d5aa34a787
Changes: - Added `GCHandleProxy` to debug builds - this is used to track all `GCHandle` `Alloc` and `Free` calls to ensure that all allocations are freed. - added some unit tests to make sure this is actually enforced - as a result, several object are now freed correctly - Added `ISKReferenceCounted` and `ISKNonVirtualReferenceCounted` interfaces to represent the reference counting types used in the native library - this helps with automatically de-referencing objects - `SKAbstractManagedStream`, `SKAbstractManagedWStream` and `SKDrawable` have been re-written to use better delegates - instead of passing each of the delegates as parameters, they are now a struct that is passed as a single object - better for extensions (which there shouldn't be) and only a single static field on the type - removed the usage of `Marshal.GetFunctionPointerForDelegate`, which should help out with WASM (see #876) - the objects now only keep weak references, meaning that they can now be garbage collected - instead of trying to resolve the instances with a dictionary, a delegate is used and passed as "user context" - Moved some of the repetitive logic from the types into the base `SKObject` and `SKNativeObject` - some logic is automatically executed if the concrete type is `ISKReferenceCounted` or `ISKNonVirtualReferenceCounted` - with the more centralized logic and stricter patterns, better tests can be written to make sure all memory is freed correctly and timely - `SKData`, `SKFontManager` and `SKTypeface` now correctly prevent disposal of the "static" instances - `SKPaint` now references the `Shader`, `MaskFilter`, `ColorFilter`, `ImageFilter`, `Typeface` and `PathEffect` properties - this prevents accidental collection, or non-collection when the object goes out of scope - the `SKPath` iterators (`Iterator` and `RawIterator`) and op builder (`OpBuilder`) now correctly own and dispose their native objects - `SKRegion` objects are now disposed on the native side - `SKTypeface` construction from a `SKManagedStream` (via both `SKTypeface` and `SKFontManager`) now copy the contents of the .NET `Stream` into a native memory - typeface construction requires multiple seeks (previously, the stream was copied only if it was non-seekable) - it also requires "duplicating" the stream, which is not supported on .NET streams - duplicates or forks of a stream means that each of the streams need to be read concurrently from different locations - .NET streams can only have a single position - Updated the NuGets used for the tests - using the `Xunit.AssemblyFixture` and `Xunit.SkippableFact` NuGets instead of using the code directly - removed the `Xunit.Categories` NuGet as it was preventing tests from running This PR has a big set of changes that may be breaking due to bug fixes: - The `SKAbstractManagedStream`, `SKAbstractManagedWStream` and `SKDrawable` no longer prevent the GC from collecting them. This means that if code no longer references them, they will be disposed. - As far as I can tell, this should not be a problem for the streams as they are never kept around - they are just used for reading and writing and typically only need to live for as long as a single method, and then need to be disposed by the caller. The `SKTypeface` and `SKDocument` do keep it around for a bit, but then they also take ownership of the stream and keep a hard reference to the streams themselves. They will dispose the streams when they are disposed. - `SKDrawable` is never kept around and is entirely a user-controlled object. If it goes out of scope, skia doesn't have a reference anyway. - The `SKFontManager` and `SKTypeface` no longer use the managed streams (`SKManagedStream` or `Stream`) directly - they make a copy. - This is simply because skia streams can do things that are not possible for .NET - they can be read concurrently from different positions. If a `SKFileStream` or `SKMemoryStream` are passed, then the streams are not copied. - Further optimizations can be made in the case of a `MemoryStream` or `byte[]` to not actually copy but use GC pinning to get a handle to the managed data and work with pointers. But this can be done later so that this PR can be merged and tested. |
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README.md
SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (skia.org). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
SkiaSharp provides cross-platform bindings for:
- .NET Standard 1.3
- .NET Core
- Tizen
- Xamarin.Android
- Xamarin.iOS
- Xamarin.tvOS
- Xamarin.watchOS
- Xamarin.Mac
- Windows Classic Desktop (Windows.Forms / WPF)
- Windows UWP (Desktop / Mobile / Xbox / HoloLens)
The API Documentation is available on the web to browse.
Using SkiaSharp
SkiaSharp is available as a convenient NuGet package, to use install the package like this:
nuget install SkiaSharp
Because there are multiple distros of Linux, and we cannot possibly support them all, we have a separate NuGet package that will contain the supported binaries for a few distros: SkiaSharp.NativeAssets.Linux. (distros) (more info)
There is also a early access feed that you can use to get the latest and greatest, before it goes out to the public:
https://nugetized.blob.core.windows.net/skiasharp-eap/index.json
Building SkiaSharp
Before building SkiaSharp:
- Python 2.7 is available in the
PATH
environment variable on Windows - Android NDK r15 is available in the
ANDROID_NDK_HOME
environment variable on macOS - .NET Core is installed on all platforms
- C/C++ Compiler (MSVC / "Desktop development" package on Windows)
First, clone the repository:
$ git clone https://github.com/mono/SkiaSharp.git
Next, set up the submodules:
$ cd SkiaSharp
$ git submodule update --init --recursive
Finally, build everything:
Mac/Linux:
$ ./bootstrapper.sh -t everything
Windows:
> .\bootstrapper.ps1 -t everything
Compare Code
Here are some links to show the differences in our code as compared to Google's code.
What version are we on? m68
Are we up-to-date with Google? Compare
What have we added? Compare