SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
Перейти к файлу
Matthew Leibowitz d5d685a580
Add an extensions for SKColorF (#1469)
2020-08-18 02:23:04 +02:00
.github
benchmarks
binding Make sure to overwrite the underlying pixel (#1457) 2020-08-11 15:13:37 +02:00
cake Make sure to use the ID passed in 2020-08-09 20:09:15 +02:00
changelogs
docs@4fd96f476a
externals We are actually now 80.2 2020-08-10 17:20:40 +02:00
images
native
nuget Create a NuGet containing just the native/nugets (#1456) 2020-08-09 17:11:43 +02:00
samples Add a replacement method (#1431) 2020-07-29 21:25:20 +02:00
scripts Add an extensions for SKColorF (#1469) 2020-08-18 02:23:04 +02:00
source Add an extensions for SKColorF (#1469) 2020-08-18 02:23:04 +02:00
tests Make sure to overwrite the underlying pixel (#1457) 2020-08-11 15:13:37 +02:00
tools
utils Update the Uno package versions (#1426) 2020-07-24 03:57:30 +02:00
workbooks
.editorconfig
.gitattributes
.gitignore
.gitmodules
CODE-OF-CONDUCT.md
External-Dependency-Info.txt
LICENSE.md
LICENSE.txt
README.md
VERSIONS.txt We are actually now 80.2 2020-08-10 17:20:40 +02:00
bootstrapper.ps1
bootstrapper.sh
build.cake Fix casing of build argument 2020-08-09 17:42:15 +02:00
cgmanifest.json
mono.pub
mono.snk

README.md

SkiaSharp

SkiaSharp SkiaSharp.Views SkiaSharp.Views.Forms HarfBuzzSharp
chat SkiaSharp API Docs HarfBuzzSharp API Docs SkiaSharp Guides
Build Status Build Status

SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (skia.org). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.

SkiaSharp provides cross-platform bindings for:

  • .NET Standard 1.3
  • .NET Core
  • Tizen
  • Xamarin.Android
  • Xamarin.iOS
  • Xamarin.tvOS
  • Xamarin.watchOS
  • Xamarin.Mac
  • Windows Classic Desktop (Windows.Forms / WPF)
  • Windows UWP (Desktop / Mobile / Xbox / HoloLens)
  • Web Assembly (WASM)

The API Documentation is available on the web to browse.

Using SkiaSharp

SkiaSharp is available as a convenient NuGet package, to use install the package like this:

nuget install SkiaSharp

Because there are multiple distros of Linux, and we cannot possibly support them all, we have a separate NuGet package that will contain the supported binaries for a few distros: SkiaSharp.NativeAssets.Linux. (distros) (more info)

There is also a early access feed that you can use to get the latest and greatest, before it goes out to the public:

https://aka.ms/skiasharp-eap/index.json

Building SkiaSharp

Building SkiaSharp is mostly straight forward. The main issue is the multiple dependencies for each platform.

However, these are easy to install as they are found on the various websites. If you are just working on managed code, it is even easier as there mays to skip all the native builds.

  • To get started building, go here.
  • If you are just wanting a custom Linux build, go here

Compare Code

Here are some links to show the differences in our code as compared to Google's code.

What version are we on? m80
Are we up-to-date with Google? Compare
What have we added? Compare