This commit is contained in:
wieslawsoltes 2020-08-18 05:39:28 +00:00
Родитель 90e2064390
Коммит f3f9f9fab4
12 изменённых файлов: 11 добавлений и 33 удалений

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The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2019 Wiesław Šoltés Copyright (c) Wiesław Šoltés
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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<!-- Copyright (c) Wiesław Šoltés. All rights reserved. --> <Application x:Class="SimpleWavSplitter.Avalonia.App"
<!-- Licensed under the MIT license. See LICENSE file in the project root for full license information. -->
<Application x:Class="SimpleWavSplitter.Avalonia.App"
xmlns="https://github.com/avaloniaui" xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Application.Styles> <Application.Styles>

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// Copyright (c) Wiesław Šoltés. All rights reserved. using Avalonia;
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml; using Avalonia.Markup.Xaml;

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<!-- Copyright (c) Wiesław Šoltés. All rights reserved. --> <Window x:Class="SimpleWavSplitter.Avalonia.MainWindow"
<!-- Licensed under the MIT license. See LICENSE file in the project root for full license information. -->
<Window x:Class="SimpleWavSplitter.Avalonia.MainWindow"
xmlns="https://github.com/avaloniaui" xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="SimpleWavSplitter" Title="SimpleWavSplitter"

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// Copyright (c) Wiesław Šoltés. All rights reserved. using System.Reflection;
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Reflection;
using System.Threading.Tasks; using System.Threading.Tasks;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Markup.Xaml; using Avalonia.Markup.Xaml;

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// Copyright (c) Wiesław Šoltés. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;

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// Copyright (c) Wiesław Šoltés. All rights reserved. using System;
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;

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// Copyright (c) Wiesław Šoltés. All rights reserved. 
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace WavFile namespace WavFile
{ {
/// <summary> /// <summary>

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// Copyright (c) Wiesław Šoltés. All rights reserved. 
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace WavFile namespace WavFile
{ {
/// <summary> /// <summary>

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// Copyright (c) Wiesław Šoltés. All rights reserved. using System;
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.Text; using System.Text;

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// Copyright (c) Wiesław Šoltés. All rights reserved. using System;
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.IO; using System.IO;
using System.Text; using System.Text;

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// Copyright (c) Wiesław Šoltés. All rights reserved. using System;
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;