unifying the #define for Xamarin.Mac
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4cbafc7b73
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@ -59,7 +59,7 @@ namespace SkiaSharp
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private const string SKIA = "@rpath/libSkiaSharp.framework/libSkiaSharp";
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#elif __ANDROID__
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private const string SKIA = "libSkiaSharp.so";
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#elif XAMARIN_MAC
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#elif __MACOS__
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private const string SKIA = "libSkiaSharp.dylib";
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#elif DESKTOP
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private const string SKIA = "libSkiaSharp.dll"; // redirected using .dll.config to 'libSkiaSharp.dylib' on OS X
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@ -19,7 +19,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;XAMARIN_MAC;</DefineConstants>
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<DefineConstants>DEBUG;__MACOS__;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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@ -46,7 +46,7 @@
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<EnableCodeSigning>false</EnableCodeSigning>
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<EnablePackageSigning>false</EnablePackageSigning>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>XAMARIN_MAC;</DefineConstants>
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<DefineConstants>__MACOS__;</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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@ -17,7 +17,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>__UNIFIED__;DEBUG;__MAC__</DefineConstants>
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<DefineConstants>__UNIFIED__;DEBUG;__MACOS__</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<EnableCodeSigning>false</EnableCodeSigning>
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@ -35,7 +35,7 @@
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<DebugType></DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<DefineConstants>__UNIFIED__;__MAC__</DefineConstants>
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<DefineConstants>__UNIFIED__;__MACOS__</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<EnableCodeSigning>true</EnableCodeSigning>
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@ -1,4 +1,4 @@
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#if __TVOS__ || __MAC__
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#if __TVOS__ || __MACOS__
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using System;
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using System.IO;
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using System.Threading.Tasks;
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@ -4,7 +4,7 @@ using System.IO;
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using Windows.ApplicationModel;
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using Windows.Storage;
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using Windows.System;
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#elif __MAC__
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#elif __MACOS__
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using System.IO;
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using AppKit;
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using Foundation;
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@ -31,7 +31,7 @@ namespace SkiaSharpSample
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#if WINDOWS_UWP
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var pkg = Package.Current.InstalledLocation.Path;
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var path = Path.Combine(pkg, "Assets", "Media", fontName);
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#elif __IOS__ || __TVOS__ || __MAC__
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#elif __IOS__ || __TVOS__ || __MACOS__
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var path = NSBundle.MainBundle.PathForResource(Path.GetFileNameWithoutExtension(fontName), Path.GetExtension(fontName));
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#elif __ANDROID__
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var path = Path.Combine(Application.Context.CacheDir.AbsolutePath, fontName);
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@ -50,7 +50,7 @@ namespace SkiaSharpSample
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#if WINDOWS_UWP
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var file = await StorageFile.GetFileFromPathAsync(path);
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await Launcher.LaunchFileAsync(file);
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#elif __MAC__
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#elif __MACOS__
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if (!NSWorkspace.SharedWorkspace.OpenFile(path))
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{
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var alert = new NSAlert();
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@ -54,7 +54,7 @@ namespace SkiaSharp.Views
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// draw the image
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ctx.DrawImage(viewBounds, image);
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ctx.RestoreState();
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#elif __MAC__
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#elif __MACOS__
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// draw the image
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ctx.DrawImage(viewBounds, image);
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#else
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@ -21,7 +21,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>__MAC__;__UNIFIED__;DEBUG;</DefineConstants>
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<DefineConstants>__MACOS__;__UNIFIED__;DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<EnableCodeSigning>false</EnableCodeSigning>
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@ -38,7 +38,7 @@
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<DefineConstants>__MAC__;__UNIFIED__;</DefineConstants>
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<DefineConstants>__MACOS__;__UNIFIED__;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<EnableCodeSigning>false</EnableCodeSigning>
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@ -1,7 +1,7 @@
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using System;
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#if __IOS__ || __TVOS__
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using OpenTK.Graphics.ES20;
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#elif __MAC__ || __DESKTOP__
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#elif __MACOS__ || __DESKTOP__
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using OpenTK.Graphics.OpenGL;
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#endif
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