SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
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Matthew Leibowitz d5aa34a787
Re-work the managed-native types (#900)
Changes:
 - Added `GCHandleProxy` to debug builds
    - this is used to track all `GCHandle` `Alloc` and `Free` calls to ensure that all allocations are freed.
    - added some unit tests to make sure this is actually enforced
    - as a result, several object are now freed correctly
 - Added `ISKReferenceCounted` and `ISKNonVirtualReferenceCounted` interfaces to represent the reference counting types used in the native library
    - this helps with automatically de-referencing objects
 - `SKAbstractManagedStream`, `SKAbstractManagedWStream` and `SKDrawable` have been re-written to use better delegates
   - instead of passing each of the delegates as parameters, they are now a struct that is passed as a single object
   - better for extensions (which there shouldn't be) and only a single static field on the type
   - removed the usage of `Marshal.GetFunctionPointerForDelegate`, which should help out with WASM (see #876)
   - the objects now only keep weak references, meaning that they can now be garbage collected
   - instead of trying to resolve the instances with a dictionary, a delegate is used and passed as "user context"
 - Moved some of the repetitive logic from the types into the base `SKObject` and `SKNativeObject`
    - some logic is automatically executed if the concrete type is `ISKReferenceCounted` or `ISKNonVirtualReferenceCounted`
    - with the more centralized logic and stricter patterns, better tests can be written to make sure all memory is freed correctly and timely
 - `SKData`, `SKFontManager` and `SKTypeface` now correctly prevent disposal of the "static" instances
 - `SKPaint` now references the `Shader`, `MaskFilter`, `ColorFilter`, `ImageFilter`, `Typeface` and `PathEffect` properties
    - this prevents accidental collection, or non-collection when the object goes out of scope
 - the `SKPath` iterators (`Iterator` and `RawIterator`) and op builder (`OpBuilder`) now correctly own and dispose their native objects
 - `SKRegion` objects are now disposed on the native side
 - `SKTypeface` construction from a `SKManagedStream` (via both `SKTypeface` and `SKFontManager`) now copy the contents of the .NET `Stream` into a native memory
    - typeface construction requires multiple seeks (previously, the stream was copied only if it was non-seekable)
    - it also requires "duplicating" the stream, which is not supported on .NET streams
       - duplicates or forks of a stream means that each of the streams need to be read concurrently from different locations
       - .NET streams can only have a single position
 - Updated the NuGets used for the tests
     - using the `Xunit.AssemblyFixture` and `Xunit.SkippableFact` NuGets instead of using the code directly
    - removed the `Xunit.Categories` NuGet as it was preventing tests from running

This PR has a big set of changes that may be breaking due to bug fixes:
 - The `SKAbstractManagedStream`, `SKAbstractManagedWStream` and `SKDrawable` no longer prevent the GC from collecting them. This means that if code no longer references them, they will be disposed. 
    - As far as I can tell, this should not be a problem for the streams as they are never kept around - they are just used for reading and writing and typically only need to live for as long as a single method, and then need to be disposed by the caller. The `SKTypeface` and `SKDocument` do keep it around for a bit, but then they also take ownership of the stream and keep a hard reference to the streams themselves. They will dispose the streams when they are disposed.
    - `SKDrawable` is never kept around and is entirely a user-controlled object. If it goes out of scope, skia doesn't have a reference anyway.
 - The `SKFontManager` and `SKTypeface` no longer use the managed streams (`SKManagedStream` or `Stream`) directly 
- they make a copy.
    - This is simply because skia streams can do things that are not possible for .NET - they can be read concurrently from different positions. If a `SKFileStream` or `SKMemoryStream` are passed, then the streams are not copied.
    - Further optimizations can be made in the case of a `MemoryStream` or `byte[]` to not actually copy but use GC pinning to get a handle to the managed data and work with pointers. But this can be done later so that this PR can be merged and tested.
2019-07-30 03:26:21 +02:00
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README.md

SkiaSharp

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SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (skia.org). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.

SkiaSharp provides cross-platform bindings for:

  • .NET Standard 1.3
  • .NET Core
  • Tizen
  • Xamarin.Android
  • Xamarin.iOS
  • Xamarin.tvOS
  • Xamarin.watchOS
  • Xamarin.Mac
  • Windows Classic Desktop (Windows.Forms / WPF)
  • Windows UWP (Desktop / Mobile / Xbox / HoloLens)

The API Documentation is available on the web to browse.

Using SkiaSharp

SkiaSharp is available as a convenient NuGet package, to use install the package like this:

nuget install SkiaSharp

Because there are multiple distros of Linux, and we cannot possibly support them all, we have a separate NuGet package that will contain the supported binaries for a few distros: SkiaSharp.NativeAssets.Linux. (distros) (more info)

There is also a early access feed that you can use to get the latest and greatest, before it goes out to the public:

https://nugetized.blob.core.windows.net/skiasharp-eap/index.json

Building SkiaSharp

Before building SkiaSharp:

  • Python 2.7 is available in the PATH environment variable on Windows
  • Android NDK r15 is available in the ANDROID_NDK_HOME environment variable on macOS
  • .NET Core is installed on all platforms
  • C/C++ Compiler (MSVC / "Desktop development" package on Windows)

First, clone the repository:

$ git clone https://github.com/mono/SkiaSharp.git

Next, set up the submodules:

$ cd SkiaSharp
$ git submodule update --init --recursive

Finally, build everything:

Mac/Linux:

$ ./bootstrapper.sh -t everything

Windows:

> .\bootstrapper.ps1 -t everything

Compare Code

Here are some links to show the differences in our code as compared to Google's code.

What version are we on? m68
Are we up-to-date with Google? Compare
What have we added? Compare