Reactive undo/redo framework for .NET.
Перейти к файлу
Wiesław Šoltés 2cd2177550
Update Build.cs
2018-12-18 13:16:01 +01:00
build Update Build.cs 2018-12-18 13:16:01 +01:00
samples Updated 2018-12-09 14:05:28 +00:00
src/ReactiveHistory Updated projects 2018-12-09 11:37:20 +00:00
tests/ReactiveHistory.UnitTests Updated projects 2018-12-09 11:36:09 +00:00
.editorconfig Updated editorconfig 2018-07-09 19:47:48 +02:00
.gitattributes Updated gitattributes and gitignore 2017-11-14 18:40:09 +01:00
.gitignore Updated gitattributes and gitignore 2017-11-14 18:40:09 +01:00
.nuke Added nuke 2018-12-09 11:23:43 +00:00
LICENSE.TXT Rename LICENSE to LICENSE.TXT 2016-08-31 15:15:11 +02:00
NuGet.Config Initial import 2016-08-31 23:15:05 +02:00
README.md Update README.md 2018-12-11 23:28:10 +01:00
ReactiveHistory.sln Updated 2018-12-09 19:01:01 +01:00
_config.yml Update _config.yml 2018-10-30 19:48:24 +01:00
build.ps1 Added nuke 2018-12-09 11:23:43 +00:00
build.sh Added nuke 2018-12-09 11:23:43 +00:00
global.json Create global.json 2018-12-08 14:49:29 +01:00

README.md

ReactiveHistory

Gitter

Build status

NuGet MyGet

ReactiveHistory is an undo/redo framework for .NET.

About

The main design principle for ReactiveHistory is to provide easy to use undo functionality inside your view models and allow separation from data models when following the MVVM pattern for creation of modern and portable GUI applications.

The ReactiveHistory framework enables easy implementation of undo history for observable properties and collections. To enable quick conversion from standard .NET properties and collection helper extension methods are provided. For example the ObserveWithHistory extension method is intended to be used for IObservable<T> properties and the DeleteWithHistory for IList<T> collections.

Example Usage

For examples of ReactiveHistory usage please check the samples folder. Currently there are available samples for WPF and Avalonia frameworks. The samples follow MVVM pattern, the view models use ReactiveProperty framework to implement observable properties and commands. There are also available unit tests located in tests folder with all tests for each of the use cases.

MVVM

Model

public class Layer : BaseObject
{
    private ObservableCollection<LineShape> _shapes;

    public ObservableCollection<LineShape> Shapes
    {
        get { return _shapes; }
        set { Update(ref _shapes, value); }
    }

    public Layer(object owner = null, string name = null)
    {
        this.Owner = owner;
        this.Name = name;
        this.Shapes = new ObservableCollection<LineShape>();
    }
}

ViewModel

public class LayerViewModel : IDisposable
{
    private CompositeDisposable Disposable { get; set; }
    public ReactiveProperty<string> Name { get; set; }
    public ReadOnlyReactiveCollection<LineShapeViewModel> Shapes { get; set; }
    public ReactiveCommand UndoCommand { get; set; }
    public ReactiveCommand RedoCommand { get; set; }
    public ReactiveCommand ClearCommand { get; set; }

    public LayerViewModel(Layer layer, IHistory history)
    {
        Disposable = new CompositeDisposable();

        this.Name = layer.ToReactivePropertyAsSynchronized(l => l.Name)
            .SetValidateNotifyError(name => string.IsNullOrWhiteSpace(name) ? "Name can not be null or whitespace." : null)
            .AddTo(this.Disposable);

        this.Shapes = layer.Shapes
            .ToReadOnlyReactiveCollection(x => new LineShapeViewModel(x, history))
            .AddTo(this.Disposable);

        this.Name.ObserveWithHistory(name => layer.Name = name, layer.Name, history).AddTo(this.Disposable);
        
        UndoCommand = new ReactiveCommand(history.CanUndo, false);
        UndoCommand.Subscribe(_ => history.Undo()).AddTo(this.Disposable);

        RedoCommand = new ReactiveCommand(history.CanRedo, false);
        RedoCommand.Subscribe(_ => history.Redo()).AddTo(this.Disposable);

        ClearCommand = new ReactiveCommand(history.CanClear, false);
        ClearCommand.Subscribe(_ => history.Clear()).AddTo(this.Disposable);
    }

    public void Dispose()
    {
        this.Disposable.Dispose();
    }
}

Initialization

var layer1 = new Layer("layer1");

var line1 = new LineShape(layer1, "line1");
line1.Start = new PointShape(100, 100, line1, "start11");
line1.End = new PointShape(200, 100, line1, "end11");

var line2 = new LineShape(layer1, "line2");
line2.Start = new PointShape(100, 200, line2, "start21");
line2.End = new PointShape(200, 200, line2, "end21");

layer1.Shapes.Add(line1);
layer1.Shapes.Add(line2);

var history = new StackHistory();
var layerViewModel = new LayerViewModel(layer1, history).AddTo(disposable);

Building ReactiveHistory

First, clone the repository or download the latest zip.

git clone https://github.com/wieslawsoltes/ReactiveHistory.git
git submodule update --init --recursive

Build

Open ReactiveHistory.sln in selected IDE and run Build command.

NuGet

ReactiveHistory is delivered as a NuGet package.

You can find the packages here NuGet or by using nightly build feed:

  • Add https://www.myget.org/F/reactivehistory-nightly/api/v2 to your package sources
  • Update your package using ReactiveHistory feed

You can install the package like this:

Install-Package ReactiveHistory -Pre

Package Dependencies

Package Sources

License

ReactiveHistory is licensed under the MIT license.