < target.Weight)
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return true;
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if (a.Weight < target.Weight && b.Weight >= target.Weight)
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return false;
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}
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// Prefer closest weight
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int weightDifferenceA = Math.Abs(a.Weight - target.Weight);
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int weightDifferenceB = Math.Abs(b.Weight - target.Weight);
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var weightDifferenceA = Math.Abs(a.Weight - target.Weight);
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var weightDifferenceB = Math.Abs(b.Weight - target.Weight);
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return weightDifferenceA < weightDifferenceB;
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}
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