2015-11-13 18:21:00 +03:00
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# SkiaSharp
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2015-11-14 07:33:17 +03:00
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2016-02-22 19:22:29 +03:00
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Skia# is a cross-platform, managed binding for the
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Skia Graphics Library (https://skia.org/)
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2015-11-14 07:33:17 +03:00
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2016-02-22 19:22:29 +03:00
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## What is Included
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2015-11-14 07:33:17 +03:00
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2016-02-22 19:22:29 +03:00
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Skia# provides a PCL and platform-specific bindings for:
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2015-11-14 07:33:17 +03:00
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2016-02-22 19:22:29 +03:00
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- Mac OS X
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- Xamarin.Android
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- Xamarin.iOS
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- Windows Desktop
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- Mac Desktop
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## Using Skia#
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2015-11-14 07:33:17 +03:00
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2016-02-22 19:22:29 +03:00
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### Creating a SKCanvas
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2015-11-14 07:43:03 +03:00
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2016-02-22 19:22:29 +03:00
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Although all platforms can use the same *drawing* logic, each
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platform has a different method for obtaining the surface and
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canvas.
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2015-11-14 07:43:03 +03:00
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2016-02-22 19:22:29 +03:00
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#### iOS
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2015-11-14 07:43:03 +03:00
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2016-02-22 19:22:29 +03:00
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var screenScale = UIScreen.MainScreen.Scale;
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var width = (int)(Bounds.Width * screenScale);
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var height = (int)(Bounds.Height * screenScale);
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2015-11-15 06:46:15 +03:00
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2016-02-22 19:22:29 +03:00
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IntPtr buff = System.Runtime.InteropServices.Marshal.AllocCoTaskMem (width * height * 4);
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try {
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using (var surface = SKSurface.Create (width, height, SKColorType.N_32, SKAlphaType.Premul, buff, width * 4)) {
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var skcanvas = surface.Canvas;
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skcanvas.Scale ((float)screenScale, (float)screenScale);
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using (new SKAutoCanvasRestore (skcanvas, true)) {
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DoDraw (skcanvas);
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}
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}
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using (var colorSpace = CGColorSpace.CreateDeviceRGB ())
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using (var bContext = new CGBitmapContext (buff, width, height, 8, width * 4, colorSpace, (CGImageAlphaInfo)bitmapInfo))
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using (var image = bContext.ToImage ())
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using (var context = UIGraphics.GetCurrentContext ()) {
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// flip the image for CGContext.DrawImage
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context.TranslateCTM (0, Frame.Height);
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context.ScaleCTM (1, -1);
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context.DrawImage (Bounds, image);
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}
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} finally {
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if (buff != IntPtr.Zero)
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System.Runtime.InteropServices.Marshal.FreeCoTaskMem (buff);
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}
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2015-11-15 06:46:15 +03:00
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2016-02-22 19:22:29 +03:00
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#### Android
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2015-11-15 06:46:15 +03:00
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2016-02-22 19:22:29 +03:00
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var width = (float)skiaView.Width;
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var height = (float)skiaView.Height;
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using (var bitmap = Bitmap.CreateBitmap (canvas.Width, canvas.Height, Bitmap.Config.Argb8888)) {
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try {
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using (var surface = SKSurface.Create (canvas.Width, canvas.Height, SKColorType.Rgba_8888, SKAlphaType.Premul, bitmap.LockPixels (), canvas.Width * 4)) {
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var skcanvas = surface.Canvas;
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skcanvas.Scale (((float)canvas.Width)/width, ((float)canvas.Height)/height);
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DoDraw (skcanvas);
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}
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}
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finally {
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bitmap.UnlockPixels ();
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}
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canvas.DrawBitmap (bitmap, 0, 0, null);
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}
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#### OS X
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var screenScale = (int)NSScreen.MainScreen.BackingScaleFactor * 2;
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var width = (int)Bounds.Width * screenScale;
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var height = (int)Bounds.Height * screenScale;
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IntPtr buff = System.Runtime.InteropServices.Marshal.AllocCoTaskMem (width * height * 4);
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try {
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using (var surface = SKSurface.Create (width, height, SKColorType.Rgba_8888, SKAlphaType.Premul, buff, width * 4)) {
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var skcanvas = surface.Canvas;
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skcanvas.Scale (screenScale, screenScale);
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DoDraw (skcanvas);
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}
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int flag = ((int)CoreGraphics.CGBitmapFlags.ByteOrderDefault) | ((int)CoreGraphics.CGImageAlphaInfo.PremultipliedLast);
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using (var colorSpace = CoreGraphics.CGColorSpace.CreateDeviceRGB ())
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using (var bContext = new CoreGraphics.CGBitmapContext (buff, width, height, 8, width * 4, colorSpace, (CoreGraphics.CGImageAlphaInfo) flag))
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using (var image = bContext.ToImage ())
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using (var context = NSGraphicsContext.CurrentContext.GraphicsPort) {
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context.DrawImage (Bounds, image);
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}
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} finally {
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if (buff != IntPtr.Zero)
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System.Runtime.InteropServices.Marshal.FreeCoTaskMem (buff);
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}
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#### Windows Desktop / Mac Desktop
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var width = Width;
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var height = Height;
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using (var bitmap = new Bitmap(width, height, PixelFormat.Format32bppPArgb)) {
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var data = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, bitmap.PixelFormat);
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using (var surface = SKSurface.Create(width, height, SKColorType.Bgra_8888, SKAlphaType.Premul, data.Scan0, width * 4)) {
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var skcanvas = surface.Canvas;
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onDrawCallback(skcanvas, width, height);
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}
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bitmap.UnlockBits(data);
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e.Graphics.DrawImage(bitmap, new Rectangle(0, 0, Width, Height));
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}
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### Drawing on SKCanvas
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Below are just a few of the many different things that can be done
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with Skia#:
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#### Drawing Xamagon
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SKCanvas canvas = ...;
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// clear the canvas / fill with white
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canvas.Clear (SKColors.White);
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// set up drawing tools
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using (var paint = new SKPaint ()) {
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paint.IsAntialias = true;
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paint.Color = new SKColor (0x2c, 0x3e, 0x50);
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paint.StrokeCap = SKStrokeCap.Round;
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// create the Xamagon path
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using (var path = new SKPath ()) {
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path.MoveTo (71.4311121f, 56f);
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path.CubicTo (68.6763107f, 56.0058575f, 65.9796704f, 57.5737917f, 64.5928855f, 59.965729f);
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path.LineTo (43.0238921f, 97.5342563f);
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path.CubicTo (41.6587026f, 99.9325978f, 41.6587026f, 103.067402f, 43.0238921f, 105.465744f);
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path.LineTo (64.5928855f, 143.034271f);
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path.CubicTo (65.9798162f, 145.426228f, 68.6763107f, 146.994582f, 71.4311121f, 147f);
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path.LineTo (114.568946f, 147f);
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path.CubicTo (117.323748f, 146.994143f, 120.020241f, 145.426228f, 121.407172f, 143.034271f);
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path.LineTo (142.976161f, 105.465744f);
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path.CubicTo (144.34135f, 103.067402f, 144.341209f, 99.9325978f, 142.976161f, 97.5342563f);
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path.LineTo (121.407172f, 59.965729f);
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path.CubicTo (120.020241f, 57.5737917f, 117.323748f, 56.0054182f, 114.568946f, 56f);
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path.LineTo (71.4311121f, 56f);
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path.Close ();
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// draw the Xamagon path
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canvas.DrawPath (path, paint);
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}
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}
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#### Drawing Text
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SKCanvas canvas = ...;
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// clear the canvas / fill with white
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canvas.DrawColor (SKColors.White);
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// set up drawing tools
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using (var paint = new SKPaint ()) {
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paint.TextSize = 64.0f;
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paint.IsAntialias = true;
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paint.Color = new SKColor (0x42, 0x81, 0xA4);
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paint.IsStroke = false;
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// draw the text
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canvas.DrawText ("Skia", 0.0f, 64.0f, paint);
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}
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#### Drawing Bitmaps
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SKCanvas canvas = ...;
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Stream fileStream = ...; // open a stream to an image file
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// clear the canvas / fill with white
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canvas.DrawColor (SKColors.White);
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// decode the bitmap from the stream
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using (var stream = new SKManagedStream(fileStream))
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using (var bitmap = SKBitmap.Decode(stream))
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using (var paint = new SKPaint()) {
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canvas.DrawBitmap(bitmap, SKRect.Create(Width, Height), paint);
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}
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#### Drawing Image Filters
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SKCanvas canvas = ...;
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Stream fileStream = ...; // open a stream to an image file
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// clear the canvas / fill with white
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canvas.DrawColor (SKColors.White);
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// decode the bitmap from the stream
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using (var stream = new SKManagedStream(fileStream))
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using (var bitmap = SKBitmap.Decode(stream))
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using (var paint = new SKPaint()) {
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// create the image filter
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using (var filter = SKImageFilter.CreateBlur(5, 5)) {
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paint.ImageFilter = filter;
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// draw the bitmap through the filter
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canvas.DrawBitmap(bitmap, SKRect.Create(width, height), paint);
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}
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}
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## How Skia# is Built
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Skia# provides the same features as the native C++ library through
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a method of wrapping the C++ API with a dumb C API. Then C# wraps the
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C API to provide an API similar to that of the C++.
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For example, given the C++ API:
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class SK_API SkPaint {
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public:
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bool isAntiAlias() const;
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void setAntiAlias(bool aa);
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};
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This is then wrapped in a C API:
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bool sk_paint_is_antialias(const sk_paint_t* cpaint) {
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return AsPaint(*cpaint).isAntiAlias();
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}
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void sk_paint_set_antialias(sk_paint_t* cpaint, bool aa) {
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AsPaint(cpaint)->setAntiAlias(aa);
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}
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Which is then pulled into the C# project via P/Invoke:
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public extern static bool sk_paint_is_antialias(sk_paint_t t);
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public extern static void sk_paint_set_antialias(sk_paint_t t, bool aa);
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Finally, this is wrapped into a neat C# class:
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public class SKPaint : SKObject
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{
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public bool IsAntialias {
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get { return SkiaApi.sk_paint_is_antialias (Handle); }
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set { SkiaApi.sk_paint_set_antialias (Handle, value); }
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}
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}
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As a result, the C# API functions and appears the same as the C++ API.
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## Where is Windows Phone / Store
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At this time, Windows Phone and Windows Store apps are not
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supported. This is due to the native library not supporting
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those platforms:
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https://bugs.chromium.org/p/skia/issues/detail?id=2059
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https://groups.google.com/forum/#!searchin/skia-discuss/windows$20phone/skia-discuss/VHRCLl-XV8E/YpUKZr4OVKgJ
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https://groups.google.com/forum/#!searchin/skia-discuss/windows$208/skia-discuss/FF4-KzRRDp8/S0Uoy1f0waIJ
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