We can't have entrypoints that don't exist on all platforms
- we could have wrapped it with a #if, but we aren't using it
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6ca35342ae
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cd8768cad9
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@ -73,10 +73,10 @@ namespace SkiaSharp.Views.GlesInterop
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[DllImport(libGLESv2)]
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public static extern void glGenRenderbuffers(int n, [In, Out] uint[] buffers);
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[DllImport(libGLESv2)]
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public static extern void glGenFramebuffers(int n, [In, Out] uint[] buffers);
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[DllImport(libGLESv2)]
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public static extern void glGenRenderbuffers(int n, ref uint buffer);
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[DllImport(libGLESv2)]
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public static extern void glGenFramebuffers(int n, [In, Out] uint[] buffers);
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[DllImport(libGLESv2)]
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public static extern void glGenFramebuffers(int n, ref uint buffer);
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[DllImport(libGLESv2)]
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public static extern void glGetIntegerv(uint pname, out int data);
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@ -91,20 +91,14 @@ namespace SkiaSharp.Views.GlesInterop
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[DllImport(libGLESv2)]
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public static extern void glClear(uint mask);
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[DllImport(libGLESv2)]
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public static extern void glRenderbufferStorageMultisampleANGLE(uint target, int samples, uint internalformat, int width, int height);
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[DllImport(libGLESv2)]
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public static extern void glRenderbufferStorage(uint target, uint internalformat, int width, int height);
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[DllImport(libGLESv2)]
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public static extern void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, uint filter);
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[DllImport(libGLESv2)]
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public static extern void glBindFramebuffer(uint target, uint framebuffer);
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[DllImport(libGLESv2)]
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public static extern void glDeleteFramebuffers(int n, [In, Out] uint[] framebuffers);
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[DllImport(libGLESv2)]
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public static extern void glDeleteRenderbuffers(int n, [In, Out] uint[] renderbuffers);
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[DllImport(libGLESv2)]
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public static extern void glDeleteFramebuffers(int n, ref uint framebuffer);
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[DllImport(libGLESv2)]
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public static extern void glDeleteRenderbuffers(int n, [In, Out] uint[] renderbuffers);
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[DllImport(libGLESv2)]
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public static extern void glDeleteRenderbuffers(int n, ref uint renderbuffer);
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[DllImport(libGLESv2)]
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public static extern void glFramebufferRenderbuffer(uint target, uint attachment, uint renderbuffertarget, uint renderbuffer);
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